@SuperbattleshipYamato NA is fun to with it’s new mechanics.
1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)
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@SuperbattleshipYamato I’m decently experienced I know strategy although I’m not the best at this game but still good. I feel the game is mostly balanced slightly favoring the Allies if both players are the same skill level.
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You couldn’t move that transport to activate Albania.
1914 has no non-combat move. All movement, combat and non-combat, takes place on the same section of a turn (before combat). So all the French could do is sink the Austro-Hungarian fleet.
What would you want that transport and 2 infantry to have done instead?
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@SuperbattleshipYamato Oops my bad, um let me look.
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@SuperbattleshipYamato Have them unload into French West Africa.
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Ottoman Empire Turn 1 Complete Game 35.tsvg
I won’t be posting the dice swings I track until I’ve firmly figured out how to do it.
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@SuperbattleshipYamato Alright no worries :)
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My estimate is that luck so far is about even.
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@SuperbattleshipYamato ottoman-empire-turn-1-complete-game-35.tsvg This is like the only game where I’m bad at Russia.
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I think you sent the wrong file, it opens at Austria-Hungary’s turn, not Germany’s turn.
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@SuperbattleshipYamato Opps my bad austria-hungary-turn-2-complete-game-35.tsvg Not the first time I did that…
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@SuperbattleshipYamato I gotta go. I will be back and two hours or sooner.
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@SuperbattleshipYamato Are we doing the Russian Rev. rules?
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