Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
That’s why it doesn’t make sense why it’s not working. It’s never happened to me before.
When I opened this, I got this error message:
Failed to start game IllegalStateException: Image Not Found:flags/Changer_small.gif
@SuperbattleshipYamato Is it just that 1914? Or other games now to?
No, just this.
@SuperbattleshipYamato Hmm… I’m not sure why it does not work.
@SuperbattleshipYamato Try to send it again.
@SuperbattleshipYamato Dang it. Doesn’t work.
I’m ready now! The response to my ask for help was something along the lines of “We know, a lot of other people have this problem, nothing we can do about it for now”.
So we’ll just do regular local game.
Austria Hungary Turn 1 Complete Game 35.tsvg
I’m going to track the dice swing/luck throughout this game, turn by turn. This turn the Austro-Hungarians lost one less unit than they should’ve, so the Central Powers are +1 in terms of luck and the Allies are -1.
@SuperbattleshipYamato Hello! Alright just remember to have at least one guy in each zone with artillery.
@SuperbattleshipYamato So I need to ask something my units in siberia don’t have to attack right???
Siberia doesn’t exist in 1914.
Oh, Serbia? No, they do not need to attack if you don’t want them to.
Germany Turn 1 Complete Game 35.tsvg
Central Powers net unit swing (NUS): +1.81
Allies net unit swing (NUS): -1.81
Keep in mind I’m still figuring out how to count this stuff, so expect future revisions.
Out of curiosity, how experienced are you with this version? What are you thoughts on this game’s balance?
@SuperbattleshipYamato I’m decently experienced I know strategy although I’m not the best at this game but still good. I feel the game is mostly balanced slightly favoring the Allies if both players are the same skill level.
You couldn’t move that transport to activate Albania.
1914 has no non-combat move. All movement, combat and non-combat, takes place on the same section of a turn (before combat). So all the French could do is sink the Austro-Hungarian fleet.
What would you want that transport and 2 infantry to have done instead?
@SuperbattleshipYamato Oops my bad, um let me look.
@SuperbattleshipYamato Have them unload into French West Africa.