Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
Oh, Serbia? No, they do not need to attack if you don’t want them to.
Germany Turn 1 Complete Game 35.tsvg
Central Powers net unit swing (NUS): +1.81
Allies net unit swing (NUS): -1.81
Keep in mind I’m still figuring out how to count this stuff, so expect future revisions.
Out of curiosity, how experienced are you with this version? What are you thoughts on this game’s balance?
@SuperbattleshipYamato I’m decently experienced I know strategy although I’m not the best at this game but still good. I feel the game is mostly balanced slightly favoring the Allies if both players are the same skill level.
You couldn’t move that transport to activate Albania.
1914 has no non-combat move. All movement, combat and non-combat, takes place on the same section of a turn (before combat). So all the French could do is sink the Austro-Hungarian fleet.
What would you want that transport and 2 infantry to have done instead?
@SuperbattleshipYamato Oops my bad, um let me look.
@SuperbattleshipYamato Have them unload into French West Africa.
Ottoman Empire Turn 1 Complete Game 35.tsvg
I won’t be posting the dice swings I track until I’ve firmly figured out how to do it.
@SuperbattleshipYamato Alright no worries :)
My estimate is that luck so far is about even.
@SuperbattleshipYamato ottoman-empire-turn-1-complete-game-35.tsvg This is like the only game where I’m bad at Russia.
I think you sent the wrong file, it opens at Austria-Hungary’s turn, not Germany’s turn.
@SuperbattleshipYamato Opps my bad austria-hungary-turn-2-complete-game-35.tsvg Not the first time I did that…
@SuperbattleshipYamato I gotta go. I will be back and two hours or sooner.