Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)
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@SuperbattleshipYamato And expect Transports of Course.
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Agreed.
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Overall round 10 dice swings (based off of only 2 battles though):
End of round 10: +2.67 swing in favor of Central Powers
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@SuperbattleshipYamato Personally I think the game keeps going back and forth. I think I’m winning then I think you are. So far i think it’s one of the most interesting 1914 games I’ve played. I assume you can’t say the same because you have played way more than me. This is my first time going against someone else besides a family member.
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I think exactly the same.
This is my first time playing as the Central Powers against someone else on TripleA, and it’s definitely one of the closest and most unique games I’ve played.
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Germany Turn 11 Complete Game 35.tsvg
I didn’t get the divine dice intervention I was hoping for. Dice swings stand at:
Central Powers land total: -2.37 swing
Allies land total: +2.37 swingBoth sides got the exact same (more lethal) luck.
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@SuperbattleshipYamato Did want to keep one British guy in France so I edited it. BoomBangBomb.tsvg
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Germany Turn 12 Complete Game 35.tsvg
Your good play has given me quite a lot of stress over the last few days.
Really painful dice swings:
Central Powers land total: -9.37 swing
Allies land total: +9.37 swingUh…can I redo the battle to get a more average dice result?
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@SuperbattleshipYamato Alright let me review what you have unload me with I will write back when I have a full message so I don’t waste room.
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@SuperbattleshipYamato Alright first of how am I stressing you? I’m stressed by your moves! I’m over hear sweating to death thinking of what to do. May I ask what battle it seems like your in a good position. I will let you re-roll the dice if you see it needed. I have no great input on that just go with what you think is best.
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Well, I’m stressed by your moves too.
The Allies overshot by 7 units in the Paris battle. So they got 7 more hits (out of a total of 18) than they would’ve gotten otherwise.
Thank you so much!
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@SuperbattleshipYamato Quite welcome. I focus more on having fun and becoming a better A&A player than just simply “winning”. Redo the battle than send me it. What if you get worse odds? :>
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Germany Turn 12 Complete Game 35.tsvg
The Allies overshot by 1 unit instead of 7, a massive improvement.
The dice are still tilted toward the Allies:
Central Powers land total: -3.37 swing
Allies land total: +3.37 swing -
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@SuperbattleshipYamato Man, I’m running out of creative names for the files.
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@SuperbattleshipYamato Wait the A.I. casualties took out my plane instead I did not notice. Can I get them back with edit and take out Infantry instead?