Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)
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@SuperbattleshipYamato The file does not work, it says “IllegalStateException: Image Not Found: flags/Contested_small.gif”
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@SuperbattleshipYamato Are you using 2.7? I’m not sure why it is not working. Do you know what is wrong with it?
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I’m using 2.7. That’s not the issue though. The 1914 map is complicated, and I’m using a mod that more accurately simulates the actual rules.
Maybe this will help?
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@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
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That’s what I’m using too.
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That’s why it doesn’t make sense why it’s not working. It’s never happened to me before.
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When I opened this, I got this error message:
Failed to start game IllegalStateException: Image Not Found:flags/Changer_small.gif
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@SuperbattleshipYamato Is it just that 1914? Or other games now to?
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No, just this.
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@SuperbattleshipYamato Hmm… I’m not sure why it does not work.
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@SuperbattleshipYamato Try to send it again.
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@SuperbattleshipYamato Dang it. Doesn’t work.
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I’m ready now! The response to my ask for help was something along the lines of “We know, a lot of other people have this problem, nothing we can do about it for now”.
So we’ll just do regular local game.
Austria Hungary Turn 1 Complete Game 35.tsvg
I’m going to track the dice swing/luck throughout this game, turn by turn. This turn the Austro-Hungarians lost one less unit than they should’ve, so the Central Powers are +1 in terms of luck and the Allies are -1.
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@SuperbattleshipYamato Hello! Alright just remember to have at least one guy in each zone with artillery.
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@SuperbattleshipYamato So I need to ask something my units in siberia don’t have to attack right???
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Siberia doesn’t exist in 1914.
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Oh, Serbia? No, they do not need to attack if you don’t want them to.
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