Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)
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@SuperbattleshipYamato War.tsvg How would you say the game is going including the luck? How would you say I’m doing?
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@SuperbattleshipYamato Could you answer my questions, thanks!
I was running out of name :) Uno.tsvg
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Germany Turn 6 Complete Game 35.tsvg
Yeah, I’ve got a lot of thoughts. I’ll probably tell you them after the game.
All I’ll say is that you’re good enough that I want to play The Good Captain’s balanced version next time.
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@SuperbattleshipYamato I’m still working on my strategy in 1914. Not this game I just mean in general. I’m decent I’m just trying to get better. Hopefully we can get a few more turns in then it’s bedtime for me.
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@SuperbattleshipYamato I will take my turn tomorrow morning. I gotta hit the hay.
Joke: Why does France love being liberated?
Because it’s the only time they get new pieces. -
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What’s the joke? Isn’t that just a statement of fact?
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@SuperbattleshipYamato Yeah I guess so I just now realized that. I guess the joke is, is that it’s stating facts that are funny and true.
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@SuperbattleshipYamato WWIBattle.tsvg Your turn is up!
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Germany Turn 7 Complete Game 35.tsvg
This turn was really, really, really challenging.
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I’ve completely revamped how I track dice and luck. The following numbers should not be compared with my prior totals.
The following total swings apply to naval battles only (I’m working on the land numbers):
Central Powers naval total: -1.26 swing
Allies naval total: +1.26 swingThis means the Allies lost 1.26 less units than they would’ve on average due to the dice.
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@SuperbattleshipYamato Makes sense thanks!
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@SuperbattleshipYamato Let me know when you figure out the land part.
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@SuperbattleshipYamato Oh man my one French plane killed your two German ones. Guess it’s the Blue Baron. Get that joke?
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@SuperbattleshipYamato Nevermind I was wrong. I miss looked at it… Bummer I thought I did really good.
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@SuperbattleshipYamato So what happened is I killed one of your fighter got the sides mixed up then I was like: there is no way that just happened. Then I looked and well I realized it was your sno mine. Lol.