@AndrewAAGamer Thanks for letting me know! :)
What is the Purpose of Minor Axis Infantry in Stalingrad.
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@Faramir Yeah that’s why when I have free time which currently I have very little I’m going to try to find some ways to house rule them and make them useful.
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Including them makes them more historically accurate.
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Oh, right. I forgot that the Romanian Third Army was attatched to Operation Case Blue from the start but wasn’t assigned to the Stalingrad initially.
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@SuperbattleshipYamato After doing some quick math and stuff here is what I came up with what they would represent, (AKA A&A units) btw I went with what went with he format: 2 Infantry, 1 Artillery, (roll a die, on a roll of 4-6 means you get 1 Fighter, a roll of 1-3 means you get one Bomber). Shocking like a good chunk of the Romanian air force was in Stalingrad, I’m not sure the best way to represent them. I would say a Tac but they don’t have a Tac so I came up with he formula above. Now I’m not sure why these pieces would be added but this is kind of what the reinforcements represent. This is not the best but a small picture of an idea of what they would represent.
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@SuperbattleshipYamato They had more Bomber than Fighter squadrons so I don’t know what that would mean.
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@SuperbattleshipYamato We should also be adding a Mech in the upper Don River.
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Makes sense. Given that they were “already there”, you can make them free and have them enter at a certain turn.
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@SuperbattleshipYamato This would mess up balance unless the game favors the Russians.
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@SuperbattleshipYamato Way to soon to say if the game is balanced or not though. So this idea will have to wait for a while I assume.
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@FranceNeedsMorePower I agree just add French: about 40 Infantry 15 Tanks, and 10 planes. That will fix the balance to any game. Throw in a couple of French Battleships to SB support and you got a game.
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@Imperious-Leader I’m not understanding your comment. Can you explain what you mean.