Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
GL. HF starting game
Test summary from TripleA, engine version: 2.6.14394, time: 9:30:53 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
Combat - Germans
Combat Hit Differential Summary :
Scramble orders?
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans lost in 111 Sea Zone
1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/9 hits, 2.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Yugoslavia
2 infantry owned by the Neutral_Allies lost in Yugoslavia
2 artilleries owned by the Germans and 5 infantry owned by the Germans retreated to Romania
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 2/17 hits, 5.17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
2 infantry owned by the Germans lost in France
1 aaGun owned by the French and 1 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 5/15 hits, 4.83 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 4/10 hits, 4.00 expected hits
4 infantry owned by the Germans lost in France
5 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in France, round 4 : 3/11 hits, 4.17 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 4/5 hits, 2.33 expected hits
1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in France
1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 1 artillery and 1 mech_infantry in France, round 5 : 2/7 hits, 3.17 expected hits
French roll dice for 1 armour and 1 fighter in France, round 5 : 0/2 hits, 1.17 expected hits
1 armour owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery, 6 infantry and 3 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour and 2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Poland to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 armour moved from Poland to Romania
2 infantry moved from Poland to Slovakia Hungary
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -1.50
Neutral_Allies regular : 0.33
Germans regular : -4.67
British regular : -0.67
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Archangel to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Caucasus to Rostov
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 5 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 battleship moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 2.67
@Avner Still need your email to put into the game to get dice rolls
@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Philippines to Guam
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
3 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
Combat - British
Battle in 106 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Ethiopia
2 infantry owned by the Italians lost in Ethiopia
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 2 infantry moved from Burma to India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 mech_infantrys placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Italians regular : -0.67
Japanese regular : -0.33
Germans regular : -0.50
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
Combat - Italians
Battle in Trans-Jordan
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 2/7 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 3/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 fighter moved from 96 Sea Zone to Southern Italy
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Greece to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -2.17
Neutral_Allies regular : -1.00
British regular : 1.17
@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour and 2 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece Combat - Italians Battle in Trans-Jordan Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 2/7 hits, 2.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 3/6 hits, 2.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Libya to Tobruk 1 fighter moved from 96 Sea Zone to Southern Italy 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber and 1 fighter moved from Greece to Southern Italy 1 armour moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Neutral_Allies regular : -1.00 British regular : 1.17
sorry for delay… Anzac turn incoming (tonight if possible)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to New Zealand
1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
5 armour moved from France to Yugoslavia
2 fighters moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 armour moved from Romania to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
@Avner Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
5 armour moved from France to Yugoslavia
2 fighters moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 armour moved from Romania to Yugoslavia
Combat - Germans
Battle in Gibraltar
Battle in Yugoslavia
Germans attack with 6 armour, 2 infantry and 1 mech_infantry
Neutral_Allies defend with 3 infantry
Germans roll dice for 6 armour, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/9 hits, 3.50 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 6 armour, 2 infantry and 1 mech_infantry in Yugoslavia, round 3 : 2/9 hits, 3.50 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 6 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 109 Sea Zone
1 battleship owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship
Non Combat Move - Germans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun and 1 artillery moved from France to Holland Belgium
4 infantry moved from Bulgaria to Romania
3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Poland
1 aaGun, 2 artilleries and 1 infantry moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Western Germany to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Norway to Finland
1 armour moved from Normandy Bordeaux to Northern Italy
Place Units - Germans
2 artilleries, 4 infantry and 4 mech_infantrys placed in Germany
2 submarines placed in 110 Sea Zone
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -1.67
Germans regular : -2.83
British regular : 0.33