Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour and 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGlobal 1940 out of box game: SuperbattleshipYamato (Axis) vs The Janus and FranceNeedsMorePower
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playing ANZAC and France’s turns tonight!
Crap, forgot you couldn’t edit posts after the fact here.
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@SuperbattleshipYamato I assume you were copying my old jokes or were meaning to say are you guys playing them.
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@SuperbattleshipYamato Tell Jaus to. Try to get to Germany then We can do our turns tomorrow morning.
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I meant what I said. I hope Janus was still on so we could get to Germany tonight.
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@SuperbattleshipYamato You sure you were not trying to copy my cool jokes :>
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I’m not going to waste a post saying yes.
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@SuperbattleshipYamato You kinda already did waste the post.
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That’s the joke.
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@SuperbattleshipYamato @FranceNeedsMorePower
Alright, I’m resigning from this game. Y’all can continue if you want, but I think the Allies are cooked, and I have no useful moves I can make with ANZAC, or UK for that matter. -
Well, that was quick. I was hoping I could spend a few more turns demolishing you.
Good game.
I used the same strategy I now use in Europe 1940. You surrendered too early for me to find out whether it worked in Global 1940. I used The Good Captain’s J1 strategy, which has served me well so far:
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@SuperbattleshipYamato @The-Janus WHAT, quitter We still had a chance! I will continue fighting!
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@SuperbattleshipYamato @The-Janus We should do a different Global setup? Or I could finish with Yamato?
I say we do 1942 Global, The Allies have a decent advantage so it would make it even cause we suck.
I think more players would be fun.
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@The-Janus @SuperbattleshipYamato My Final idea,
So I think forfeit is an option I guess I’m fine to although I still could have won the game.
My idea is we either have a bigger A&A Group maybe we do like a 3v2? Or we can keep it just us and do a different A&A Game or do a variant of Global.
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@SuperbattleshipYamato @The-Janus The Allies will lose the beginning but win the long run.
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@SuperbattleshipYamato What do you think we should do? If you want to keep going here the file is. italy-turn-3-complete-game-32.tsvg
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Nah, 1942 is way too hard for the Axis. I haven’t figured out a viable way to win.
More fun would be 1914. It’s biased against the Central Powers, but I do know how to play that.
Or we can play the simple 1941 version.
Since you’re continuing, I’ll continue as well.
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@SuperbattleshipYamato Hmm did you save your money I don’t see much purchased units or any.
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