Game set-Up:
Bid Spending.jpg
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Smolensk to Rostov
1 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
1 bomber moved from Novgorod to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 3 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 3,67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Rostov to Bryansk
1 aaGun, 2 armour, 4 artilleries and 14 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour, 10 artilleries and 13 infantry moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Belarus to Baltic States
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 5 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 destroyer, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
1 submarine placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 0,33
Ich musste leider nochmal editieren.
Nimm bitte diesen file.
41931-oob-round-10-edit-ger.tsvg
41931 OOB Round 10 Russia.tsvg
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Timguska to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter moved from Northwest Persia to Persia
1 fighter moved from Caucasus to Persia
2 artilleries and 1 infantry moved from Russia to Samara
Combat - Russians
Battle in Persia
Russians attack with 2 fighters
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Persia
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians lost in Tsinghai
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Tsinghai
1 armour owned by the Japanese lost in Tsinghai
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Samara
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to Kazakhstan
10 armour and 5 mech_infantrys moved from Russia to Kazakhstan
7 artilleries moved from Russia to Samara
1 artillery moved from Russia to Samara
2 aaGuns and 7 infantry moved from Siberia to Soviet Far East
Place Units - Russians
2 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : -0,33
Russians regular : 0,50
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers and 3 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Sakha to Siberia
1 artillery and 1 infantry moved from Amur to Siberia
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Buryatia to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Tsinghai
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 transport moved from 71 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in Siberia
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Siberia, round 2 : 4/10 hits, 4,33 expected hits
Russians roll dice for 4 infantry in Siberia, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Siberia
4 infantry owned by the Russians lost in Siberia
Japanese win, taking Dutch New Guinea from ANZAC, taking Siberia from Russians with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Siberia to 6 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 aaGun moved from Yakut S.S.R. to Buryatia
1 artillery moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Yakut S.S.R. to Amur
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 carrier and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to Japan
1 armour moved from Sikang to Kweichow
1 artillery moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Amur to Siberia
3 artilleries, 1 infantry and 1 mech_infantry moved from Amur to Manchuria
1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 fighter moved from 39 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
2 carriers and 2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : 0,67
Gutes Spiel, Harry - ich gebe mich geschlagen! Sea Lion fahrlässig in Kauf genommen, konnte ich nicht damit umgehen. Ich werde es in Zukunft verhindern :-)
Und nachdem ich “Operation Japan” ein paar Runden lang vorbereitet habe, hatte ich doch tatsächlich übersehen, dass Du den “fehlenden” Blocker einfach in SZ19 produzieren kannst. Meine Fresse, war das ein Schock, haha.
2026 können wir das gerne genau so wiederholen. Ich muss noch ein weiteres Spiel mit drohender Niederlage beenden, und dann nehme ich mir erst einmal eine Auszeit.
Hallo Martin,
vielen Dank für das spannende Spiel.
Russland war ja kurzzeitig sehr stark.
Der Japan Angriff am Ende wäre auch ohne den Blocker vermutlich gescheitert.
Ich hatte auf ein schnelles Rematch gehofft aber wenn du eine Pause brauchst verstehe ich das auch. Ich mache schon länger eine Auszeit. Hatte überlegt ob ich 3 OOB Spiele dieses Jahr hinkriege bin aber noch unentschlossen.
Dir ein schönes Wochenende und bis bald in Hannover
LG Harry
Hallo Harry,
danke 🙂 Wenn Du möchtest, kannst Du zum Spaß den Japan-Zug ohne den Blocker machen, und wir testen. Ich hatte Japan zwei Träger und den Rest Fighter bauen lassen und alle Flugzeuge, die es können, in Japan und SZ6 landen lassen und kam sogar ohne ANZAC auf 100% Siegchance bei der Schlacht um Japan. Wenn Du allerdings sechs Kamikazetreffer hast, weiß ich nicht, was daraus resultiert.
Also, wenn Du Lust auf ein hypothetisches Gemetzel hast, können wir zum Spaß Japan, USA und ANZAC ziehen lassen 🙂
Okay hier der Japanzug ohne Blocker.
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour and 7 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Sakha to Siberia
6 artilleries, 3 infantry and 1 mech_infantry moved from Amur to Siberia
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Suiyuyan to Tsinghai
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Ceylon
Battle in Dutch New Guinea
Battle in Siberia
Japanese attack with 7 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 7 artilleries, 4 infantry and 1 mech_infantry in Siberia, round 2 : 2/12 hits, 4,00 expected hits
Russians roll dice for 4 infantry in Siberia, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Siberia
Japanese roll dice for 7 artilleries, 4 infantry and 1 mech_infantry in Siberia, round 3 : 4/12 hits, 4,00 expected hits
Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Siberia
Japanese win, taking Ceylon from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Siberia from Russians with 7 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Buryatia to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 37 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to Japan
1 armour moved from Sikang to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Hunan
Place Units - Japanese
3 armour and 7 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00
Russians regular : -2,00
Bitte max defense.
OOL AAGun, bomber, inf, art, tank, tac, and fig.
Du kannst Kamikaze auswählen, ist nicht so wichtig und kein Scramble bitte.
Im echten Spiel hätte ich Sibirien gar nicht oder mit weniger Einheiten angegriffen und hätte die Mandschurei geschützt.
41931 OOB Round 10 USA - for fun.tsvg
Game History
Round: 10
Purchase Units - Americans
Americans buy nothing; Remaining resources: 73 PUs;
Combat Move - Americans
3 artilleries and 5 infantry moved from Midway to 25 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to Japan
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Guam to Japan
4 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from 6 Sea Zone to Japan
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 5 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 3/9 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Japan
Americans attack with 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_major, 9 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/6 hits, 1,00 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 4 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 8/16 hits, 6,50 expected hits
Japanese roll dice for 2 aaGuns, 3 armour, 1 artillery, 1 bomber, 9 fighters, 3 infantry and 2 tactical_bombers in Japan, round 2 : 7/19 hits, 10,00 expected hits
6 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 2 tactical_bombers in Japan, round 3 : 7/9 hits, 4,50 expected hits
Japanese roll dice for 2 armour, 9 fighters and 2 tactical_bombers in Japan, round 3 : 8/13 hits, 8,00 expected hits
2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Japan
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 armour owned by the Japanese lost in Japan
Americans roll dice for 1 bomber in Japan, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 6 fighters in Japan, round 4 : 4/6 hits, 4,00 expected hits
1 bomber owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Japanese win with 5 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers
Casualties for Japanese: 2 aaGuns, 3 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 51 PUs; end with 124 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 134 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 139 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Combat Hit Differential Summary :
Americans regular : 4,00
Japanese regular : -3,33
Japanese AA : 0,00
OK, Du hast Recht. Wenn ich die Fighter mit nach Japan nehme, scrambelst Du, und es kommt zu keinem amphibischen Angriff mehr. Und wenn ich die Fighter in SZ6 angreifen lasse, scrambelst Du halt nicht, und der Angriff auf Land ist chancenlos.
Mann, nachdem ich früher alles mit den Achsen verloren habe, habe ich die Seiten gewechselt und verliere nun alles mit den Alliierten :-(