It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 5 infantry in Bryansk, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Bryansk to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 aaGun and 2 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Szechwan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 4 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 marine moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 bombers moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 16 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 3 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 aaGun and 2 artilleries moved from Szechwan to Yunnan
1 infantry moved from Jehol to Anhwe
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
8 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 bombers moved from 16 Sea Zone to French Indo China
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
5 tactical_bombers moved from 36 Sea Zone to French Indo China
5 fighters moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 harbour placed in Hainan
1 airfield and 3 mech_infantrys placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.17
Japanese regular : 0.67
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Marshall Islands
Battle in Philippines
Battle in Iwo Jima
Battle in Iceland
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking Iwo Jima from Japanese, taking Iceland from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/8 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 marine moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 32 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 carriers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Libya to Tunisia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 transport moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Eastern United States to 105 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 airfield and 3 infantry placed in Normandy Bordeaux
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
12 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Chahar, round 2 : 6/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Rostov
3 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
3 aaGuns and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
Place Units - British
1 submarine placed in 110 Sea Zone
2 submarines placed in 81 Sea Zone
1 mech_infantry placed in Egypt
2 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,6,5,1,2,5,2,1,6,5,2,5,3,3,4,1,2,3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 4.17
Americans regular : -4.33
Japanese regular : -1.33
Germans regular : 0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
Italians take Libya from Americans
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
5 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
6 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 5 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
British defend with 5 aaGuns, 1 armour, 1 artillery, 1 bomber, 5 fighters, 5 infantry and 2 tactical_bombers; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Italians roll dice for 5 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/15 hits, 5.33 expected hits
Americans roll dice for 5 aaGuns, 2 armour, 2 artilleries, 1 bomber, 10 fighters, 12 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 14/32 hits, 14.67 expected hits
1 mech_infantry owned by the Italians, 5 artilleries owned by the Italians, 2 fighters owned by the Italians and 6 infantry owned by the Italians lost in Normandy Bordeaux
5 aaGuns owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 10 fighters, 12 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 13/32 hits, 14.67 expected hits
1 bomber owned by the Italians lost in Normandy Bordeaux
1 bomber owned by the British lost in Normandy Bordeaux
Americans win, taking 97 Sea Zone from British with 2 armour, 2 artilleries, 10 fighters, 12 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -37
Casualties for Italians: 5 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns and 1 bomber
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
2 armour and 1 mech_infantry moved from Archangel to Belarus
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Italians regular : 0.00
British AA : -0.50
@sunkhareb Italians caused 6 cas to the normandy stack, i just removed the best def 6 but feel free to mix up the cas’s how you want
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to New South Wales
1 fighter moved from New South Wales to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to New South Wales
1 fighter moved from New South Wales to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Tunisia to Algeria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 5 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 5 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
thank you! i swapped 5 brit inf for 5 brit AA guns. Forgot to do it on the first post but reposted with the edits so just make sure to use the 2nd post please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 mech_infantrys moved from Germany to Holland Belgium
1 infantry and 1 mech_infantry moved from Denmark to 113 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 artilleries and 6 infantry moved from France to Normandy Bordeaux
3 armour, 3 bombers, 2 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 fighters and 4 tactical_bombers moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat Hit Differential Summary :
@sunkhareb scramble to sz110?
Scramble the 1 fighter from UK and sub will fight. This is an exciting one!
@sunkhareb hey there, I had misread the situation with the sub, thought i could ignore it even if you scrambled. I will bring a sub along with the bb in that case as they havent moved and I haven’t rolled any dice yet. Do you still want your sub to fight? and still just the 1 plane from the UK?
Yeah I built that sub there for that reason 😃. I also didn’t build more fighters in UK thinking I can scramble the Normandy planes while also using whatever survives to defend Normandy. After you posted the turn and I did a simulation on local, then I realized that they’d get stuck in the sea zone, which is why I decided to only scramble 1.
Since dice haven’t rolled I think it’s okay if you want to bring 1 more sub. If you do that I think it makes sense for me to scramble 1 fighter from Normandy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 mech_infantrys moved from Germany to Holland Belgium
1 infantry and 1 mech_infantry moved from Denmark to 113 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 artilleries and 6 infantry moved from France to Normandy Bordeaux
3 armour, 3 bombers, 2 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 fighters and 4 tactical_bombers moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 110 Sea Zone
Combat - Germans
Americans scrambles 1 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Americans scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 submarine and 1 transport
British defend with 1 fighter and 1 submarine; Americans defend with 1 fighter
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Germans and 1 transport owned by the Germans retreated to 112 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is -20
Casualties for Germans: 1 battleship
Battle in Normandy Bordeaux
Germans attack with 3 armour, 6 artilleries, 3 bombers, 6 fighters, 6 infantry, 7 mech_infantrys and 6 tactical_bombers
British defend with 5 aaGuns, 1 armour, 1 artillery, 5 fighters and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
British roll AA dice in Normandy Bordeaux : 4/15 hits, 2.50 expected hits
4 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 6 artilleries, 3 bombers, 2 fighters, 6 infantry, 7 mech_infantrys and 6 tactical_bombers in Normandy Bordeaux, round 2 : 17/33 hits, 13.50 expected hits
Americans roll dice for 5 aaGuns, 2 armour, 2 artilleries, 10 fighters, 7 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 10/26 hits, 12.83 expected hits
1 artillery owned by the Germans, 6 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
5 aaGuns owned by the British, 7 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 5 artilleries, 3 bombers, 2 fighters, 4 mech_infantrys and 6 tactical_bombers in Normandy Bordeaux, round 3 : 9/23 hits, 11.33 expected hits
Americans roll dice for 1 armour, 10 fighters and 3 tactical_bombers in Normandy Bordeaux, round 3 : 8/14 hits, 8.67 expected hits
5 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 4 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 3 bombers, 2 fighters, 1 mech_infantry and 6 tactical_bombers in Normandy Bordeaux, round 4 : 11/15 hits, 8.50 expected hits
Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 4/5 hits, 3.33 expected hits
2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
3 fighters owned by the Americans, 1 fighter owned by the French and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 75
Casualties for Germans: 2 armour, 6 artilleries, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 5 fighters and 2 tactical_bombers
Casualties for Americans: 1 armour, 1 artillery, 4 fighters, 7 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Battle in Holland Belgium
Germans attack with 3 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Moving scrambled unit from 110 Sea Zone to United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to France
1 aaGun moved from Denmark to Western Germany
2 aaGuns, 10 armour, 5 artilleries, 19 infantry and 32 mech_infantrys moved from Smolensk to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 aaGun and 1 infantry moved from Archangel to Belarus
10 armour and 32 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 119 Sea Zone
Place Units - Germans
3 infantry placed in France
3 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,4,3,2,5,1,4
Germans collect 43 PUs (5 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -3.17
British AA : 1.50
Germans regular : 3.17
British regular : 0.50
@sunkhareb feel free to swap the us fighter for the uk or the french
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 32 PUs;
Russians buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
2 fighters moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
4 aaGuns, 1 armour, 18 artilleries, 26 infantry and 1 mech_infantry moved from Russia to Bryansk
2 fighters moved from Vologda to Russia
2 fighters moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
4 armour and 5 mech_infantrys moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Shensi
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to Celebes
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 armour, 1 artillery and 1 mech_infantry moved from Hunan to Yunnan
4 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 marine moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya
2 bombers moved from Celebes to Borneo
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Shantung
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
7 infantry placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Japanese undo move 5.
Japanese undo move 4.
1 armour and 2 artilleries placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.00
Japanese regular : -1.83
UK_Pacific regular : -0.67
ANZAC regular : -0.33