Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Wiz (X) vs Zar (L+21) BM4 G1 L25
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 aaGun, 1 armour, 7 artilleries, 14 infantry and 8 mech_infantrys moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 3 mech_infantrys moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from Japan to Hawaiian Islands 3 bombers moved from Japan to Philippines Place Units - Japanese 2 destroyers and 2 submarines placed in 6 Sea Zone 1 bomber placed in Shantung 2 artilleries and 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
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Scramble and loss order
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq
Combat Hit Differential Summary :
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@zarhunter max scram, Ool subs, dd, figs
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TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Iraq Americans attack with 1 armour and 4 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 97 Sea Zone Americans attack with 1 bomber, 1 destroyer and 6 submarines Italians defend with 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 4 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 97 Sea Zone 2 submarines owned by the Italians lost in 97 Sea Zone Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 2 submarines owned by the Americans and 1 bomber owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -38 Casualties for Americans: 1 bomber, 1 destroyer and 6 submarines Casualties for Italians: 1 destroyer and 2 submarines Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 aaGun moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter and 1 tactical_bomber moved from Gibraltar to Malta 1 aaGun moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Morocco 2 artilleries and 4 infantry moved from Algeria to Tunisia 4 infantry moved from Egypt to Trans-Jordan Place Units - Americans 1 infantry and 2 mech_infantrys placed in Central United States 1 destroyer placed in 10 Sea Zone Americans undo move 2. 3 destroyers and 3 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Americans undo move 3. 1 fighter placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Americans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Suiyuyan to Chahar 1 fighter moved from Hopei to Chahar Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Belarus to Baltic States 1 bomber moved from Russia to Baltic States Combat - British Battle in Baltic States British attack with 1 bomber and 2 fighters Italians defend with 1 mech_infantry British roll dice for 1 bomber and 2 fighters in Baltic States, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Baltic States British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 infantry EDIT: Adding units owned by Americans to United Kingdom: 1 infantry EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Baltic States to Russia 2 infantry moved from Bryansk to Belarus 1 submarine moved from 96 Sea Zone to 97 Sea Zone 4 infantry moved from Egypt to Trans-Jordan 5 armour moved from Egypt to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 3 armour moved from Union of South Africa to Belgian Congo 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 infantry placed in Egypt 1 submarine placed in 98 Sea Zone 1 destroyer placed in 71 Sea Zone 2 armour placed in Union of South Africa 1 armour placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.50 Japanese regular : -0.33 Italians regular : 2.33 British regular : -0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Yugoslavia to Romania 2 armour and 2 mech_infantrys moved from Eastern Persia to India 1 bomber moved from Caucasus to India Combat - Italians Battle in Romania Italians attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Romania, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in India Italians attack with 2 armour, 1 bomber and 2 mech_infantrys British defend with 4 aaGuns, 2 armour, 10 artilleries, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in India : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in India, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 4 aaGuns, 2 armour, 10 artilleries, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/41 hits, 15.17 expected hits 2 mech_infantrys owned by the Italians, 1 bomber owned by the Italians and 2 armour owned by the Italians lost in India 2 aaGuns owned by the British lost in India UK_Pacific win with 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Italians: 2 armour, 1 bomber and 2 mech_infantrys Casualties for British: 2 aaGuns Non Combat Move - Italians 2 infantry moved from Caucasus to Northwest Persia Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 15 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British AA : -0.17 UK_Pacific regular : -3.17 Russians regular : 0.67
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@zarhunter took 2 aa guns as cas in india but if you want to swap for anything else feel free
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@wizmark
The 2 AA casualties are good to go. -
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Eastern Persia to India 11 armour and 15 mech_infantrys moved from West India to India 6 transports moved from 115 Sea Zone to 114 Sea Zone 6 artilleries and 6 infantry moved from Germany to 114 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 114 Sea Zone to 115 Sea Zone 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Poland to Slovakia Hungary 5 fighters and 4 tactical_bombers moved from Poland to Slovakia Hungary Combat - Germans Battle in Novgorod Germans attack with 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Slovakia Hungary Germans attack with 5 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 5/11 hits, 5.50 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Germans attack with 11 armour, 1 fighter, 15 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in India : 0/3 hits, 0.50 expected hits Germans roll dice for 11 armour, 1 fighter, 15 mech_infantrys and 2 tactical_bombers in India, round 2 : 9/29 hits, 9.83 expected hits UK_Pacific roll dice for 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 15/41 hits, 15.17 expected hits 15 mech_infantrys owned by the Germans lost in India 2 aaGuns owned by the British and 7 infantry owned by the British lost in India Germans roll dice for 11 armour, 1 fighter and 2 tactical_bombers in India, round 3 : 7/14 hits, 7.33 expected hits UK_Pacific roll dice for 2 armour, 10 artilleries, 3 fighters, 11 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 14/34 hits, 12.83 expected hits 1 fighter owned by the Germans, 11 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in India 7 infantry owned by the British lost in India UK_Pacific win with 2 armour, 10 artilleries, 3 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -106 Casualties for Germans: 11 armour, 1 fighter, 15 mech_infantrys and 2 tactical_bombers Casualties for British: 2 aaGuns and 14 infantry Non Combat Move - Germans 2 infantry moved from Persia to Northwest Persia 3 aaGuns, 2 artilleries and 16 infantry moved from Caucasus to Northwest Persia 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 fighters moved from Slovakia Hungary to Germany 2 fighters and 4 tactical_bombers moved from Slovakia Hungary to Poland 9 infantry moved from Western Germany to Germany 2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone Place Units - Germans 5 artilleries and 5 infantry placed in Germany 1 fighter and 9 infantry placed in Western Germany 1 infantry placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 Germans collect 46 PUs (4 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British AA : -0.50 UK_Pacific regular : 1.00 Russians regular : 0.33 Germans regular : -1.83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 7 artilleries, 2 fighters, 14 infantry, 11 mech_infantrys and 3 tactical_bombers moved from Burma to India 3 bombers moved from Philippines to India 1 bomber moved from Shantung to India 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Battle in India Japanese attack with 1 armour, 7 artilleries, 4 bombers, 2 fighters, 14 infantry, 11 mech_infantrys and 3 tactical_bombers British defend with 2 armour, 10 artilleries, 3 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 7 artilleries, 4 bombers, 2 fighters, 14 infantry, 11 mech_infantrys and 3 tactical_bombers in India, round 2 : 13/42 hits, 13.83 expected hits UK_Pacific roll dice for 2 armour, 10 artilleries, 3 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/27 hits, 10.50 expected hits 8 infantry owned by the Japanese lost in India 7 mech_infantrys owned by the British, 2 artilleries owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 7 artilleries, 4 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in India, round 3 : 12/34 hits, 12.50 expected hits UK_Pacific roll dice for 2 armour, 8 artilleries, 3 fighters and 1 tactical_bomber in India, round 3 : 7/14 hits, 6.17 expected hits 6 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India 1 tactical_bomber owned by the British, 8 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 1 armour, 7 artilleries, 4 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers in India, round 4 : 11/27 hits, 11.33 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in India 2 fighters owned by the British lost in India Japanese destroys 11PUs while taking UK_Pacific capital Japanese win, taking New Zealand from ANZAC, taking India from UK_Pacific with 1 armour, 7 artilleries, 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 83 Casualties for Japanese: 14 infantry and 2 mech_infantrys Casualties for British: 2 armour, 10 artilleries, 3 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber Non Combat Move - Japanese 4 bombers, 2 fighters and 3 tactical_bombers moved from India to Burma 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Burma 1 infantry moved from Hunan to Yunnan 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 26 Sea Zone to 12 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 infantry, 1 marine, 8 submarines, 6 tactical_bombers and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 63 Sea Zone to New Zealand 1 destroyer moved from 20 Sea Zone to 41 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 4 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 artillery and 3 fighters placed in Japan 3 infantry placed in Shantung 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 UK_Pacific regular : -2.00
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@zarhunter hey there, I have the 6 required vc’s in the pacific and im fairly sure you cant get any back in 1 turn so i think thats game?
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@wizmark
Oh, guess that’s right. I don’t pay attention to VPs in the weird way, just like to play. good game for collecting 6 pacific VPs. I like my allied position for the long game, and probably could have staved off the 6th one if I tried hard enough. -
@zarhunter gg, was a fun one! If you can post the result in the results tab that would be great. Have fun with the rest of your games!
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