Very cool! Please respond to the direct message I sent you. 👍
Sea zone 101 is just absolutely bursting.
@Narvik First of all, apologies for going through and liking every one of these posts. I just liked your thread that much.
Thank you so much for taking the time and effort to create this project. The idea of actually recreating WW2 on the actual board was a really good visual experience and it’s exactly this kind of thing that helps keep learning about history interesting. When I one day have a kid, I hope to use a similar idea to teach them about historical events in a way that can be visually represented easily.
Thanks again!
Thank you so much for taking time to go through and liking this blog. I guess we both love history.
I can’t take credit for the idea. The Classic A&A MB edition was publised in 1984, and from 1995 online homepages on the WWW had become common. I remember there were lots of homepages about A&A, like Don’s Essays and Thrasher, and a dude made a blog almost exactly like this, but with MB Classic and start in 1942 and each Round was 6 months. It was so well done. Unfortunately I can’t find it, it’s propably lost. I loved it so much I wanted to do the same. Now his blog was really well done, and my blog is just the beta test. I was hoping for some discussion and feedback before I make my homepage. So far I understand that I have to make better pics. To represent historical events visually is important. Nobody read a lot of text.
Again, thanks for giving me feedback
@Narvik Yes I have heard of similar projects but I had never seen anything like it myself before. I really appreciated seeing yours play out, even if I only got to see it after it was 100% completed.
@DoManMacgee Oh no, it’s not finished, it’s in progress. I need to figure out the Collect Income too, and that is not easy. We have the GDP that change all the time, and also the Military Outlays change from month to month. I don’t even know for sure how many aircrafts were made because the estimates differ from source to source. Some say US made 30 000 aircrafts but no more than 2000 were operational at any time, so where did all the planes go? And the estimates of casualties on the Eastern Front differ one million men give or take. In my Blog that is like 10 Infantry. I can’t make an accurate historical correct Blog if I don’t know the correct numbers.
This Blog have surprisingnly many wievs but not so much diskussion. Lets look into how I solved the US entry. In the real war Japan dow’ed USA, and then Germany dow’ed USA some days after. But the Turn order in A&A, which I follow strictly, is Germany, Japan, USA. Also a dow should be made in that players turn. That left me with a few choices:
-Round 10 winter 1941/42. Jap dow US. Next US attack Germany. Round 11 spring: Germany dow USA. Now attacking nazis is not bad, but this was not historically correct. Germany did in fact dow USA before strict neutral USA started attacking the Axis.
to solve this I could let Germany dow USA in Round 9 fall. Also not historically correct, since in fact Japan dow’ed USA before Germany dow’ed USA. A very importent point is that Japan would’nt dow anyone before the german attack on Moscow was resolved. IF success Japan would attack USSR far east, but if failure Japan would attack USA.
To change the Turn order was never even considered. That would mess up everything.
My solution was, as you know, to let all Axis players dow USA simultaneously on Japans turn. My rational for this is the Berlin Pact, signed in Berlin september 1940 by Germany, Italy and Japan, and later the other Axis, and this pact was an agreement to dow USA all toghether at the same time. One for all, all for one. I don’t see any other way to do it. A slight violation of the OOB rules yes, but also the less of many evils. But I am surprised it was no questions. All wievers just accepted my solutin. I miss that kind of discussions. I guess you have to be a super nerd of a history buff to engage in that. And I figure the casual A&A players are not. They just want a good time playing a board game
@Narvik said in Blog: The grand Strategy Game.:
@DoManMacgee Oh no, it’s not finished, it’s in progress. I need to figure out the Collect Income too, and that is not easy. We have the GDP that change all the time, and also the Military Outlays change from month to month. I don’t even know for sure how many aircrafts were made because the estimates differ from source to source. Some say US made 30 000 aircrafts but no more than 2000 were operational at any time, so where did all the planes go? And the estimates of casualties on the Eastern Front differ one million men give or take. In my Blog that is like 10 Infantry. I can’t make an accurate historical correct Blog if I don’t know the correct numbers.
Oh wow I didn’t know you were actively going back and editing it to be more correct. That makes it a much more interesting project because of the level of accuracy that you’re striving for.
to solve this I could let Germany dow USA in Round 9 fall. Also not historically correct, since in fact Japan dow’ed USA before Germany dow’ed USA. A very importent point is that Japan would’nt dow anyone before the german attack on Moscow was resolved. IF success Japan would attack USSR far east, but if failure Japan would attack USA.
Have you considered using one of the unofficial fangames like HBG’s Global War 1936 to go to a finer level of detail? It may help with some aspects of the simulation since basically every country from the era has its own space on the map (so, for example, Hungary and Czechoslovakia are their own territories, no “Hungary-Slovakia”).
To change the Turn order was never even considered. That would mess up everything.
Yes I agree. The point is to simulate the war using in-game rules as closely as possible.
I don’t see any other way to do it. A slight violation of the OOB rules yes, but also the less of many evils. But I am surprised it was no questions.
I didn’t mind the liberties you took because I was not familiar with other projects that have done similar things. I will have to go through and read some sections again to ask more detailed questions.
@DoManMacgee Thank you for feedback. Much appreciated.
As we speak I’m working on a WWI Blog, and also the new A&A Stalingrad game, and reading books about WWII economy, so this blog will not be edited anytime soon. I also have OCD when it comes to accuracy and prefection, so I need time.
I actually did consider using the HBG map, but had to turn it down for several reasons. First, HBG is fanbased and not official. I want to use the official A&A maps, pieces and rules as far as possible. Also, living in Europe I am not aware of legal issues when using stuff from other companies in Blogs. It feels more safe to stay to the official A&A franchise. I’m not rich and can’t afford a law suet (spelling? English is not my first language) Also I’m conserned bout the visuals. The A&A maps looks good. I don’t like the glossy colors on the HBG maps. Most of all I want to mix the A&A 1914 and the A&A 1940 global maps, somehow, But again, legal issues? I can do so much in my basement with friends, but an official Blog? I dunno man.
The problem with “in-game rules” or OOB (out of box) rules, is, as far as I am conserned, I don’t love them. This rules are designed for game balance, playability and ease of play. My 5 years as soldier and studying military history for 40 years, make my stomach turn upside down when reading the rules. Very few of the rules make sense. Take the new Stalingrad game. Now that was a missed opportuinity. A regional map with plain steppe terrain perfect for maneuver warfare with Blitzkrieg, Deep operations, breakthroughs, flanking, hit and run, and a city map with urban warfare, and the designer ruined it. Both maps have typically trench warfare and attrition. I love the supply rule, and units beeing out of supply when encircled and under siege, just as in a real war, but for some reason the designer ruined all the possibilities. We can only fix it with a lot of House Rules. And that is what I am working on as we speak.
@Narvik said in Blog: The grand Strategy Game.:
The A&A maps looks good. I don’t like the glossy colors on the HBG maps.
That makes sense to me. The HBG map I have is a bit difficult to view clearly but that may be because I have the “standard” edition and not one of the larger ones. I don’t know for sure.
Most of all I want to mix the A&A 1914 and the A&A 1940 global maps, somehow, But again, legal issues? I can do so much in my basement with friends, but an official Blog? I dunno man.
Legal issues in America are strict, but generally if you are not making your blog for-profit, than there is no legal issue with using the game boards and pieces however you like. I can see the value in using the 1914 map because it gives a more province-by-province breakdown of Europe, which would be extremely helpful in detailing some of the combat that happened, especially in the earlier phases of the war.
the new Stalingrad game.
I was on the playtest team for that and agree with most of your sentiments (albeit in a different way. I wanted a larger-scale Case Blue game and was denied that opportunity because the developer + management wanted the game that ended up being produced). Urban warfare is still represented there, but it is in a very minor way via the ambush spaces + supply system. Not enough detail there to appease the die-hards that want a hyper-realistic game.
@DoManMacgee you were a playtester OMG I have so many questions. Will make a thread in the Stalingrad forum soon, but just mention very fast, since we are doing this anyway, a few years ago there was this talk 'bout streamlining the rules for all A&A games, both global and theater games. That has not been done. North Africa and Stalingrad got very different rules. Now that was a missed opportunity. Why a new supply-rule? Now we have 3 different supply rules, one for Bulge, another for N.A and yet another for Stalingrad. Also all games are scripted. The old D-day game was the worst, so boring to play. I get it if you are playing competetiv in Tournaments and want a fast game, fast to set up, fast to play. But 99% don’t play competetiv. We, the people, are die-hards plastic piece junkies with a military power fantasy. The beauty of the classic A&A MB 1984 edition was it was not scripted. Anything would go. German battleship in Indian Ocean? Sure, why not. A&A should not be Memory Game the historically correct re-enactment simultasion. Ok, enough rant, will make threat in Stalingrad forum soon
@Narvik Well I agree with basically all of your points, but we testers were only allowed to suggest changes about the balance. The “”“core experience”“” is set in stone by the new guy who is the lead designer and unfortunately he is pretty stubborn about his vision for A&A. It’s a pretty radical departure from the “easy to learn, hard to master” style that Larry Harris championed (which, in my opinion, is the reason the early A&A games are much better than anything that came later).
@DoManMacgee I agree so far. I don’t play Tournaments so at some point we will not agree. But basically all versions of A&A should be easy to learn. A&A is not a hex and counter game. I miss the Classic Rulebook, it was 4 pages if I remember correct.
Lets take the Road Movement rule. In North Africa anything with wheels can move 5 spaces on a road. I love it. But in Stalingrad only Tanks and Mech can move 2 spaces and 2 additional spaces if they start at a road, but Assault guns and Rocket Launchers can not move 2 additional spaces. Now that don’t make sense since the Panzer III and the Stug III had the same range and the same speed limit. And also the ZIS 42 halftrack was the excact same as the ZIS 42 Rocket Launcer. I guess its because of game balance. But for playability all motorized vehicles should be able to Road Movement. So this rule beats me for sure.
I also noticed there are 6 spaces between Grain elevator and Tractor Factory. So it takes a Tank 3 Rounds to move between those points. A Round is 2 weeks. So it takes 6 weeks to drive 15 miles, or 25 km. I am awere it was a lot of rubble and debris in the streets of Stalingrad, but I walk 15 miles, or 25 km, on my feet in 'bout 3 hours. OK, lets give this to game balance and playability, it’s just a game after all. But it does bother me.
I need to start posting in the Stalingrad Forum. Hoper you have some inputs.