@redrum Excellent! Thank you for the response.
Battle calculator is not computing hits for AA units
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@ubernaut Can you try with a BM4, PTV, or OOB game?
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@surfer not sure which maps u r referring to
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@surfer oh u know wat i think the problem is here, if u r running a calc on a battle which cant happen it wont work
so in ur setup u have aa and fighters but that’s not actually a battle that can happen bc air alone cannot capture a territory so the battle never begins
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@ubernaut said in Battle calculator is not computing hits for AA units:
@surfer not sure which maps u r referring to
They are Global1940 or Global1940-based.
Does TWW follow the same AA-unit-rules as Global1940?
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@Panther they are different but i do not believe an air only invasion is possible in either variation
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@ubernaut
You are totally right, of course. I was rather reflecting different results due to different AA-rules. -
I tested this scenario (Global 1940.2) .
A 100% result with a loss of 5-6 planes appears to reflect the expected outcome.Tested with 2.5.22294 and 2.7 pre.
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The same scenario in PTV:
Same result.
@surfer I can’t reproduce your issue. Have you by chance tried with 2.5.22294 or a 2.7 pre-release, too?
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@Panther I just tried with v2.5.22294
Worked correctly with BM4 and PTV ~ 25 ftrs remain
OOB still has 30 ftrs and 10 AA remaining at end of fight.I don’t have a copy of 2.7
But I did try v.2.6.14394. It worked fine for all 3 versions.
Not sure what is wrong v.2.6.14526…but some kind of regression occurred. And apparently was fixed in 2.7. I’ll try updating my game engine to latest 2.6…I have several games running with others so not want to upgrade to 2.7.
Cheers,
–surfer -
@Panther roger