Test summary from TripleA, engine version: 2.6.14476, time: 9:56:45 AM
Savegame
Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV
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if all you edited was the 3 ships to 115 then R shud still be good as is
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 marine moved from Central United States to 104 Sea Zone 1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 27 Sea Zone to 55 Sea Zone 2 marines moved from 55 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 50 Sea Zone to 55 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Gibraltar 1 carrier moved from 11 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 91 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 1 infantry moved from Tsinghai to Szechwan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 tactical_bomber; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland 2 infantry moved from Ethiopia to British Somaliland Combat - British Battle in British Somaliland British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in British Somaliland, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to British EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone 2 cruisers and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 carrier moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 fighter moved from Baluchistan to Eastern India 1 aaGun moved from Burma to Yunnan 3 infantry moved from Shan State to Yunnan 3 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 battleship moved from 40 Sea Zone to 82 Sea Zone 1 infantry moved from Eastern India to Burma 2 infantry moved from Eastern India to Burma 2 artilleries moved from Eastern India to Burma 1 infantry moved from Burma to Yunnan 2 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Baluchistan 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,1,1,3 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00 Italians regular : 0.67 Japanese regular : 0.50 British regular : -0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 98 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from Greece to Romania 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 3 artilleries and 2 infantry moved from Tobruk to Libya 1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Northern Italy 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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hmm, vichy was activated on F2? per the rules this shud only apply F1…
so i’m confused about this. @Adam514 does triplea have it wrong?
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I always thought it could be activated in any round so long as Axis hadn’t taken control of Southern France. Pretty Adam514 and/or RegularKid have said the same. Perhaps that was for BM?
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Rules:
"The following rule-set simulates the circumstances and strategic consequences of the Franco-German Armistice, and is intended for play with Path to Victory and Balanced Mod. Game Conditions for Franco-German Armistice At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur:
- Axis has control of both France and Normandy Bordeaux;
- Axis has never controlled Southern France; and
- There are no non-French, Allied land units in Southern France. "
No mention of only on round 1.
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lol but then the very next paragraph/section it clearly says round 1 (see my screenshot)
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@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
lol but then the very next paragraph/section it clearly says round 1 (see my screenshot)
“First turn in which Armistice conditions are met” though
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you know what, you’re right. i totally misread that
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then i’m glad i moved my 2 blue troopers over to morocco and saved them :)
i think vichy in this case actually is better for me
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 cruiser, 1 destroyer and 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland 1 fighter moved from Shan State to Eastern India 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4,6,4,4,1,6,1 ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to 118 Sea Zone 5 infantry moved from Romania to Eastern Poland 1 armour moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Northern Belarus to Baltic States 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland Combat - Germans Battle in 118 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Battle in Eastern Poland Germans attack with 3 armour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 artilleries and 6 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 2 armour moved from Germany to Eastern Poland 7 artilleries and 3 infantry moved from Germany to Poland 2 artilleries and 2 infantry moved from Western Germany to 115 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Baltic States 1 submarine moved from 113 Sea Zone to 127 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 infantry moved from Western Germany to Germany 1 fighter moved from Southern Italy to Western Germany 2 bombers moved from 118 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 1 infantry placed in Western Germany 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.67
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@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
i think vichy in this case actually is better for me
Probably in the longer term but it saved me from having to kill some French troops. Maybe I will pay a penalty for my short term thinking.
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If I didn’t get to Leningrad, I didn’t get a benefit from the G2 DOW.
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you missed out on your normandy-holland bonus. want to edit that and repost?
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@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
you missed out on your normandy-holland bonus. want to edit that and repost?
Oh each has to be garrisoned, yeah thanks.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to 118 Sea Zone 5 infantry moved from Romania to Eastern Poland 1 armour moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Northern Belarus to Baltic States 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland Combat - Germans Battle in 118 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Battle in Eastern Poland Germans attack with 3 armour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 artilleries and 6 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 2 armour moved from Germany to Eastern Poland 7 artilleries and 3 infantry moved from Germany to Poland 2 artilleries and 2 infantry moved from Western Germany to 115 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Baltic States 1 submarine moved from 113 Sea Zone to 127 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 infantry moved from Western Germany to Germany 1 fighter moved from Southern Italy to Western Germany 2 bombers moved from 118 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 1 infantry placed in Western Germany 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 48 to 51 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.67
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USSR are so powerful in this variant.
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@simon33 said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
USSR are so powerful in this variant.
yeah they are
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Northern Belarus Russians take Northern Belarus from Germans Combat - Russians Non Combat Move - Russians 10 infantry moved from Russia to Smolensk 4 artilleries moved from Leningrad to Novgorod 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 3 infantry moved from Kursk to Ukraine 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 2 infantry moved from Stalingrad to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Ukraine 1 artillery moved from Smolensk to Novgorod 1 aaGun moved from Leningrad to Vologda 5 infantry moved from Leningrad to Vologda 1 aaGun and 13 infantry moved from Leningrad to Novgorod 2 armour and 2 mech_infantrys moved from Leningrad to Novgorod 1 infantry moved from Smolensk to Novgorod 1 submarine moved from 126 Sea Zone to 128 Sea Zone Place Units - Russians 3 infantry placed in Siberia 3 infantry placed in Ukraine 1 infantry placed in Leningrad 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :