League Global 1940 2nd edition non-ranked Team Tournament


  • Good idea, there will be 3 games so 1 time setup is the efficiency.

    Preferred order for deciding sides

    1. Just agree on sides
    2. “coin flip”
    3. bid starting off the starting setup

  • Here’s a copy of the setup following the post. I’m not sure if the destroyer added to 101 is intended to be UK? Or if it should have been US.

    2v2 Tourney Setup.tsvg


    @gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:

    @gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:

    Here’s how AI synthesized my setup ideas, just for fun

    🛡 G40 2v2 Variant: Coordinated Resistance

    A historical balance tweak for two-player teams in Axis & Allies Global 1940

    📜 Purpose

    This variant addresses inherent coordination challenges in Allied 2v2 team formats. Since Germany and Japan benefit from more focused strategic alignment, this proposal introduces modest unit boosts for the Allies to reflect historical deployments, improve survivability, and sustain competitive pacing.


    🎲 Setup Adjustments

    Each change adheres to the “1 unit per territory/zone” guideline.

    🌊 Pacific Theater

    Nation Territory/Zone Unit Change Historical Rationale
    China Szechwan +1 AA Simulate Flying
    China Hunan +1 AA tiger devastation of
    China Shensi +1 AA Japanese air
    China Chahar +1 infantry Represents local resistance and rearguard
    China Anhwe +1 infantry Delays Axis advance toward central China
    China Hopei +1 infantry Strengthens northern front line
    UK (Pacific) India +1 infantry Helps sustain Burma Road defense

    🌍 Europe Theater

    Nation Territory/Zone Unit Change Historical Rationale
    UK SZ 101 +1 destroyer Bolsters Atlantic convoy defense
    UK Egypt +1 infantry Reinforces defense against Italy
    UK SZ 91 +1 destroyer Slows Italian fleet mobility
    UK SZ 110 +1 destroyer Adds protection vs German naval threat
    UK SZ 71 (S. Africa) +1 transport Enhances reach into East Africa / India
    USSR Ukraine +1 infantry Bolsters defense on Dnieper front
    USSR Russia (Moscow) +1 infantry Strategic depth for capital defense
    USSR East Poland +1 fighter Reflects pre-Barbarossa Soviet air presence

    🧠 Gameplay Rationale

    • Historical Anchoring: Each unit placement references plausible pre-June 1940 deployments or logistical positioning.
    • Balance Correction: Enhances Allied survivability without nullifying Axis initiative.
    • Team Dynamics: Supports distributed Allied coordination across two players, mitigating decision friction.

    📝 Submission Notes

    This variant was inspired by recurring imbalances in competitive 2v2 matchups and aligns with existing tournament bid frameworks (40–60 IPCs typical). It’s designed to remain compatible with official rules, requiring only setup tweaks rather than structural overhaul.


  • 101 is USA dd
    There were scads of destroyers in the Atlantic in spring 1940


  • my mistake, i see


  • @gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:

    101 is USA dd
    There were scads of destroyers in the Atlantic in spring 1940

    i like the us destroyer there


  • @oysteilo said in League Global 1940 2nd edition non-ranked Team Tournament:

    @gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:

    101 is USA dd
    There were scads of destroyers in the Atlantic in spring 1940

    i like the us destroyer there

    keep in mind bids always go to the nation aleady present in the zone/area unless otherwise noted/agreed


  • @Stucifer thx for setting up the game file.

    @oysteilo @mikawagunichi

    Feel free to kick things off with G1 whenever you are ready!

  • 2025 2024 '23 '22 '19 '18

    setup doesn’t seem to be changed.


  • -Updated-
    2v2 Tourney Setup.tsvg

    From my limited look, focusing on Axis opening strategy.

    G1 on Russia is an option to eliminate that fighter, but would take a lot of resources away from attacks on the much-strengthened British fleet. Doable if we skip attacking 111 and leave Italy to its inevitable fate by not providing a fighter for the Taranto scramble.

    Sealion posture is decent, if we go hard at 110 & 111 and leave 106 unperturbed we have excellent odds to take out both fleets, even with scrambles; however scrambles would chew up our air power and hurt our odds on London quite a bit. We can offset those losses with a 2-fighter+DD buy G1 (save 2); so not capturing Normandy or S. France G1 leaves us with 70 IPCs needed for a 10-transport buy. Risky still as you now do not have a carrier for naval support - if going for SeaLion, probably need to skip 111.

    Not having an extra 2 UK subs going into the Med (quite popular) gives some glimmer of hope that Italy won’t be dead in the water round 1, but supporting a North Afrika campaign is probably still an unwise distraction from Germany’s eastern ambitions.

    A J1 is still very much on the table, with most of the Allied bonus units going to Europe. China will be a little costlier to take down, or at least riskier with the AAA, particularly Hunan . And has some units where a bid would normally not allow (Chahar, Anhwe, Hopei) which influences opening territory grabs somewhat.


  • @Stucifer

    Nice analysis! Cool that the fighter in E. Poland makes a G1 attack on Russia more appealing. Don’t see that very often these days.

  • 2025 2024 '23

    @Booper I think the bid going so heavy to UK and being in the 45+ range, combined with the strength of the J1, makes a G1 very unappealing to most league players. However with a weaker bid placement like this, could see it make a comeback. The German income can spike very quickly with a good G1 opening.


  • @Jacob16 is back and seems very interested to play,

    I don’t imagine an Axis team would want to take a 3rd, but will a team take Jacob and play Allies?


  • I will team up with anyone who wants me. I just have not been good with reading all the messages in this thread lately, so I don’t 100% know what’s going on.


  • @gamerman01 We would be talking about 77 IPC for the allies assigned to strategic points, that’s strong, I would like you to publish the game.


  • @Booper yes, the Russian player had preferred a less expensive but safer gift, this alters the dynamics of the game, this fighter is like a deer that positions itself in front of you in a hunt that has just begun, the historical reality is not reflected by the fighter, it is reflected by Germany’s need not to attack it, but if it does not, it will become another whip for exchanges, so the purchases must be well adjusted to this deployment, they did not really give Russia a fighter, they gave it the burden of advancing its defense from the first turn.


  • It’s a setup for this little tournament only, with the idea that the setup will not be optimal bid placement by the bidder and that the Allies need more than normally bid as a result of nonoptimal bid placement.

    A little historical flavor is thrown in for fun. I’m really happy some of my ideas were popular, such as the US destroyer in the Atlantic. It should not be over-analyzed, for it was not developed by a mastermind or vaunted team of game designers.


  • The Soviet Union had a massive air force presence in its western military districts even before Operation Barbarossa, though much of it was obsolescent and poorly positioned.
    Here’s the breakdown of Soviet aircraft stationed in European Russia before June 1941, which includes 1940 deployments:


    Soviet Aircraft in Western Military Districts (Pre-Barbarossa)
    Military District Approx. Aircraft Count
    Leningrad ~1,270
    Baltic ~1,140
    Western (Belarus region) ~1,560 to 1,825
    Kiev ~1,672
    Odessa ~950
    Total (Western USSR) ~6,500 to 6,900
    These numbers reflect combat aircraft, not trainers or transports.


    What Happened in June 1941?
    • On June 22, 1941, the Luftwaffe struck 66 major Soviet airfields, destroying ~2,000 aircraft on the ground in a single day.
    • By the end of 1941, Soviet losses totaled ~21,200 aircraft, with another 5,240 disappearing from the order of battle.


    For Axis & Allies Setup
    If you’re modeling the Soviet air force in 1940 (pre-France invasion), it’s fair to assume:
    • Thousands of planes were already deployed westward, anticipating conflict with Germany.
    • Most were obsolete models like the I-15, I-16, and SB bombers—not much match for the Luftwaffe.
    • The Soviets had numerical superiority, but not tactical or technological parity.


  • I’m not going for historically accurate, you should be careful with that in Axis and allies. But if Larry can throw a Chinese fighter in the game that fights with Chinese troops because of the US flying tigers, then gamerman can put 1 Russian fighter on East Poland to simulate thousands of Russian fighters that were there in 1940, for a 3 game tournament.


  • I hope you enjoy the alternate setup overall. It was meant to be enjoyed.

    Wait, you’re not even participating.
    Yeah, short answer, we’re just having fun.


  • @Betano said in League Global 1940 2nd edition non-ranked Team Tournament:

    @gamerman01 We would be talking about 77 IPC for the allies assigned to strategic points, that’s strong, I would like you to publish the game.

    Indeed, there are 2 games underway using this bid placement structure. Sides were determined by dice roll or player preference. Feel free to follow along!

    https://www.axisandallies.org/forums/topic/41990/league-g40-team-game-stucifer-crockett36-v-daaras-franceneedsmorepower/168

    https://www.axisandallies.org/forums/topic/42003/oysteilo-and-mikawagunichi-vs-booper-and-gamerman01-allies?page=1

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