@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
mike v entek (axis) G40
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 3 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 4 infantry moved from Germany to Slovakia Hungary 5 infantry moved from Western Germany to Greater Southern Germany 5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Norway to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Combat - GermansCombat Hit Differential Summary :
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@mike64 Scramble?
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no scramble 109 or 110
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 3 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 4 infantry moved from Germany to Slovakia Hungary 5 infantry moved from Western Germany to Greater Southern Germany 5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Norway to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in United Kingdom Germans attack with 2 artilleries, 1 bomber, 8 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 2 artilleries, 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers in United Kingdom, round 2 : 5/14 hits, 6.83 expected hits British roll dice for 1 aaGun, 2 armour, 1 artillery, 2 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/18 hits, 7.00 expected hits 2 artilleries owned by the Germans, 4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom 1 aaGun owned by the British and 4 infantry owned by the British lost in United Kingdom 3 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans retreated British win with 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -47 Casualties for Germans: 2 artilleries, 5 fighters and 2 infantry Casualties for British: 1 aaGun and 4 infantry Non Combat Move - Germans 3 fighters moved from United Kingdom to Normandy Bordeaux 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 artilleries placed in Western Germany 2 armour placed in Novgorod 2 mech_infantrys placed in Germany 1 bomber and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5,5,3,5,6 Germans collect 51 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
British AA : 0.50 Germans regular : -1.83 British regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by British to India: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 artillery and 1 infantry EDIT: Turning off Edit Mode British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 fighter, 4 submarines and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra 1 infantry owned by the Japanese lost in Sumatra British roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in 110 Sea Zone British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters Germans defend with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits 3 destroyers owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 4 : 2/8 hits, 4.17 expected hits Germans roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone 2 transports owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 75 Casualties for Germans: 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - British 1 bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 carrier and 2 submarines moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 mech_infantry moved from Kazakhstan to Timguska 1 mech_infantry moved from Caucasus to Samara 1 mech_infantry moved from Caucasus to Novosibirsk 1 tactical_bomber moved from India to Samara 1 fighter moved from India to Novosibirsk 1 infantry moved from Yunnan to Kwangsi 2 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Kweichow 1 fighter and 2 tactical_bombers moved from India to Kweichow 2 mech_infantrys moved from Burma to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Siam to Kwangsi 1 artillery moved from Burma to Yunnan 1 transport moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 carrier and 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 36 PUs (2 lost to blockades); end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : -5.17 British regular : -5.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,4,1,1,4 Italians collect 7 PUs (4 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 4 infantry moved from Queensland to 54 Sea Zone 4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 fighter moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery, 2 fighters and 5 infantry Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 3 infantry ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Philippines, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Philippines, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Philippines, round 3 : 1/8 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Philippines 1 infantry owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Philippines, round 4 : 3/7 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Philippines, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 2 artilleries and 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Philippines to 35 Sea Zone 1 carrier and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New South Wales to Queensland 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : -0.83 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Combat Move - French 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Iraq to Persia 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 2 infantry and 1 tactical_bomber moved from Yenisey to Yakut S.S.R. 2 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Bessarabia to Eastern Poland 7 artilleries moved from Bessarabia to Eastern Poland 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 4 armour moved from Bessarabia to Romania 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 7 infantry moved from Bryansk to Belarus 4 artilleries moved from Bryansk to Belarus 1 fighter moved from Russia to Eastern Poland 3 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yakut S.S.R., round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. 1 artillery owned by the Japanese lost in Yakut S.S.R. 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Japanese win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Romania Russians attack with 4 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 1 artillery and 2 infantry in Romania, round 2 : 5/7 hits, 2.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 4 artilleries and 7 infantry Germans defend with 3 infantry Russians roll dice for 4 artilleries and 7 infantry in Belarus, round 2 : 3/11 hits, 3.17 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Anhwe Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Eastern Poland Russians attack with 3 armour, 7 artilleries, 1 fighter and 7 infantry Germans defend with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Russians roll dice for 3 armour, 7 artilleries, 1 fighter and 7 infantry in Eastern Poland, round 2 : 12/18 hits, 6.67 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/10 hits, 4.00 expected hits 3 infantry owned by the Russians lost in Eastern Poland 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour, 7 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 42 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Tobruk from Italians to Russians EDIT: Turning off Edit Mode 1 mech_infantry moved from Bessarabia to Romania 1 artillery and 3 infantry moved from Ukraine to Bessarabia 2 aaGuns moved from Bryansk to Smolensk 2 aaGuns moved from Bryansk to Belarus 1 fighter moved from Vologda to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey 4 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Egypt to Tobruk 2 mech_infantrys moved from Russia to Western Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -3.67 Russians regular : 5.83 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Amur 2 infantry moved from Manchuria to Korea 1 armour, 3 artilleries and 4 infantry moved from Shantung to Jehol 2 fighters moved from Midway to Japan 2 tactical_bombers moved from Midway to Japan Non Combat Move - Japanese Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,6,1,1,2,5,3,3,5,3,5,1,4,3,2,6,3,6,4,2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,4,6,1,3,1,5 Japanese collect 21 PUs (11 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 5 infantry and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 submarines moved from 19 Sea Zone to 6 Sea Zone 7 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 2 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway Combat - Americans Battle in 6 Sea Zone Americans attack with 9 fighters, 12 submarines and 4 tactical_bombers Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits Americans roll dice for 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 9/13 hits, 7.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits 4 submarines owned by the Americans lost in 6 Sea Zone 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 9 fighters, 8 submarines and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 4 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Battle in Midway Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Midway, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 infantry moved from British Columbia to Western United States 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 4 fighters moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 5 carriers moved from 20 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Celebes to Philippines Place Units - Americans 4 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 3.50 Japanese regular : 1.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Chahar to Jehol 1 fighter moved from Kweichow to Jehol 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 armour, 3 artilleries and 4 infantry Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Jehol, round 2 : 4/8 hits, 2.00 expected hits Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Jehol, round 2 : 0/8 hits, 2.83 expected hits 4 infantry owned by the Japanese lost in Jehol Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Jehol, round 3 : 2/8 hits, 2.00 expected hits Japanese roll dice for 1 armour and 3 artilleries in Jehol, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Jehol 2 artilleries owned by the Japanese lost in Jehol Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Jehol, round 4 : 2/7 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Jehol, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 27 Casualties for Japanese: 1 armour, 3 artilleries and 4 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe 2 artilleries and 6 infantry moved from Kweichow to Anhwe 5 infantry moved from Kwangsi to Hunan Place Units - Chinese 2 artilleries and 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : -4.17 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Greater Southern Germany to Yugoslavia 4 infantry moved from Greater Southern Germany to Slovakia Hungary 2 mech_infantrys moved from Germany to Slovakia Hungary 1 mech_infantry moved from Nenetsia to Novgorod 2 artilleries moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to Greater Southern Germany 1 bomber moved from Normandy Bordeaux to Western Germany 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany Combat - Germans Non Combat Move - Germans Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Novgorod 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,1,6,4,6 Germans collect 45 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - British British buy 1 submarine and 6 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 2 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Timguska to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Samara to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Novosibirsk to Archangel 1 mech_infantry moved from Hunan to Kiangsu Chinese take Kiangsu from Japanese 1 mech_infantry moved from Kweichow to Shantung Chinese take Shantung from Japanese 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 112 Sea Zone British attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 destroyer and 1 submarine British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Norway British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Norway, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Norway to United Kingdom 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 92 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Kwangsi to Anhwe 2 mech_infantrys moved from Kweichow to Jehol 7 infantry moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Yunnan to Hunan 1 fighter moved from Novosibirsk to Ukraine 1 tactical_bomber moved from Samara to Ukraine 1 fighter and 2 tactical_bombers moved from Kweichow to Jehol 1 artillery and 3 infantry moved from India to Burma 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State Place Units - British 1 submarine placed in 98 Sea Zone 3 transports placed in 80 Sea Zone 3 transports placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Units Change Ownership Some Units in India change ownership: 2 artilleries and 2 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans regular : -1.33 British regular : 0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Greece to Bulgaria Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,6,5,1,2,3 Italians collect 2 PUs (9 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Eastern Poland to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Novgorod 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Bessarabia to Poland 2 infantry moved from Romania to Yugoslavia 1 fighter moved from Bessarabia to Yugoslavia 1 mech_infantry moved from Romania to Bulgaria 2 armour moved from Romania to Bulgaria 4 artilleries moved from Belarus to Novgorod 4 infantry moved from Belarus to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 armour, 7 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary 2 armour and 1 artillery moved from Romania to Slovakia Hungary 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 2 armour, 4 artilleries and 4 infantry Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Novgorod, round 2 : 4/10 hits, 3.67 expected hits Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 4/6 hits, 2.33 expected hits 4 infantry owned by the Russians lost in Novgorod 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 2 armour and 4 artilleries in Novgorod, round 3 : 3/6 hits, 2.33 expected hits Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians lost in Novgorod 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is 9 Casualties for Russians: 1 artillery and 4 infantry Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry Battle in Yugoslavia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 2 armour and 1 mech_infantry Italians defend with 1 armour Russians roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Bulgaria 1 armour owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 2 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Battle in Slovakia Hungary Russians attack with 3 armour, 8 artilleries, 2 infantry and 2 mech_infantrys Germans defend with 7 infantry and 2 mech_infantrys Russians roll dice for 3 armour, 8 artilleries, 2 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 5/15 hits, 5.50 expected hits Germans roll dice for 7 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Russians lost in Slovakia Hungary 5 infantry owned by the Germans lost in Slovakia Hungary 2 mech_infantrys owned by the Russians, 3 armour owned by the Russians and 8 artilleries owned by the Russians retreated to Romania Germans win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 2 aaGuns and 3 infantry moved from Belarus to Baltic States 1 artillery and 2 infantry moved from Smolensk to Belarus 2 aaGuns moved from Smolensk to Belarus 5 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Russia 1 fighter moved from Yugoslavia to Romania 1 fighter moved from Poland to Romania 1 artillery and 3 infantry moved from Bessarabia to Romania 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Yenisey to Russia 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 1 factory_minor placed in Western Ukraine 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 1.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese Place Units - Japanese 1 destroyer placed in 6 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,1,6,1,2,3,3,2,3,2,6,3,2,5 Japanese collect 6 PUs (11 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea 1 fighter moved from 19 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 2 bombers moved from Philippines to Korea 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 6 Sea Zone Americans attack with 7 fighters, 8 submarines, 3 tactical_bombers and 4 transports Japanese defend with 1 destroyer Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 7 fighters, 8 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 2 infantry Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Korea, round 2 : 4/12 hits, 4.83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 bombers moved from Korea to Manchuria 2 carriers moved from 25 Sea Zone to 17 Sea Zone 2 carriers moved from 19 Sea Zone to 17 Sea Zone 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 3 destroyers moved from 25 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 3 carriers moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 4 infantry placed in Western United States 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -1.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries and 8 infantry moved from Jehol to Manchuria 2 artilleries and 6 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Manchuria Place Units - Chinese 4 artilleries and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Germans Germans buy 5 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia 2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Yugoslavia 10 infantry moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany Combat - Germans Battle in Yugoslavia Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 5/9 hits, 4.83 expected hits Russians roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Yugoslavia 2 infantry owned by the Russians lost in Yugoslavia Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Poland Germans attack with 10 infantry Russians defend with 2 infantry Germans roll dice for 10 infantry in Poland, round 2 : 3/10 hits, 1.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 7 infantry moved from Western Germany to Greater Southern Germany 2 bombers, 3 fighters and 2 tactical_bombers moved from Yugoslavia to Western Germany Place Units - Germans 1 armour and 9 infantry placed in Germany 4 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 34 PUs (3 lost to blockades); end with 34 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 1.50





