Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
mike v entek (axis) G40
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries, 2 fighters and 3 infantry moved from Yunnan to Kwangsi 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,4,3,6,5,2,5,1,1,1,5 Japanese collect 47 PUs (2 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.50 Russians regular : 0.33
-
@mike64 you’re up
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
-
scramble sz 35 ?
-
sub fight or submerge
-
@mike64 Yes, scramble and stay and fight
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Research Technology - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 14 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Non Combat Move - Germans 1 armour, 1 artillery and 5 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 armour moved from Germany to Eastern Poland 1 artillery moved from Germany to Western Germany 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 3 infantry placed in Novgorod 1 artillery and 7 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,3,6 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,4,1,3,5 Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Iraq to Egypt 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry Germans defend with 7 armour, 1 artillery and 5 infantry Russians roll dice for 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry in Bessarabia, round 2 : 10/27 hits, 9.83 expected hits Germans roll dice for 7 armour, 1 artillery and 5 infantry in Bessarabia, round 2 : 2/13 hits, 5.50 expected hits 2 infantry owned by the Russians lost in Bessarabia 1 artillery owned by the Germans, 5 infantry owned by the Germans and 4 armour owned by the Germans lost in Bessarabia Russians roll dice for 7 armour, 8 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in Bessarabia, round 3 : 8/25 hits, 9.50 expected hits Germans roll dice for 3 armour in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Bessarabia 3 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 7 armour, 8 artilleries, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 52 Casualties for Russians: 3 infantry Casualties for Germans: 7 armour, 1 artillery and 5 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Russia to Yenisey 1 artillery and 1 infantry moved from Urals to Evenkiyskiy 1 artillery and 5 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Ukraine 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Chahar to Hopei Place Units - Russians 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -4.33 Russians regular : -1.17