@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phasemike v entek (axis) G40
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 1 armour and 10 infantry moved from Eastern Poland to Bessarabia 1 artillery and 6 infantry moved from Poland to Eastern Poland 2 artilleries moved from Germany to Poland 1 armour moved from Germany to Eastern Poland 4 infantry moved from Germany to Poland 3 fighters and 1 tactical_bomber moved from Novgorod to Western Germany Place Units - Germans 1 carrier and 1 destroyer placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 2 infantry and 1 mech_infantry placed in Novgorod 1 armour and 1 artillery placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,5,4,2,3,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -2.67
-
@mike64 you’re up
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - British British buy 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Albania to Greece Italians take Greece from British Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,5,1 Italians collect 10 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries, 2 fighters and 3 infantry moved from Yunnan to Kwangsi 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,4,3,6,5,2,5,1,1,1,5 Japanese collect 47 PUs (2 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.50 Russians regular : 0.33
-
@mike64 you’re up
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
-
scramble sz 35 ?
-
sub fight or submerge
-
@mike64 Yes, scramble and stay and fight
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Research Technology - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 14 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Non Combat Move - Germans 1 armour, 1 artillery and 5 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 armour moved from Germany to Eastern Poland 1 artillery moved from Germany to Western Germany 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 3 infantry placed in Novgorod 1 artillery and 7 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,3,6 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,4,1,3,5 Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Iraq to Egypt 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry Germans defend with 7 armour, 1 artillery and 5 infantry Russians roll dice for 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry in Bessarabia, round 2 : 10/27 hits, 9.83 expected hits Germans roll dice for 7 armour, 1 artillery and 5 infantry in Bessarabia, round 2 : 2/13 hits, 5.50 expected hits 2 infantry owned by the Russians lost in Bessarabia 1 artillery owned by the Germans, 5 infantry owned by the Germans and 4 armour owned by the Germans lost in Bessarabia Russians roll dice for 7 armour, 8 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in Bessarabia, round 3 : 8/25 hits, 9.50 expected hits Germans roll dice for 3 armour in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Bessarabia 3 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 7 armour, 8 artilleries, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 52 Casualties for Russians: 3 infantry Casualties for Germans: 7 armour, 1 artillery and 5 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Russia to Yenisey 1 artillery and 1 infantry moved from Urals to Evenkiyskiy 1 artillery and 5 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Ukraine 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Chahar to Hopei Place Units - Russians 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -4.33 Russians regular : -1.17
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour and 4 infantry moved from 19 Sea Zone to Shantung 3 artilleries moved from 19 Sea Zone to Shantung 2 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone Combat - Japanese Battle in Shantung Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win, taking Shantung from Chinese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Midway Place Units - Japanese 1 factory_minor placed in Korea 2 artilleries, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,1,4,1,2,5,3,1,1,1,1,2,2,3 Japanese collect 42 PUs (2 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 2.00
-
@mike64 you’re up
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 submarines moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese 2 fighters moved from 45 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Malaya to Borneo Combat - Americans Battle in Borneo Americans attack with 2 artilleries, 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Borneo, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 carrier, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 2 fighters and 2 tactical_bombers Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Midway, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Midway, round 2 : 3/5 hits, 2.67 expected hits 3 infantry owned by the Americans lost in Midway Americans roll dice for 1 artillery and 2 fighters in Midway, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Midway, round 3 : 3/5 hits, 2.67 expected hits 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Midway Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -33 Casualties for Americans: 1 artillery, 2 fighters and 3 infantry Battle in 19 Sea Zone Americans attack with 7 fighters, 6 submarines and 3 tactical_bombers Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 7 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 19 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 2 submarines owned by the Americans lost in 19 Sea Zone 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone 3 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 70 Casualties for Americans: 2 submarines Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports Non Combat Move - Americans 1 carrier moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 3 carriers moved from 35 Sea Zone to 20 Sea Zone 2 carriers moved from 45 Sea Zone to 20 Sea Zone 7 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Dutch New Guinea to Celebes 1 bomber moved from Borneo to Celebes 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Alaska to British Columbia Place Units - Americans 1 carrier and 3 transports placed in 10 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : 0.50
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Yunnan to Kwangsi 1 fighter moved from Kweichow to Kwangsi 2 infantry moved from Chahar to Anhwe 2 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 10 infantry Japanese defend with 2 artilleries, 2 fighters and 3 infantry Chinese roll dice for 1 fighter and 10 infantry in Kwangsi, round 2 : 3/11 hits, 2.17 expected hits Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Kwangsi, round 2 : 1/7 hits, 3.00 expected hits 1 infantry owned by the Chinese lost in Kwangsi 3 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 3 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 2 fighters in Kwangsi, round 3 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 4 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 28 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 artilleries, 2 fighters and 3 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe 3 infantry owned by the Chinese retreated to Chahar Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Chahar 2 artilleries and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -3.00