@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
mike v entek (axis) G40
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Good luck
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good luck to you also
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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@mike64 Soviets first. Think I got everything set up right. It’s been awhile since I’ve played G40
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I may finally have the possibility of PBF if you want to set up. borysowiczmike@gmail.com
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Germany first. you start.
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@mike64 Game says Russia’s first. Save is above
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from 33 Sea Zone to 49 Sea Zone 1 cruiser moved from 33 Sea Zone to 49 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Midway Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 battleship in Midway, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 49 Sea Zone Japanese attack with 2 cruisers, 1 destroyer, 1 fighter and 2 submarines Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Japanese lost in 49 Sea Zone 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Americans lost in 49 Sea Zone Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 transport in 49 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 41 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 33 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Formosa to French Indo China 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.17 Japanese regular : -0.67 Japanese rolls : 1.00 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Germans removing all Technology Tokens after unsuccessful research. Purchase Units - Germans Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 4 mech_infantrys moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone Combat - GermansCombat Hit Differential Summary :
Germans rolls : 0.00 -
@mike64 Scramble?
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scramble all 3 planes to 115
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Germans removing all Technology Tokens after unsuccessful research. Purchase Units - Germans Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 4 mech_infantrys moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Russians scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone Russians scrambles to create a battle in territory 115 Sea Zone Battle in Algeria Germans attack with 1 armour and 1 infantry French defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Germans win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 115 Sea Zone Germans attack with 1 cruiser, 2 submarines and 1 transport Russians defend with 2 fighters and 1 tactical_bomber 2 submarines owned by the Germans submerged Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26 Casualties for Germans: 1 artillery, 1 cruiser, 1 infantry and 1 transport Battle in Baltic States Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 3 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod Non Combat Move - Germans 1 fighter moved from Belarus to Eastern Poland 1 bomber moved from Baltic States to Germany 1 fighter moved from Germany to Eastern Poland 2 artilleries moved from Germany to Poland 2 infantry moved from Germany to Poland 2 armour moved from Germany to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 armour moved from Yugoslavia to Bessarabia 1 armour and 1 infantry moved from Bulgaria to Romania 1 armour moved from Romania to Bessarabia 1 mech_infantry moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 1 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from France to Poland 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Poland 1 fighter moved from Holland Belgium to Poland 2 armour moved from France to Germany 1 infantry moved from France to Western Germany 1 tactical_bomber moved from Belarus to Eastern Poland Place Units - Germans 10 infantry placed in Germany 1 armour, 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
French regular : -1.00 Germans rolls : 0.00 Russians regular : 1.17 Germans regular : -3.50 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Italians removing all Technology Tokens after unsuccessful research. Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 mech_infantry moved from Tunisia to Morocco 1 fighter moved from Libya to Morocco 1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 armour and 1 infantry moved from Albania to Greece 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Morocco Italians attack with 1 fighter and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 infantry moved from Libya to Tobruk 1 fighter moved from Morocco to Algeria Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 French regular : -0.33 Italians regular : 0.33 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 bomber, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Anhwe to Hunan 2 fighters moved from French Indo China to Hunan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery and 2 infantry moved from Manchuria to Jehol 1 infantry moved from Amur to Buryatia 2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia Combat - Japanese Battle in Celebes Battle in Hunan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Celebes from UK_Pacific, taking Hunan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia 1 infantry owned by the Russians lost in Buryatia Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 battleship and 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship and 1 submarine Non Combat Move - Japanese 2 tactical_bombers moved from 25 Sea Zone to Midway 2 fighters moved from 25 Sea Zone to Midway 1 bomber moved from 25 Sea Zone to Midway 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Buryatia to Manchuria 2 fighters moved from Hunan to Yunnan Place Units - Japanese 1 battleship and 1 carrier placed in 6 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.17 Japanese regular : -1.50 Japanese rolls : 1.00 Russians regular : 0.67





