• '20 '19 '18 '17 '16

    Good luck


  • good luck to you also

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @mike64 Soviets first. Think I got everything set up right. It’s been awhile since I’ve played G40


  • I may finally have the possibility of PBF if you want to set up. borysowiczmike@gmail.com


  • Germany first. you start.

  • '20 '19 '18 '17 '16

    @mike64 Game says Russia’s first. Save is above


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from 33 Sea Zone to 49 Sea Zone
            1 cruiser moved from 33 Sea Zone to 49 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Midway
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 battleship in Midway, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 49 Sea Zone
                Japanese attack with 2 cruisers, 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 submarine owned by the Japanese lost in 49 Sea Zone
                    1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Americans lost in 49 Sea Zone
                    Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 transport in 49 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 carrier moved from 33 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Midway to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from Formosa to French Indo China
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.17
    Japanese regular : -0.67
    Japanese rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

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