Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Good luck
good luck to you also
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Research Technology - Russians
Combat Hit Differential Summary :
@mike64 Soviets first. Think I got everything set up right. It’s been awhile since I’ve played G40
I may finally have the possibility of PBF if you want to set up. borysowiczmike@gmail.com
Germany first. you start.
@mike64 Game says Russia’s first. Save is above
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Research Technology - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Midway
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 battleship in Midway, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Japanese lost in 49 Sea Zone
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Americans lost in 49 Sea Zone
Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 transport in 49 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 41
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Formosa to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.17
Japanese regular : -0.67
Japanese rolls : 1.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
4 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Germany to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Germans rolls : 0.00
@mike64 Scramble?
scramble all 3 planes to 115
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
4 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Germany to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
Russians scrambles to create a battle in territory 115 Sea Zone
Battle in Algeria
Germans attack with 1 armour and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Germans win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 submarines and 1 transport
Russians defend with 2 fighters and 1 tactical_bomber
2 submarines owned by the Germans submerged
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 1 artillery, 1 cruiser, 1 infantry and 1 transport
Battle in Baltic States
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 0/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 3 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Non Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Baltic States to Germany
1 fighter moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
2 infantry moved from Germany to Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from France to Poland
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Holland Belgium to Poland
1 fighter moved from Holland Belgium to Poland
2 armour moved from France to Germany
1 infantry moved from France to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
Place Units - Germans
10 infantry placed in Germany
1 armour, 1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : -1.00
Germans rolls : 0.00
Russians regular : 1.17
Germans regular : -3.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Italians removing all Technology Tokens after unsuccessful research.
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tunisia to Morocco
1 fighter moved from Libya to Morocco
1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 armour and 1 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Morocco
Italians attack with 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 fighter moved from Morocco to Algeria
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
French regular : -0.33
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 bomber, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Anhwe to Hunan
2 fighters moved from French Indo China to Hunan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
Combat - Japanese
Battle in Celebes
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Celebes from UK_Pacific, taking Hunan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 3/5 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
1 infantry owned by the Russians lost in Buryatia
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship and 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship and 1 submarine
Non Combat Move - Japanese
2 tactical_bombers moved from 25 Sea Zone to Midway
2 fighters moved from 25 Sea Zone to Midway
1 bomber moved from 25 Sea Zone to Midway
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Buryatia to Manchuria
2 fighters moved from Hunan to Yunnan
Place Units - Japanese
1 battleship and 1 carrier placed in 6 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.17
Japanese regular : -1.50
Japanese rolls : 1.00
Russians regular : 0.67