• '20 '19 '18 '17 '16

    Good luck


  • good luck to you also

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @mike64 Soviets first. Think I got everything set up right. It’s been awhile since I’ve played G40


  • I may finally have the possibility of PBF if you want to set up. borysowiczmike@gmail.com


  • Germany first. you start.

  • '20 '19 '18 '17 '16

    @mike64 Game says Russia’s first. Save is above


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from 33 Sea Zone to 49 Sea Zone
            1 cruiser moved from 33 Sea Zone to 49 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Midway
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 battleship in Midway, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 49 Sea Zone
                Japanese attack with 2 cruisers, 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 submarine owned by the Japanese lost in 49 Sea Zone
                    1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Americans lost in 49 Sea Zone
                    Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 transport in 49 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 carrier moved from 33 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Midway to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from Formosa to French Indo China
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.17
    Japanese regular : -0.67
    Japanese rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Algeria
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour and 1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            4 mech_infantrys moved from Poland to Baltic States
            1 infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 bomber moved from Germany to Baltic States
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @mike64 Scramble?


  • scramble all 3 planes to 115

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Algeria
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour and 1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            4 mech_infantrys moved from Poland to Baltic States
            1 infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 bomber moved from Germany to Baltic States
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Russians scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
            Russians scrambles to create a battle in territory 115 Sea Zone
            Battle in Algeria
                Germans attack with 1 armour and 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Germans win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 2 submarines and 1 transport
                Russians defend with 2 fighters and 1 tactical_bomber
                2 submarines owned by the Germans submerged
                    Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
                Casualties for Germans: 1 artillery, 1 cruiser, 1 infantry and 1 transport
            Battle in Baltic States
                Germans attack with 1 bomber and 4 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Moving scrambled unit from 115 Sea Zone  back to originating territory: Novgorod
            Moving scrambled unit from 115 Sea Zone  back to originating territory: Novgorod
            Moving scrambled unit from 115 Sea Zone  back to originating territory: Novgorod
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Eastern Poland
            1 bomber moved from Baltic States to Germany
            1 fighter moved from Germany to Eastern Poland
            2 artilleries moved from Germany to Poland
            2 infantry moved from Germany to Poland
            2 armour moved from Germany to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Romania to Eastern Poland
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Western Germany to France
            1 armour moved from Yugoslavia to Bessarabia
            1 armour and 1 infantry moved from Bulgaria to Romania
            1 armour moved from Romania to Bessarabia
            1 mech_infantry moved from Greece to Romania
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Finland to Karelia
            1 fighter and 1 tactical_bomber moved from France to Poland
            1 armour moved from Western Germany to Slovakia Hungary
            1 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Holland Belgium to Poland
            1 fighter moved from Holland Belgium to Poland
            2 armour moved from France to Germany
            1 infantry moved from France to Western Germany
            1 tactical_bomber moved from Belarus to Eastern Poland
    
        Place Units - Germans
            10 infantry placed in Germany
            1 armour, 1 artillery and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Germans rolls : 0.00
    Russians regular : 1.17
    Germans regular : -3.50
    

    Savegame

Suggested Topics

  • 10
  • 7
  • 127
  • 37
  • 50
  • 58
  • 100
  • 239
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.7k

Users

40.4k

Topics

1.8m

Posts