sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
@AndrewAAGamer if you need more time, that is fine, but just a reminder that it is your turn.
Yeah, I should of let you know I was delayed. Really busy with company, they are going home Monday.
@AndrewAAGamer no problem!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 armour, 8 artilleries, 4 fighters, 30 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
7 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 bombers moved from Western Germany to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 8 artilleries, 2 bombers, 4 fighters, 30 infantry, 16 mech_infantrys and 4 tactical_bombers
British defend with 8 fighters and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Bryansk : 3/10 hits, 1.67 expected hits
3 fighters owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 30 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 18/71 hits, 21.17 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 11 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 20/60 hits, 24.17 expected hits
20 infantry owned by the Germans lost in Bryansk
14 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 10 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17.83 expected hits
Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 24 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 19/46 hits, 19.50 expected hits
10 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
20 infantry owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 7 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 12/32 hits, 14.50 expected hits
Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 15/26 hits, 12.83 expected hits
8 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Bryansk
3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 : 10/17 hits, 9.50 expected hits
Russians roll dice for 1 armour, 11 fighters and 2 tactical_bombers in Bryansk, round 5 : 7/14 hits, 8.83 expected hits
7 armour owned by the Germans lost in Bryansk
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British and 5 fighters owned by the British lost in Bryansk
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 6 : 7/10 hits, 6.00 expected hits
Russians roll dice for 4 fighters in Bryansk, round 6 : 4/4 hits, 2.67 expected hits
3 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
1 fighter owned by the French and 3 fighters owned by the British lost in Bryansk
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 10 armour, 8 artilleries, 3 fighters, 30 infantry, 16 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 8 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
2 bombers, 1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod
5 infantry moved from Novgorod to Archangel
1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -3.00
Germans regular : -2.00
Russians AA : 1.33
Well, so much for a 14 unit win IF the Axis won. Only got by with 6 units. Too bad; was hoping for a much better result there assuming you didn’t get the 28% win.
@AndrewAAGamer about a 30% chance to have had that 14+ unit-remaining win in the massive battle. The stats in battlecalc are often deceptive.
You always play exciting games! Love watching this playoff match.
@AndrewAAGamer I didn’t think you would go for it, but obviously can appreciate it was pretty tempting. I’m lucky I got that outcome.
Russia getting those 3 AA hits, increased the Allies odds for a victory I reckon to roughly 38%, versus the initial 28-29%.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
6 infantry moved from Smolensk to Russia
7 infantry moved from Russia to Tambov
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Tambov
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ukraine to Rostov
Place Units - Russians
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.17
@AndrewAAGamer meant to move that Fig to burma. Sigh.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 artilleries, 5 fighters, 12 infantry and 5 tactical_bombers moved from Shan State to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 submarine moved from 37 Sea Zone to 44 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
2 battleships and 2 cruisers moved from 37 Sea Zone to 38 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 bomber, 1 fighter and 16 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 19 infantry; Russians defend with 1 fighter
British roll AA dice in Burma : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in Burma
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 2 : 16/43 hits, 17.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 4 fighters and 36 infantry in Burma, round 2 : 14/44 hits, 15.83 expected hits
14 infantry owned by the Japanese lost in Burma
1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 1 bomber owned by the British and 14 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 3 : 9/29 hits, 14.50 expected hits
UK_Pacific roll dice for 3 artilleries, 4 fighters and 21 infantry in Burma, round 3 : 15/28 hits, 10.67 expected hits
3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 artilleries owned by the Japanese lost in Burma
9 infantry owned by the Chinese lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers in Burma, round 4 : 9/14 hits, 8.33 expected hits
UK_Pacific roll dice for 3 artilleries, 4 fighters and 12 infantry in Burma, round 4 : 9/19 hits, 7.67 expected hits
4 fighters owned by the Japanese and 5 tactical_bombers owned by the Japanese lost in Burma
9 infantry owned by the Chinese lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 5 : 4/5 hits, 3.00 expected hits
UK_Pacific roll dice for 3 artilleries, 4 fighters and 3 infantry in Burma, round 5 : 5/10 hits, 4.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 armour owned by the Japanese lost in Burma
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 2 infantry owned by the British lost in Burma
UK_Pacific win with 2 artilleries and 4 fighters remaining. Battle score for attacker is -168
Casualties for Japanese: 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers
Casualties for British: 3 aaGuns, 1 bomber and 16 infantry
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 artillery and 19 infantry
Non Combat Move - Japanese
Combat Hit Differential Summary :
Japanese regular : -4.33
British AA : 1.50
UK_Pacific regular : 4.17
Congratulations farmboy — utter wipeout.
Really great counter to my Japanese Strategy. I thought I had come up with the counter to the Yunnan Stack and you proved it horribly inept. In all my tests it never dawned on me to declare war as UK on Turn 2. That was brilliant. While I had a momentary surge in monies it kept the Chinese and British from being separated which had been my goal.
With my play in the Pacific being behind I had to be a bit more brave with the dice and when the 72% battle didn’t go as planned I hoped the 85% battle would turn things around. Of course, with the utter failure of that battle game over.
I am thinking with the Yunnan Stack the Bid is going to have to drop considerably.
BTW - I loved your opening for the Allies on the Europe side of the board. That will become my go opening. As they say steal from the best. :)
Congratulations on a perfectly played game!!!
@AndrewAAGamer On the Europe side, I thought you were really effective and efficient at putting maximum pressure on the Soviets. It meant that you had the option of going to smolensk to force me to retreat instead of attacking Bryansk. If the situation was better in the pacific, I thought you would not have gambled there… On that side, you were also very efficient at putting a tonne of pressure on India and were again quite efficient at getting a lot of Japanese land units available for the attack. It seemed to me that the the problem there was that that focus on getting India meant that you were not able to keep the US out. I think one alternative here might have been preparing for a slower capture of India, and just trying to maximize Japanese income early and keep the US on the outside.
I agree 100%.
I felt good about the Europe side. My problem was my original plan was to split China and India at Yunnan and your move to DOW on UK2 totally eliminated that plan.
My revised plan was to go for India but as you said I quickly realized that meant the US was going to go wild. That forced me to take the 72% battle in Belarus that normally I would have ignored. Unfortunately, I went 4 units under average which put me in a position of status quo. I wasn’t behind, but I also wasn’t ahead, which was not good since I was in trouble in the Pacific.
Thus, when you accidentally gave me an 85% battle to knock out Yunnan I couldn’t pass up that opportunity. Unfortunately, for me, you won instead of me and given the rest of the board position the game as over.
Looking at the game via a debrief perspective, your plan was better than my plan. Because of that I was forced to take battles that relied on fair dice to get back into the game. With your mistake in Yunnan I easily could have got back into the game. But, the dice didn’t cooperate, which is why I always try to have a plan that doesn’t depend on fair dice.
Thanks again for the game. As always you learn more from losing than from winning. :)