Bid: Axis + 12
*German sub in SZ 111 (6)
*Japanese TT in SZ 7 (6)
No tech
Regular luck
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 factory_minors, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
2 bombers, 2 fighters and 3 tactical_bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Shan State to Kwangsi
2 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 38 Sea Zone
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
British defend with 2 aaGuns and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in India, round 2 : 9/16 hits, 7.83 expected hits
UK_Pacific roll dice for 2 aaGuns and 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
2 aaGuns owned by the British and 4 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 2 aaGuns and 4 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/12 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship and 3 carriers moved from 41 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 aaGun, 1 artillery and 12 infantry moved from Manchuria to Korea
2 bombers moved from India to French Indo China
5 fighters and 5 tactical_bombers moved from India to Shan State
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from Malaya to French Indo China
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 factory_minor placed in Korea
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.50
British AA : -1.00
UK_Pacific regular : -1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 3 : 4/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 carriers and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
3 fighters moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
2 fighters moved from Wake Island to Midway
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Eastern United States to 92 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United States
1 aaGun moved from Central United States to Western United States
1 mech_infantry moved from Southeast Mexico to Central United States
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 infantry and 1 mech_infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
Place Units - Chinese
6 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Syria to India
1 artillery, 1 fighter and 4 infantry moved from Burma to India
Combat - British
Battle in Holland Belgium
British attack with 1 armour and 3 infantry
Germans defend with 1 aaGun and 2 infantry
British roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in India
British attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in India, round 2 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 4 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in India
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in India, round 3 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in India, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in India
3 infantry owned by the Japanese lost in India
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in India, round 4 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from India to Burma
1 tactical_bomber moved from Persia to Russia
6 fighters and 1 tactical_bomber moved from Persia to Bryansk
2 fighters moved from Syria to Bryansk
1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 2 infantry moved from Trans-Jordan to Syria
3 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Persia
1 transport placed in 110 Sea Zone
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 1.00
Germans regular : -0.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern France to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Southern Italy to Holland Belgium
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour and 3 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/8 hits, 3.17 expected hits
British roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Italians lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 4/7 hits, 3.00 expected hits
British roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 3 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 aaGuns, 1 artillery and 5 infantry moved from Southern France to France
1 armour moved from Eastern Poland to Archangel
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Burma to 39 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to Burma
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters
EDIT: Adding units owned by ANZAC to Russia: 2 fighters
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Syria to Bryansk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@AndrewAAGamer if you need more time, that is fine, but just a reminder that it is your turn.
Yeah, I should of let you know I was delayed. Really busy with company, they are going home Monday.
@AndrewAAGamer no problem!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 armour, 8 artilleries, 4 fighters, 30 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
7 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 bombers moved from Western Germany to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 8 artilleries, 2 bombers, 4 fighters, 30 infantry, 16 mech_infantrys and 4 tactical_bombers
British defend with 8 fighters and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Bryansk : 3/10 hits, 1.67 expected hits
3 fighters owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 30 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 18/71 hits, 21.17 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 11 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 20/60 hits, 24.17 expected hits
20 infantry owned by the Germans lost in Bryansk
14 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 10 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17.83 expected hits
Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 24 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 19/46 hits, 19.50 expected hits
10 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
20 infantry owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 7 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 12/32 hits, 14.50 expected hits
Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 15/26 hits, 12.83 expected hits
8 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Bryansk
3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 : 10/17 hits, 9.50 expected hits
Russians roll dice for 1 armour, 11 fighters and 2 tactical_bombers in Bryansk, round 5 : 7/14 hits, 8.83 expected hits
7 armour owned by the Germans lost in Bryansk
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British and 5 fighters owned by the British lost in Bryansk
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 6 : 7/10 hits, 6.00 expected hits
Russians roll dice for 4 fighters in Bryansk, round 6 : 4/4 hits, 2.67 expected hits
3 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
1 fighter owned by the French and 3 fighters owned by the British lost in Bryansk
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 10 armour, 8 artilleries, 3 fighters, 30 infantry, 16 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 8 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
2 bombers, 1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod
5 infantry moved from Novgorod to Archangel
1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -3.00
Germans regular : -2.00
Russians AA : 1.33
Well, so much for a 14 unit win IF the Axis won. Only got by with 6 units. Too bad; was hoping for a much better result there assuming you didnāt get the 28% win.
@AndrewAAGamer about a 30% chance to have had that 14+ unit-remaining win in the massive battle. The stats in battlecalc are often deceptive.
You always play exciting games! Love watching this playoff match.
@AndrewAAGamer I didnāt think you would go for it, but obviously can appreciate it was pretty tempting. Iām lucky I got that outcome.
Russia getting those 3 AA hits, increased the Allies odds for a victory I reckon to roughly 38%, versus the initial 28-29%.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
6 infantry moved from Smolensk to Russia
7 infantry moved from Russia to Tambov
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Tambov
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ukraine to Rostov
Place Units - Russians
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.17
@AndrewAAGamer meant to move that Fig to burma. Sigh.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 artilleries, 5 fighters, 12 infantry and 5 tactical_bombers moved from Shan State to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 submarine moved from 37 Sea Zone to 44 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
2 battleships and 2 cruisers moved from 37 Sea Zone to 38 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 bomber, 1 fighter and 16 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 19 infantry; Russians defend with 1 fighter
British roll AA dice in Burma : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in Burma
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 2 : 16/43 hits, 17.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 4 fighters and 36 infantry in Burma, round 2 : 14/44 hits, 15.83 expected hits
14 infantry owned by the Japanese lost in Burma
1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 1 bomber owned by the British and 14 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 3 : 9/29 hits, 14.50 expected hits
UK_Pacific roll dice for 3 artilleries, 4 fighters and 21 infantry in Burma, round 3 : 15/28 hits, 10.67 expected hits
3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 artilleries owned by the Japanese lost in Burma
9 infantry owned by the Chinese lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers in Burma, round 4 : 9/14 hits, 8.33 expected hits
UK_Pacific roll dice for 3 artilleries, 4 fighters and 12 infantry in Burma, round 4 : 9/19 hits, 7.67 expected hits
4 fighters owned by the Japanese and 5 tactical_bombers owned by the Japanese lost in Burma
9 infantry owned by the Chinese lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 5 : 4/5 hits, 3.00 expected hits
UK_Pacific roll dice for 3 artilleries, 4 fighters and 3 infantry in Burma, round 5 : 5/10 hits, 4.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 armour owned by the Japanese lost in Burma
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 2 infantry owned by the British lost in Burma
UK_Pacific win with 2 artilleries and 4 fighters remaining. Battle score for attacker is -168
Casualties for Japanese: 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers
Casualties for British: 3 aaGuns, 1 bomber and 16 infantry
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 artillery and 19 infantry
Non Combat Move - Japanese
Combat Hit Differential Summary :
Japanese regular : -4.33
British AA : 1.50
UK_Pacific regular : 4.17
Congratulations farmboy ā utter wipeout.
Really great counter to my Japanese Strategy. I thought I had come up with the counter to the Yunnan Stack and you proved it horribly inept. In all my tests it never dawned on me to declare war as UK on Turn 2. That was brilliant. While I had a momentary surge in monies it kept the Chinese and British from being separated which had been my goal.
With my play in the Pacific being behind I had to be a bit more brave with the dice and when the 72% battle didnāt go as planned I hoped the 85% battle would turn things around. Of course, with the utter failure of that battle game over.
I am thinking with the Yunnan Stack the Bid is going to have to drop considerably.
BTW - I loved your opening for the Allies on the Europe side of the board. That will become my go opening. As they say steal from the best. :)
Congratulations on a perfectly played game!!!
@AndrewAAGamer On the Europe side, I thought you were really effective and efficient at putting maximum pressure on the Soviets. It meant that you had the option of going to smolensk to force me to retreat instead of attacking Bryansk. If the situation was better in the pacific, I thought you would not have gambled there⦠On that side, you were also very efficient at putting a tonne of pressure on India and were again quite efficient at getting a lot of Japanese land units available for the attack. It seemed to me that the the problem there was that that focus on getting India meant that you were not able to keep the US out. I think one alternative here might have been preparing for a slower capture of India, and just trying to maximize Japanese income early and keep the US on the outside.
I agree 100%.
I felt good about the Europe side. My problem was my original plan was to split China and India at Yunnan and your move to DOW on UK2 totally eliminated that plan.
My revised plan was to go for India but as you said I quickly realized that meant the US was going to go wild. That forced me to take the 72% battle in Belarus that normally I would have ignored. Unfortunately, I went 4 units under average which put me in a position of status quo. I wasnāt behind, but I also wasnāt ahead, which was not good since I was in trouble in the Pacific.
Thus, when you accidentally gave me an 85% battle to knock out Yunnan I couldnāt pass up that opportunity. Unfortunately, for me, you won instead of me and given the rest of the board position the game as over.
Looking at the game via a debrief perspective, your plan was better than my plan. Because of that I was forced to take battles that relied on fair dice to get back into the game. With your mistake in Yunnan I easily could have got back into the game. But, the dice didnāt cooperate, which is why I always try to have a plan that doesnāt depend on fair dice.
Thanks again for the game. As always you learn more from losing than from winning. :)