@regularkid please use the most recent post. (I edited some troops in mainland china as noncombat).
L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 3 : 4/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 2 carriers and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 3 fighters moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 2 fighters moved from Wake Island to Midway 1 bomber moved from Western United States to United Kingdom 2 fighters moved from Eastern United States to 92 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Southeast Mexico to Western United States 1 aaGun moved from Central United States to Western United States 1 mech_infantry moved from Southeast Mexico to Central United States 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone 1 infantry and 1 mech_infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Kweichow Place Units - Chinese 6 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Syria to India 1 artillery, 1 fighter and 4 infantry moved from Burma to India Combat - British Battle in Holland Belgium British attack with 1 armour and 3 infantry Germans defend with 1 aaGun and 2 infantry British roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Battle in India British attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in India, round 2 : 0/7 hits, 2.33 expected hits Japanese roll dice for 4 infantry in India, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in India British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in India, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 4 infantry in India, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in India 3 infantry owned by the Japanese lost in India British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in India, round 4 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 4 infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 bomber and 1 fighter moved from India to Burma 1 tactical_bomber moved from Persia to Russia 6 fighters and 1 tactical_bomber moved from Persia to Bryansk 2 fighters moved from Syria to Bryansk 1 infantry moved from Alexandria to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun and 2 infantry moved from Trans-Jordan to Syria 3 infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Ethiopia to Egypt 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 3 infantry placed in Persia 1 transport placed in 110 Sea Zone 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 1.00 Germans regular : -0.67 British regular : -1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Southern France to Holland Belgium 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 bomber and 3 fighters moved from Southern Italy to Holland Belgium 1 armour moved from Belarus to Nenetsia Italians take Nenetsia from Russians 1 mech_infantry moved from Belarus to Vologda Italians take Vologda from Russians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry British defend with 1 armour and 3 infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 4/7 hits, 3.00 expected hits British roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 1 armour and 3 infantry Non Combat Move - Italians 3 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 2 aaGuns, 1 artillery and 5 infantry moved from Southern France to France 1 armour moved from Eastern Poland to Archangel 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 13 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Burma to 39 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to Burma 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters EDIT: Adding units owned by ANZAC to Russia: 2 fighters EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Syria to Bryansk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Syria to Iraq Turn Complete - French
Combat Hit Differential Summary :
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@AndrewAAGamer if you need more time, that is fine, but just a reminder that it is your turn.
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Yeah, I should of let you know I was delayed. Really busy with company, they are going home Monday.
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@AndrewAAGamer no problem!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 armour, 8 artilleries, 4 fighters, 30 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk 7 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Archangel to Bryansk 2 bombers moved from Western Germany to Bryansk Combat - Germans Battle in Bryansk Germans attack with 10 armour, 8 artilleries, 2 bombers, 4 fighters, 30 infantry, 16 mech_infantrys and 4 tactical_bombers British defend with 8 fighters and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Bryansk : 3/10 hits, 1.67 expected hits 3 fighters owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 30 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 18/71 hits, 21.17 expected hits Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 11 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 20/60 hits, 24.17 expected hits 20 infantry owned by the Germans lost in Bryansk 14 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 10 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17.83 expected hits Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 24 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 19/46 hits, 19.50 expected hits 10 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk 20 infantry owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 7 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 12/32 hits, 14.50 expected hits Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 15/26 hits, 12.83 expected hits 8 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Bryansk 3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 : 10/17 hits, 9.50 expected hits Russians roll dice for 1 armour, 11 fighters and 2 tactical_bombers in Bryansk, round 5 : 7/14 hits, 8.83 expected hits 7 armour owned by the Germans lost in Bryansk 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British and 5 fighters owned by the British lost in Bryansk Germans roll dice for 3 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 6 : 7/10 hits, 6.00 expected hits Russians roll dice for 4 fighters in Bryansk, round 6 : 4/4 hits, 2.67 expected hits 3 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk 1 fighter owned by the French and 3 fighters owned by the British lost in Bryansk Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 10 armour, 8 artilleries, 3 fighters, 30 infantry, 16 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 8 fighters and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Germans 2 bombers, 1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod 5 infantry moved from Novgorod to Archangel 1 artillery and 5 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 4 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 1 aaGun and 3 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone 3 infantry placed in Novgorod 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -3.00 Germans regular : -2.00 Russians AA : 1.33
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Well, so much for a 14 unit win IF the Axis won. Only got by with 6 units. Too bad; was hoping for a much better result there assuming you didn’t get the 28% win.
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@AndrewAAGamer about a 30% chance to have had that 14+ unit-remaining win in the massive battle. The stats in battlecalc are often deceptive.
You always play exciting games! Love watching this playoff match.
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@AndrewAAGamer I didn’t think you would go for it, but obviously can appreciate it was pretty tempting. I’m lucky I got that outcome.
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Russia getting those 3 AA hits, increased the Allies odds for a victory I reckon to roughly 38%, versus the initial 28-29%.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 6 infantry moved from Smolensk to Russia 7 infantry moved from Russia to Tambov 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Tambov 1 armour moved from Volgograd to Tambov 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Ukraine to Rostov Place Units - Russians 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.17
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@AndrewAAGamer meant to move that Fig to burma. Sigh.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 artilleries, 5 fighters, 12 infantry and 5 tactical_bombers moved from Shan State to Burma 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 37 Sea Zone to 44 Sea Zone 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma 2 battleships and 2 cruisers moved from 37 Sea Zone to 38 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone 3 artilleries, 5 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 bomber, 1 fighter and 16 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 19 infantry; Russians defend with 1 fighter British roll AA dice in Burma : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in Burma Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 2 : 16/43 hits, 17.17 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 4 fighters and 36 infantry in Burma, round 2 : 14/44 hits, 15.83 expected hits 14 infantry owned by the Japanese lost in Burma 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 1 bomber owned by the British and 14 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 3 : 9/29 hits, 14.50 expected hits UK_Pacific roll dice for 3 artilleries, 4 fighters and 21 infantry in Burma, round 3 : 15/28 hits, 10.67 expected hits 3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 artilleries owned by the Japanese lost in Burma 9 infantry owned by the Chinese lost in Burma Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers in Burma, round 4 : 9/14 hits, 8.33 expected hits UK_Pacific roll dice for 3 artilleries, 4 fighters and 12 infantry in Burma, round 4 : 9/19 hits, 7.67 expected hits 4 fighters owned by the Japanese and 5 tactical_bombers owned by the Japanese lost in Burma 9 infantry owned by the Chinese lost in Burma Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 5 : 4/5 hits, 3.00 expected hits UK_Pacific roll dice for 3 artilleries, 4 fighters and 3 infantry in Burma, round 5 : 5/10 hits, 4.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 armour owned by the Japanese lost in Burma 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 2 infantry owned by the British lost in Burma UK_Pacific win with 2 artilleries and 4 fighters remaining. Battle score for attacker is -168 Casualties for Japanese: 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers Casualties for British: 3 aaGuns, 1 bomber and 16 infantry Casualties for ANZAC: 1 infantry Casualties for Chinese: 1 artillery and 19 infantry Non Combat Move - Japanese
Combat Hit Differential Summary :
Japanese regular : -4.33 British AA : 1.50 UK_Pacific regular : 4.17
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Congratulations farmboy — utter wipeout.
Really great counter to my Japanese Strategy. I thought I had come up with the counter to the Yunnan Stack and you proved it horribly inept. In all my tests it never dawned on me to declare war as UK on Turn 2. That was brilliant. While I had a momentary surge in monies it kept the Chinese and British from being separated which had been my goal.
With my play in the Pacific being behind I had to be a bit more brave with the dice and when the 72% battle didn’t go as planned I hoped the 85% battle would turn things around. Of course, with the utter failure of that battle game over.
I am thinking with the Yunnan Stack the Bid is going to have to drop considerably.
BTW - I loved your opening for the Allies on the Europe side of the board. That will become my go opening. As they say steal from the best. :)
Congratulations on a perfectly played game!!!
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