L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 3 : 4/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 carriers and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 63 Sea Zone to 33 Sea Zone
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            3 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            2 fighters moved from Wake Island to Midway
            1 bomber moved from Western United States to United Kingdom
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Western United States
            1 aaGun moved from Central United States to Western United States
            1 mech_infantry moved from Southeast Mexico to Central United States
            1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
            1 infantry and 1 mech_infantry moved from 85 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            6 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Syria to India
            1 artillery, 1 fighter and 4 infantry moved from Burma to India
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 armour and 3 infantry
                Germans defend with 1 aaGun and 2 infantry
                    British roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in India
                British attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in India, round 2 : 0/7 hits, 2.33 expected hits
                    Japanese roll dice for 4 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the British lost in India
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in India, round 3 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 4 infantry in India, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the British lost in India
                    3 infantry owned by the Japanese lost in India
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in India, round 4 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 4 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from India to Burma
            1 tactical_bomber moved from Persia to Russia
            6 fighters and 1 tactical_bomber moved from Persia to Bryansk
            2 fighters moved from Syria to Bryansk
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun and 2 infantry moved from Trans-Jordan to Syria
            3 infantry moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            1 armour moved from Ethiopia to Egypt
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 infantry placed in Persia
            1 transport placed in 110 Sea Zone
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 1.00
    Germans regular : -0.67
    British regular : -1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Southern France to Holland Belgium
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 bomber and 3 fighters moved from Southern Italy to Holland Belgium
            1 armour moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
            1 mech_infantry moved from Belarus to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
                British defend with 1 armour and 3 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/8 hits, 3.17 expected hits
                    British roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    2 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 4/7 hits, 3.00 expected hits
                    British roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour and 3 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            2 aaGuns, 1 artillery and 5 infantry moved from Southern France to France
            1 armour moved from Eastern Poland to Archangel
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 13 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : -0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Burma to 39 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from 39 Sea Zone to Burma
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters
            EDIT: Adding units owned by ANZAC to Russia: 2 fighters
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
            EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Syria to Bryansk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Syria to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @AndrewAAGamer if you need more time, that is fine, but just a reminder that it is your turn.

  • 2025 2024 '23 '22 '21 '20

    Yeah, I should of let you know I was delayed. Really busy with company, they are going home Monday.


  • @AndrewAAGamer no problem!

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            3 armour, 8 artilleries, 4 fighters, 30 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
            7 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Archangel to Bryansk
            2 bombers moved from Western Germany to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour, 8 artilleries, 2 bombers, 4 fighters, 30 infantry, 16 mech_infantrys and 4 tactical_bombers
                British defend with 8 fighters and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Bryansk : 3/10 hits, 1.67 expected hits
                    3 fighters owned by the Germans lost in Bryansk
                    Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 30 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 18/71 hits, 21.17 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 11 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 20/60 hits, 24.17 expected hits
                    20 infantry owned by the Germans lost in Bryansk
                    14 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Bryansk
                    Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 10 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17.83 expected hits
                    Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 24 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 19/46 hits, 19.50 expected hits
                    10 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
                    20 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 7 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 12/32 hits, 14.50 expected hits
                    Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 15/26 hits, 12.83 expected hits
                    8 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Bryansk
                    3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Bryansk
                    Germans roll dice for 10 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 : 10/17 hits, 9.50 expected hits
                    Russians roll dice for 1 armour, 11 fighters and 2 tactical_bombers in Bryansk, round 5 : 7/14 hits, 8.83 expected hits
                    7 armour owned by the Germans lost in Bryansk
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British and 5 fighters owned by the British lost in Bryansk
                    Germans roll dice for 3 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 6 : 7/10 hits, 6.00 expected hits
                    Russians roll dice for 4 fighters in Bryansk, round 6 : 4/4 hits, 2.67 expected hits
                    3 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
                    1 fighter owned by the French and 3 fighters owned by the British lost in Bryansk
                Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 10 armour, 8 artilleries, 3 fighters, 30 infantry, 16 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for British: 8 fighters and 1 tactical_bomber
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod
            5 infantry moved from Novgorod to Archangel
            1 artillery and 5 infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Poland to Belarus
            4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun moved from Western Germany to 113 Sea Zone
            3 infantry moved from Germany to 113 Sea Zone
            1 aaGun and 3 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Germany to Western Germany
            2 mech_infantrys moved from Western Germany to Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
            3 infantry placed in Novgorod
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.00
    Germans regular : -2.00
    Russians AA : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Well, so much for a 14 unit win IF the Axis won. Only got by with 6 units. Too bad; was hoping for a much better result there assuming you didn’t get the 28% win.


  • @AndrewAAGamer about a 30% chance to have had that 14+ unit-remaining win in the massive battle. The stats in battlecalc are often deceptive.

    You always play exciting games! Love watching this playoff match.


  • @AndrewAAGamer I didn’t think you would go for it, but obviously can appreciate it was pretty tempting. I’m lucky I got that outcome.


  • @farmboy

    Russia getting those 3 AA hits, increased the Allies odds for a victory I reckon to roughly 38%, versus the initial 28-29%.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            6 infantry moved from Smolensk to Russia
            7 infantry moved from Russia to Tambov
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 armour moved from Volgograd to Tambov
            1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Ukraine to Rostov
    
        Place Units - Russians
            3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.17
    

    Savegame


  • @AndrewAAGamer meant to move that Fig to burma. Sigh.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 artilleries, 5 fighters, 12 infantry and 5 tactical_bombers moved from Shan State to Burma
            1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 2 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Burma
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
            2 battleships and 2 cruisers moved from 37 Sea Zone to 38 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
            3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
            3 artilleries, 5 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers
                British defend with 3 aaGuns, 1 bomber, 1 fighter and 16 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 19 infantry; Russians defend with 1 fighter
                    British roll AA dice in Burma : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in Burma
                    Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 2 : 16/43 hits, 17.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 4 fighters and 36 infantry in Burma, round 2 : 14/44 hits, 15.83 expected hits
                    14 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 1 bomber owned by the British and 14 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 3 : 9/29 hits, 14.50 expected hits
                    UK_Pacific roll dice for 3 artilleries, 4 fighters and 21 infantry in Burma, round 3 : 15/28 hits, 10.67 expected hits
                    3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 artilleries owned by the Japanese lost in Burma
                    9 infantry owned by the Chinese lost in Burma
                    Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers in Burma, round 4 : 9/14 hits, 8.33 expected hits
                    UK_Pacific roll dice for 3 artilleries, 4 fighters and 12 infantry in Burma, round 4 : 9/19 hits, 7.67 expected hits
                    4 fighters owned by the Japanese and 5 tactical_bombers owned by the Japanese lost in Burma
                    9 infantry owned by the Chinese lost in Burma
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 5 : 4/5 hits, 3.00 expected hits
                    UK_Pacific roll dice for 3 artilleries, 4 fighters and 3 infantry in Burma, round 5 : 5/10 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                    1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 2 infantry owned by the British lost in Burma
                UK_Pacific win with 2 artilleries and 4 fighters remaining. Battle score for attacker is -168
                Casualties for Japanese: 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers
                Casualties for British: 3 aaGuns, 1 bomber and 16 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for Chinese: 1 artillery and 19 infantry
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Japanese regular : -4.33
    British AA : 1.50
    UK_Pacific regular : 4.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Congratulations farmboy — utter wipeout.

    Really great counter to my Japanese Strategy. I thought I had come up with the counter to the Yunnan Stack and you proved it horribly inept. In all my tests it never dawned on me to declare war as UK on Turn 2. That was brilliant. While I had a momentary surge in monies it kept the Chinese and British from being separated which had been my goal.

    With my play in the Pacific being behind I had to be a bit more brave with the dice and when the 72% battle didn’t go as planned I hoped the 85% battle would turn things around. Of course, with the utter failure of that battle game over.

    I am thinking with the Yunnan Stack the Bid is going to have to drop considerably.

    BTW - I loved your opening for the Allies on the Europe side of the board. That will become my go opening. As they say steal from the best. :)

    Congratulations on a perfectly played game!!!

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Axis & Allies Boardgaming Custom Painted Miniatures

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