@SuperbattleshipYamato @The-Janus We should do a different Global setup? Or I could finish with Yamato?
I say we do 1942 Global, The Allies have a decent advantage so it would make it even cause we suck.
I think more players would be fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 aaGun and 5 infantry moved from Eastern Poland to Romania
1 infantry moved from Belarus to Archangel
4 aaGuns, 14 armour, 17 artilleries and 4 infantry moved from Belarus to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
3 artilleries and 10 infantry moved from Western Germany to France
2 armour moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 3 infantry placed in Western Germany
2 armour, 1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hunan to French Indo China
1 infantry moved from Kwangsi to French Indo China
3 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
2 bombers moved from Kwangtung to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 7/10 hits, 4.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 tactical_bombers in Celebes, round 2 : 1/4 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Borneo
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Borneo, round 2 : 2/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Hunan
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Manchuria to Amur
2 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Manchuria to Buyant-Uhaa
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from French Indo China to 35 Sea Zone
1 fighter moved from Japan to Kwangtung
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -0.67
ANZAC regular : -0.33
UK_Pacific regular : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 8 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 8 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
1 fighter moved from Russia to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western Ukraine: 1 fighter
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,6,5,5
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 5 PUs;
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Rostov to Ukraine