@SuperbattleshipYamato I’m not joking either we already were planning on scrambling there yesterday night. So scramble everything.
G40 OOB captain walker (axis) vs Mike64 (allies +40)
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@mike64 lol the Russians got 13 hits more than expected and Germany got about 5 less.
It’s obvious that the allies will win this but, if you don’t mind, we can continue… I’d like to see how long it takes for the allies to actually capture Berlin or Tokyo. -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Hunan to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangtung to Yunnan 2 bombers moved from Kwangtung to Szechwan 1 fighter moved from Philippines to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to Kwangtung 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangtung 1 aaGun moved from Kiangsi to Kwangtung 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 4 infantry moved from Buyant-Uhaa to Chahar 3 infantry moved from Manchuria to Buyant-Uhaa 1 fighter moved from Japan to Kwangtung 1 fighter moved from 44 Sea Zone to Philippines 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 11 fighters, 2 submarines, 5 tactical_bombers and 2 transports moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kwangtung 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6 Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 5 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
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was unable to roll dice. got “dice roller” message. in box said “connection failure”. tried half a dozen times. maybe you roll dice for combat and send back. or can probably roll in local but that would get us away from posting by forum. or just wait and see if problem is with marti and goes away. or any suggestion you have
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dice server seems to be down. have seen others with problem
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@mike64 ok just do when you can
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 5 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - British 2 mech_infantrys moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 2 infantry moved from Burma to Yunnan 1 fighter moved from Kazakhstan to Yunnan
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - British British buy 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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@mike64 are you still having problems with the dice server?
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dice server back working. my turn posted
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@mike64 sorry lol… didn’t see that it was on a new page
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Southern France 1 bomber moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 1 fighter moved from Southern Italy to 93 Sea Zone 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Southern France to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5 Italians collect 11 PUs (6 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.33 British regular : 0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 4 PUs;
Combat Hit Differential Summary :
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@mike64 France?
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - French 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov
Combat Hit Differential Summary :
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its fun to get old
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@mike64 yeah… it’s a blast lol