@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
G40 OOB captain walker (axis) vs Mike64 (allies +40)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 aaGun and 5 infantry moved from Eastern Poland to Romania 1 infantry moved from Belarus to Archangel 4 aaGuns, 14 armour, 17 artilleries and 4 infantry moved from Belarus to Eastern Poland 4 infantry moved from Baltic States to Eastern Poland 3 artilleries and 10 infantry moved from Western Germany to France 2 armour moved from Germany to Western Germany 4 infantry moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 fighter placed in Western Germany 1 artillery and 3 infantry placed in Western Germany 2 armour, 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Kwangsi to French Indo China 3 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan 2 bombers moved from Kwangtung to Suiyuyan 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 7/10 hits, 4.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Celebes Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 2 fighters and 2 tactical_bombers in Celebes, round 2 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Borneo Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Borneo, round 2 : 2/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Suiyuyan to Hunan 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Manchuria to Amur 2 infantry moved from Buyant-Uhaa to Chahar 2 infantry moved from Manchuria to Buyant-Uhaa 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 6 fighters moved from French Indo China to 35 Sea Zone 1 fighter moved from Japan to Kwangtung Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Manchuria 1 artillery and 2 infantry placed in Kwangtung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.67 ANZAC regular : -0.33 UK_Pacific regular : -0.67
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 8 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 8 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 infantry moved from Siam to French Indo China 1 mech_infantry moved from Burma to French Indo China 2 fighters moved from Burma to French Indo China 1 fighter moved from Russia to Western Ukraine
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Western Ukraine: 1 fighter EDIT: Removing units owned by Americans from Russia: 1 fighter EDIT: Turning off Edit Mode British buy 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 bomber and 3 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 3.00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Southern France to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,6,5,5 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 5 PUs;
Combat Hit Differential Summary :
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Rostov to Ukraine
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Rostov to Ukraine
Combat Hit Differential Summary :
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just realized I posted after combat move. new post should be correct. its fun to get old
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 artillery moved from Eastern Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 1 artillery and 3 infantry moved from Germany to Slovakia Hungary 4 infantry moved from Romania to Eastern Poland 3 artilleries moved from France to Western Germany Place Units - Germans 1 tactical_bomber placed in Western Germany 2 armour and 8 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,1,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.17 British regular : -0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :