G40 OOB captain walker (axis) vs Mike64 (allies +40)


  • @captainwalker when I open a file I have to go to “open saved games” and then choose whether the game is local or pbf or pbem. Once those are chosen I hit "play and the game launches. Yours doesn’t do that?


  • my 2.7 version goes to download. I recently added 2.5 version again and I believe game link goes to " savedgames " and opens triplea without starting game letting you chose play by forum etc .maybe 2.6 would also take me to triplea start page ?


  • @mike64 I can’t open the files on the forum by clicking on them…that causes my computer get stuck. I have to go to downloads and cut the file and then paste it in saved games. I’m using 2.6 so maybe we’re getting a glitch because of different versions…


  • @mike64 I really prefer the pbf because it will post right to the forum and send dice results to my email. But we can play the way we did the other game since that doesn’t seem to be working… captain-walker-v-mike-2 japan1.tsvg


  • I may have it


  • @mike64 except the file I just posted wasn’t done in pbf… I can redo and you can try it if you want to see if it works.


  • @mike64 I’ll repost the file using pbf mode…working on it now


  • went back to germany 1 link and got download box. launched 2.6 version and got to play by forum option page. entered password and hit play. seemed to work. tried Japan 1 and info pretty blank. will wait to try Japan 1 done PBF


  • need to spend some time watching tv with wife

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter moved from Formosa to Hunan
            2 bombers moved from Japan to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 mech_infantry moved from Manchuria to Chahar
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Hunan, round 2 : 7/13 hits, 6.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 4 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Manchuria to 19 Sea Zone
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            1 fighter moved from Korea to Kiangsi
            1 infantry moved from Okinawa to 19 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from Korea to Manchuria
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.67
    

    Savegame


  • @mike64 if you can get to the triplea start page everything on the pbf should be filled out now. You’ll have to enter your password and maybe user name though…


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • realize only US. wanted to try out before leaving house


  • @mike64 it looks like it’s working anyway…you’ll have to enter your password every time you open a file though… that’s the way it does me


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Albania to Greece
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Greece
            1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 cruiser and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                    1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 14
                Casualties for French: 1 cruiser and 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in Greece
                Italians attack with 1 armour, 1 artillery and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 : 2/5 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Albania to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            1 bomber moved from 93 Sea Zone to Northern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.33
    Italians regular : 1.67
    Neutral_Allies regular : 0.33
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • @mike64 did you do France?


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Algeria to Morocco
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 battleship moved from 111 Sea Zone to 112 Sea Zone
            1 submarine moved from 111 Sea Zone to 119 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
            1 artillery and 6 infantry moved from Germany to Poland
            3 fighters and 3 tactical_bombers moved from Western Germany to Yugoslavia
            1 aaGun, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            3 armour moved from France to Germany
            1 armour and 1 artillery moved from Normandy Bordeaux to France
            2 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            2 bombers moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            1 destroyer placed in 112 Sea Zone
            1 transport placed in 113 Sea Zone
            2 infantry placed in Western Germany
            1 infantry placed in France
            3 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 8
  • 5
  • 13
  • 53
  • 50
  • 57
  • 99
  • 237
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.7k

Users

40.4k

Topics

1.8m

Posts