The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 tactical_bomber moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 4 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/6 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
3 fighters moved from Western Germany to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
6 transports moved from 115 Sea Zone to 113 Sea Zone
4 aaGuns, 14 armour, 16 artilleries and 12 infantry moved from Eastern Poland to Poland
1 infantry moved from Germany to Western Germany
7 infantry moved from Germany to Western Germany
Place Units - Germans
1 artillery, 1 fighter and 8 infantry placed in Western Germany
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,1,3,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Germans regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x airfield; Remaining resources: 24 PUs;
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Hunan to Yunnan
2 bombers moved from Hunan to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to Celebes
3 fighters moved from 35 Sea Zone to Borneo
4 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 8/11 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 5 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 5 fighters and 2 tactical_bombers in Celebes, round 2 : 2/7 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Celebes
1 infantry owned by the ANZAC lost in Celebes
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 6 fighters and 3 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 6 fighters and 3 tactical_bombers in Borneo, round 2 : 6/9 hits, 5.00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Borneo
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
4 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
2 bombers moved from Yunnan to Hunan
3 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Amur to Buryatia
3 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in Kwangtung
3 infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 2.00
UK_Pacific regular : -0.33
ANZAC regular : 0.67
@mike64 Have you heard anything from Wayne? He told me he was going to be away to go camping around the fourth of July, but I haven’t heard anything from him since then.
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 7 infantry, 5 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
scramble sz 95 ?
@mike64 no scramble
medical issue. hope to be back playing soon
@mike64 sorry to hear that. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 7 infantry, 5 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
@mike64 ok…this one is over. Do you feel well enough to play another?
feeling much better. passed smallish kidney stone/stones. what did you have in mind for playing?
@mike64 we can play the same if you want to.
Sounds good
@mike64 it will probably be tomorrow before I get it started. I’ll let you know