@SuperbattleshipYamato Crap, I forgot to move the U.K. troops in North Africa. I guess it’s fine Because it defends the area from your transports.
G40 OOB captain walker (axis) vs Mike64 (allies +40)
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 2 destroyers, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 9 fighters and 5 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 bomber moved from Philippines to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 36 Sea Zone, round 2 : 10/15 hits, 8.17 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 6 infantry moved from Kwangsi to Hunan 1 aaGun moved from Anhwe to Kiangsi 2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Ulaanbaatar to Central Mongolia 5 infantry moved from Jehol to Chahar 1 armour moved from Manchuria to Chahar 4 infantry moved from Manchuria to Buyant-Uhaa 9 fighters and 5 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from 43 Sea Zone to Kwangtung 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 bomber moved from 44 Sea Zone to Kwangtung 1 aaGun and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Caroline Islands to Philippines 1 fighter moved from Kwangtung to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from French Indo China to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Kwangtung 2 destroyers and 1 transport placed in 6 Sea Zone 1 aaGun, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 1.17
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@mike64 I have a question about the aa guns…they get to fire three times but is there a limit on that? If there are five air attacking and there are five aa defending do the guns get fifteen shots or five?
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five planes five shots
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@mike64 I never have liked the G40 aa rules… I like when one aa gun gets to fire at all attacking aircraft.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - British British buy 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov Italians take Rostov from Russians Combat - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 armour and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 1 bomber moved from Eastern Poland to Southern Italy Place Units - Italians 3 infantry placed in Ukraine 3 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Combat Move - French 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 infantry moved from Volgograd to Tambov 1 infantry moved from Caucasus to Volgograd
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 14 armour, 12 artilleries, 58 infantry and 10 mech_infantrys moved from Belarus to Bryansk 1 bomber moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 14 armour, 12 artilleries, 1 bomber, 59 infantry and 11 mech_infantrys British defend with 1 fighter; ANZAC defend with 1 fighter; Russians defend with 3 aaGuns, 8 artilleries, 1 fighter, 80 infantry and 1 tactical_bomber Russians roll AA dice in Bryansk : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Bryansk Germans roll dice for 14 armour, 12 artilleries, 59 infantry and 11 mech_infantrys in Bryansk, round 2 : 21/96 hits, 24.67 expected hits Russians roll dice for 3 aaGuns, 8 artilleries, 3 fighters, 80 infantry and 1 tactical_bomber in Bryansk, round 2 : 39/92 hits, 31.83 expected hits 39 infantry owned by the Germans lost in Bryansk 18 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 14 armour, 12 artilleries, 20 infantry and 11 mech_infantrys in Bryansk, round 3 : 17/57 hits, 18.17 expected hits Russians roll dice for 8 artilleries, 3 fighters, 62 infantry and 1 tactical_bomber in Bryansk, round 3 : 32/74 hits, 25.83 expected hits 1 artillery owned by the Germans, 20 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Bryansk 17 infantry owned by the Russians lost in Bryansk 11 artilleries owned by the Germans and 14 armour owned by the Germans retreated to Belarus Russians win with 8 artilleries, 3 fighters, 45 infantry and 1 tactical_bomber remaining. Battle score for attacker is -117 Casualties for Germans: 1 artillery, 1 bomber, 59 infantry and 11 mech_infantrys Casualties for Russians: 3 aaGuns and 35 infantry Non Combat Move - Germans 6 artilleries and 6 infantry moved from Baltic States to Belarus 5 infantry moved from Poland to Eastern Poland 2 artilleries moved from Germany to Western Germany 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Baltic States 4 infantry moved from Germany to Western Germany Place Units - Germans 1 artillery, 1 fighter and 4 infantry placed in Western Germany 2 armour and 4 infantry placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 13.33 Germans regular : -4.83 Russians AA : 0.83
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@mike64 lol the Russians got 13 hits more than expected and Germany got about 5 less.
It’s obvious that the allies will win this but, if you don’t mind, we can continue… I’d like to see how long it takes for the allies to actually capture Berlin or Tokyo. -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Hunan to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangtung to Yunnan 2 bombers moved from Kwangtung to Szechwan 1 fighter moved from Philippines to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to Kwangtung 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangtung 1 aaGun moved from Kiangsi to Kwangtung 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 4 infantry moved from Buyant-Uhaa to Chahar 3 infantry moved from Manchuria to Buyant-Uhaa 1 fighter moved from Japan to Kwangtung 1 fighter moved from 44 Sea Zone to Philippines 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 11 fighters, 2 submarines, 5 tactical_bombers and 2 transports moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kwangtung 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6 Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 5 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
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was unable to roll dice. got “dice roller” message. in box said “connection failure”. tried half a dozen times. maybe you roll dice for combat and send back. or can probably roll in local but that would get us away from posting by forum. or just wait and see if problem is with marti and goes away. or any suggestion you have
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dice server seems to be down. have seen others with problem
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@mike64 ok just do when you can
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 5 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :