@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
G40 OOB captain walker (axis) vs Mike64 (allies +40)
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I went back to same map/version that I kept open while awaiting scramble decision. it is possible that I did not open in PBF. should I try again and open in PBF and recreate the turns. or just go thru and redo turns and keep in PBF.
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@mike64 just redo…before you hit play, check the box for “also post after combat move” and it should post without you having to save a file
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 harbour, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
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@mike64 when you post the combat file for UK I’ll scramble the same. Then just tell me how many hits you got without sending a file and the game should stay in pbf.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 harbour, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs;
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Hit Differential Summary :
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 2 destroyers and 2 submarines moved from 81 Sea Zone to 97 Sea Zone 2 tactical_bombers moved from Syria to 97 Sea Zone 4 fighters moved from Syria to 97 Sea Zone 2 destroyers moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 1 bomber moved from Persia to 97 Sea Zone
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 6 PUs;
Combat Hit Differential Summary :
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redid turns before I read your message. the 97 battle I did everything the same so assumed same scramble. I still got 8 hits the first round since both of my subs hit this time. same # of hits so I repeated your casualty selection without asking. you got less hits this time only 5 instead of 7 on the first round of combat. so basicly the same result but I gained a sub in 97 and I gained a sub off of queenland
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Bessarabia to Romania 1 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.33
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs;
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 79 Sea Zone to 40 Sea Zone
Combat Hit Differential Summary :
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@mike64 Have you ever played any of the other games on Triple A? We need some more players for out World at War team game…
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I have seen that you guys were playing 1914 and World at War the last few years. I have never played either. I play a lot against the AI. Mostly play either Global or Path to Victory.
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At the moment I am playing France against Japan on g40 map.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 armour and 3 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 3 destroyers, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western Germany to Archangel 2 infantry moved from Novgorod to Archangel Combat - Germans Battle in Morocco Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 109 Sea Zone Germans win, taking Morocco from French, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Gibraltar Germans attack with 1 armour and 3 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 fighter Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 fighter owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 fighter Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 3 fighters moved from Western Germany to Yugoslavia 2 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 2 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 armour, 2 artilleries, 9 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone 1 armour, 2 artilleries and 9 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 3 infantry moved from France to Western Germany Place Units - Germans 1 factory_minor placed in Yugoslavia 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 9 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.17 British regular : 0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 armour and 3 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 3 destroyers, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western Germany to Archangel 2 infantry moved from Novgorod to Archangel Combat - Germans Battle in Morocco Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 109 Sea Zone Germans win, taking Morocco from French, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Gibraltar Germans attack with 1 armour and 3 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 fighter Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 fighter owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 fighter Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 3 fighters moved from Western Germany to Yugoslavia 2 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 2 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 armour, 2 artilleries, 9 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone 1 armour, 2 artilleries and 9 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 3 infantry moved from France to Western Germany Place Units - Germans 1 factory_minor placed in Yugoslavia 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 9 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.17 British regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :