@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
Gotta post this to dice tales though for your personal hall of fame :)
@Stucifer said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
Gotta post this to dice tales though for your personal hall of fame :)
yeah it’s been happening to me a lot actually, it’s really tiring… i work hard on the game with strategy and positioning, and then someone (usually much lower ranked but with good skill) will take a big swing and get super lucky. it’s getitng stupid
This is low luck (all dice incl AAA) looks like
i’m not sure why that’s very different from the avg tuv in regular dice battle calc… is the bc buggy for some reason?
I was also keen on the AUR-A stat [my nickname for “Avg Units Remaining - Attacker”]
in the regular dice it shoots up to 17, and obviosuly I got above average on that as well
@axis-dominion said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
i’m not sure why that’s very different from the avg tuv in regular dice battle calc… is the bc buggy for some reason?
I believe the edge cases heavily skew the average #s here, as a few sims with brutal AAA dice will throw it super negative
you mean average tuv? not units remaining
I look much more closely at the units remaining and manually calculate TUV swing based on that, actually- the average can be heavily obfuscated by edge data
@Stucifer said in L25 PTV Stucifer (X+11) vs Axis-Dominion (L):
I look much more closely at the units remaining and manually calculate TUV swing based on that, actually- the average can be heavily obfuscated by edge data
i look at that as well, but still doesn’t change that this was an absurd result… and combat hit differential of -20.67 ??? don’t ever recall seeing it that bad wow
Any 50/50 battle is going to be very off the average TUV; for example if I went to the bitter end and you had 10 units remaining (avg units remaining - defender was 15) it would be about a -140 swing
ok so what are you willing to return in favor, anything??
How about we go with the AUR-A, edit down to 5 tanks and the 12 planes that lived?
bad ss, bounced between 17 and 18 AURA
ok that’s reasonable at least. thank you. keeps the game alive and your debt is paid :)
@axis-dominion go ahead and edit when you take Russia’s turn :)
thanks. and i will refrain from counter attacking your remaining 5 tanks, for that returned favor. sound good?
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
COMMENT: screw it, LETS GO
3 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
4 fighters and 2 tactical_bombers moved from France to Eastern Poland
8 armour, 13 artilleries, 36 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
6 artilleries and 10 infantry moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Vyborg to Leningrad
2 fighters and 1 tactical_bomber moved from Southern Italy to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 19 artilleries, 9 fighters, 49 infantry, 7 mech_infantrys and 5 tactical_bombers
Americans defend with 1 bomber, 3 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 9 armour, 17 artilleries, 48 infantry and 8 mech_infantrys
Russians roll AA dice in Eastern Poland : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Eastern Poland
Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 49 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 2 : 30/95 hits, 30.83 expected hits
Russians roll dice for 4 aaGuns, 9 armour, 17 artilleries, 1 bomber, 3 fighters, 48 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 25/87 hits, 32.83 expected hits
25 infantry owned by the Germans lost in Eastern Poland
25 infantry owned by the Russians, 4 aaGuns owned by the Russians and 1 bomber owned by the Americans lost in Eastern Poland
Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 24 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 3 : 23/70 hits, 26.67 expected hits
Russians roll dice for 9 armour, 17 artilleries, 3 fighters, 23 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 20/61 hits, 24.33 expected hits
20 infantry owned by the Germans lost in Eastern Poland
23 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 8 armour, 19 artilleries, 7 fighters, 4 infantry, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 4 : 19/50 hits, 20.83 expected hits
Russians roll dice for 9 armour, 17 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 11/38 hits, 16.67 expected hits
7 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
2 mech_infantrys owned by the Russians and 17 artilleries owned by the Russians lost in Eastern Poland
Germans roll dice for 8 armour, 12 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 5 : 15/39 hits, 17.17 expected hits
Russians roll dice for 9 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 5 : 9/19 hits, 10.00 expected hits
9 artilleries owned by the Germans lost in Eastern Poland
6 mech_infantrys owned by the Russians and 9 armour owned by the Russians lost in Eastern Poland
Germans roll dice for 8 armour, 3 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 6 : 14/30 hits, 14.17 expected hits
Russians roll dice for 3 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 1/4 hits, 2.50 expected hits
1 artillery owned by the Germans lost in Eastern Poland
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 2 artilleries, 7 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 143
Casualties for Germans: 17 artilleries, 2 fighters and 49 infantry
Casualties for Russians: 4 aaGuns, 9 armour, 17 artilleries, 48 infantry and 8 mech_infantrys
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
Battle in Leningrad
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 4 infantry moved from Vyborg to Leningrad
2 infantry moved from Archangel to Leningrad
1 infantry moved from Albania to Bulgaria
1 aaGun moved from Romania to Eastern Poland
2 carriers and 1 destroyer moved from 128 Sea Zone to 116 Sea Zone
1 fighter moved from 128 Sea Zone to 116 Sea Zone
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Germany to Poland
1 infantry moved from Germany to Austria
1 armour and 1 mech_infantry moved from Western Germany to France
1 tactical_bomber moved from Eastern Poland to Western Germany
3 fighters and 1 tactical_bomber moved from Eastern Poland to Austria
4 fighters and 3 tactical_bombers moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
2 fighters moved from 100 Sea Zone to Southern Italy
1 battleship, 1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
1 cruiser moved from 83 Sea Zone to 78 Sea Zone
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Norway
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,4,1,4,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 armour, 1 artillery and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 6 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -20.67
Germans regular : -7.50
Russians AA : 0.00
here’s what it looks like. any other noncom with this edit, or g2g ?
@axis-dominion I would happily accept that haha
well it’s only fair…