@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
L25 PTV Peirce (X+15) vs Surfer (L) Game 2
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Trans-Jordan 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Alexandria to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 bomber moved from Tobruk to Trans-Jordan 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 fighter moved from Tobruk to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry British defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.33 expected hits British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan 1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Trans-Jordan, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Trans-Jordan 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 18 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 2 aaGuns and 3 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Egypt to Alexandria 1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo Place Units - Italians 1 transport placed in 99 Sea Zone 1 marine placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,4,2 Italians collect 17 PUs (1 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 destroyer and 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 1 tactical_bomber placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 73 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 destroyer and 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 1 tactical_bomber placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 73 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@peirce Ouch. First 50/50 battle goes to the Italians. I debated going safer to Sudan, but I thought I needed to defend Persia…now things are different.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 2 artilleries and 9 infantry moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 destroyer moved from 116 Sea Zone to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 117 Sea Zone 1 bomber moved from Western Germany to Karelia Combat - Germans Battle in 117 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 117 Sea Zone 1 submarine owned by the Russians lost in 117 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 2 artilleries and 9 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 9 infantry in Bessarabia, round 2 : 1/11 hits, 2.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 5 infantry in Karelia, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 infantry moved from 100 Sea Zone to Egypt 1 fighter moved from Alexandria to Trans-Jordan 1 tactical_bomber moved from Southern Italy to Gibraltar 2 fighters moved from 112 Sea Zone to Gibraltar 1 submarine moved from 112 Sea Zone to 122 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 2 transports moved from 116 Sea Zone to 115 Sea Zone 6 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 3 armour moved from Eastern Poland to Western Ukraine 2 aaGuns and 1 infantry moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from 117 Sea Zone to Western Germany 1 aaGun, 10 artilleries and 3 infantry moved from Germany to Poland 1 aaGun moved from Poland to Eastern Poland 1 bomber moved from Karelia to Norway 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Western Germany to Poland 3 tactical_bombers moved from Poland to Eastern Poland 1 bomber moved from Romania to Eastern Poland 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from 117 Sea Zone to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 113 Sea Zone to 128 Sea Zone Place Units - Germans 3 infantry placed in Western Germany 8 armour placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 1.17 Germans regular : -2.33
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@surfer Yeah, that was rough dice for the Brits. Figured that I could always retreat the air if I was losing, and the Regia Marina could take some shots on the landing. Limited troops up that way for the UK, too.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Vologda to Leningrad 1 fighter and 1 tactical_bomber moved from Northern Belarus to Leningrad 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Northern Belarus to Southern Belarus 14 infantry moved from Buryatia to Sakha 3 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Central Mongolia to Inner Mongolia Combat - Russians Battle in Sakha Russians attack with 14 infantry Japanese defend with 1 infantry Russians roll dice for 14 infantry in Sakha, round 2 : 0/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 14 infantry in Sakha, round 3 : 2/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Leningrad Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry in Southern Belarus, round 2 : 7/23 hits, 5.33 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Inner Mongolia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 armour moved from Urals to Yenisey 1 aaGun moved from Buryatia to Sakha 6 infantry moved from Bryansk to Southern Belarus 3 aaGuns moved from Northern Belarus to Southern Belarus 1 fighter and 1 tactical_bomber moved from Leningrad to Russia 4 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Samara 1 infantry moved from Samara to Stalingrad 1 aaGun and 3 infantry moved from Stalingrad to Rostov 3 infantry moved from Kursk to Rostov 2 artilleries moved from Kursk to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Tula Place Units - Russians 10 infantry placed in Russia 1 artillery and 2 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 0.33 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sumatra to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Ceylon 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Burma 1 marine moved from Celebes to 45 Sea Zone 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 armour and 1 infantry moved from Borneo to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 infantry moved from 132 Sea Zone to Malaya 1 cruiser and 1 marine moved from 45 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Guinea 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry moved from Gilbert Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 2 bombers moved from Kweichow to Eastern India 1 fighter moved from 38 Sea Zone to Eastern India 1 tactical_bomber moved from Kweichow to Eastern India 1 fighter moved from Kweichow to Eastern India 1 fighter moved from 43 Sea Zone to Eastern India 1 battleship moved from 38 Sea Zone to 40 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 38 Sea Zone to 40 Sea Zone Combat - Japanese Air Battle in Eastern India Japanese attacks with 6 units heading to Eastern India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits Bombing raid in Eastern India rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Eastern India rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Eastern India causes 12 damage total. Damaged units is as follows: factory_major = 9, airfield = 3 Battle in New Guinea Battle in New Britain Battle in Dutch New Guinea Battle in Ceylon Battle in Burma Battle in Malaya Battle in Solomon Islands Cleaning up after air battles Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Eastern India to 40 Sea Zone 2 bombers moved from Eastern India to Java 1 carrier moved from 43 Sea Zone to 40 Sea Zone 1 carrier moved from 38 Sea Zone to 40 Sea Zone 1 destroyer moved from 43 Sea Zone to 39 Sea Zone 1 artillery and 1 marine moved from Japan to 7 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 marine and 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Kyushu to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 aaGun and 1 infantry moved from 5 Sea Zone to Amur 1 battleship and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 3 infantry moved from Hopei to Kiangsi 1 artillery moved from Kweichow to Hunan 1 infantry moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from 43 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 7 Sea Zone 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
UK_Pacific AA : -0.50
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@peirce I’m heading out for vacation. Be back next week. It’s possible I could play a round, but not likely. Look forward to playing when I get back.
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@surfer All good, have fun!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 31 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 artillery and 2 marines moved from 31 Sea Zone to Johnston Island 1 infantry moved from 31 Sea Zone to Johnston Island 2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Johnston Island 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 2 carriers moved from 31 Sea Zone to 65 Sea Zone 1 fighter moved from 31 Sea Zone to 65 Sea Zone 1 destroyer moved from 55 Sea Zone to 65 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 2. 1 fighter placed in Eastern United States Americans undo move 2. 1 carrier placed in 104 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 destroyer and 1 submarine placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 31 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 artillery and 2 marines moved from 31 Sea Zone to Johnston Island 1 infantry moved from 31 Sea Zone to Johnston Island 2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Johnston Island 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 2 carriers moved from 31 Sea Zone to 65 Sea Zone 1 fighter moved from 31 Sea Zone to 65 Sea Zone 1 destroyer moved from 55 Sea Zone to 65 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 2. 1 fighter placed in Eastern United States Americans undo move 2. 1 carrier placed in 104 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 destroyer and 1 submarine placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Hopei 7 infantry moved from Szechwan to Hunan 5 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Hunan, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Hunan, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hunan 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 11 PUs; UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry moved from 74 Sea Zone to Kenya 2 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from 81 Sea Zone to Kenya 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Eastern India to Burma Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win, taking 112 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kenya British attack with 1 fighter and 3 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 3 infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 fighter and 2 infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Kenya to 74 Sea Zone 1 tactical_bomber moved from Southern Persia to 74 Sea Zone 1 infantry moved from Northeast Persia to Southern Persia 1 infantry moved from Northwest Persia to Southern Persia 1 destroyer moved from 81 Sea Zone to 78 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 81 Sea Zone to 74 Sea Zone 1 aaGun and 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Eastern India 1 mech_infantry moved from Eastern India to Yunnan 1 cruiser moved from 63 Sea Zone to 65 Sea Zone 4 fighters moved from 112 Sea Zone to United Kingdom Place Units - British 1 destroyer placed in 109 Sea Zone 3 infantry placed in Southern Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 6,6 British collect 27 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,5,2,6,3,2,3,4,6,6,2,5,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : 0.33 Japanese regular : 0.00 Germans regular : -0.17 British regular : -3.17