L25 PTV Stucifer (X+12) vs peirce (L)

  • 25 24 23

    I think we need to buy one of these for MARTI, maybe the threat will keep him in line…

    e7536866-249c-4556-b08f-f84f1898146f-{B42C9CB1-0136-481A-96A0-5D840342A90C}.png

  • 25 24 23

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Stalingrad
            2 armour moved from Bessarabia to Northern Belarus
            1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
    
        Combat - Italians
            Strategic bombing raid in Stalingrad
                    Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Stalingrad causes 5 damage total. 
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Northern Belarus
                Italians attack with 2 armour
                Russians defend with 1 tactical_bomber
                    Italians roll dice for 2 armour in Northern Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 armour in Northern Belarus, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northern Belarus
                    Italians roll dice for 1 armour in Northern Belarus, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 tactical_bomber in Northern Belarus, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northern Belarus
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Italians: 2 armour
    
        Non Combat Move - Italians
            1 bomber moved from Stalingrad to Bessarabia
            1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Romania
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -1.67
    Russians regular : 0.50
    Russians AA : -0.17
    

    Savegame

  • 25 24 23

    Yeah that’s been a rough round for you. Gave you some recompense in N Belarus 😁

  • 25

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 47 Sea Zone to New Guinea
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber
                    ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.00
    

    Savegame

  • 25

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 47 Sea Zone to New Guinea
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber
                    ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    
        Combat Move - French
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.00
    

    Savegame

  • 25 24 23

    We can edit the carrier in 47 back to 27 if you want, or you can take your luck in New Guinea but I do have a 3-plane scramble to defend my bomber

  • 25 24 23

    I didn’t look at the Pacific at all on Italy’s turn 😅

  • 25

    @Stucifer My understanding was that you had to have a land unit in the territory to be able to carrier scramble - that’s what it says in the Rules. As you only had a bomber (which is not a land unit - see China’s garrison rules), I assumed you didn’t get a scramble. Do I have that wrong?

    If so, no problem - I’ll change a couple of things for the USA turn in the Pacific, if that works for you (no combat).

  • 25 24 23

    @peirce Is that in the atripleA game notes? I was using this thread:
    https://www.axisandallies.org/forums/post/1400752

    Am on mobile for now so I cant review TripleA until later tomorrow if clarification is still needed

  • 25

    @Stucifer From Carrier scramble: “A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit…”

    I understood that to mean land units, since the map draws a distinction between land and air units. If you look at the BM Rules (that this map is based on), it says under China: “At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).”

    Again, I’m happy to re-do the Pacific US moves (no combat) if I’m wrong about the above - still learning this map!

  • 25 24 23

    That’s a good point. I brought it up in the League discussion thread and we can ask gamerman to make a mod ruling decision, but I did find a couple posts in the Rules Discussion that clarifies the intent of the designers. This is probably a case where fan-made rules don’t get quite the rigourous editing and polish as the base game (although, to be fair, there are plenty of errata in the official published games!)

    https://www.axisandallies.org/forums/post/1404301

    https://www.axisandallies.org/forums/post/1486451

  • 25

    @Stucifer Makes sense to me! Sorry for the hassle - was going based on the wording of the Rules and the BM Rules. I saw that Axis-Dom had the same interpretation that I did (that air units aren’t land units), so it’s good to have it settled by the game designers!

    Are you ok with me making changes to the US Pacific non-combat move, and re-doing the Anzac combat turn? There wouldn’t be any combat that we’d have to roll for, thankfully.

  • 25 24 23

    Yes, go ahead and redo the ANZAC turn with edited US NCM.

  • 25 24 23

    No hassle, there’s a lot of rules and exceptions in A&A and things that can happen like The Sneaky Carl (if you haven’t heard of that, it’s a gem)

  • 25

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
                EDIT: Americans takes 23 Sea Zone from Japanese
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 31 Sea Zone to 47 Sea Zone
            EDIT: 1 carrier and 2 fighters moved from 47 Sea Zone to 23 Sea Zone
            EDIT: 1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            1 cruiser moved from 49 Sea Zone to 27 Sea Zone
            1 fighter moved from 23 Sea Zone to 20 Sea Zone
            1 fighter moved from 23 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
            Battle in 21 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 23 Sea Zone
            1 fighter moved from 20 Sea Zone to Anhwe
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    @Stucifer Lol, I’d never heard it called that, but the UK DD in Japan sea zone with Anzac DOW can be a real kick in the nuts if Japan hasn’t guarded against it.

  • 25 24 23

    You know, it’s quite rude to be offered an edit and use it to exploit someone. Some might even say, devilish.

    alt text

    Good thing I’m used to such ill-mannered behavior 😈😈

  • 25 24 23

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 factory_minor, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 8 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 armour moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 armour moved from Southern Belarus to Northern Belarus
            2 artilleries and 10 infantry moved from Eastern Poland to Northern Belarus
            1 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 126 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            1 artillery and 1 infantry moved from Germany to 117 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
            1 cruiser and 1 destroyer moved from 118 Sea Zone to 116 Sea Zone
            2 artilleries and 8 infantry moved from Vyborg to Leningrad
            1 infantry moved from Baltic States to Leningrad
    

    Savegame

  • 25 24 23

    Scramble 112 and fight or submerge with sub?

  • 25

    @Stucifer Lol, I’d rather have the bomber dead and the fighters in Sydney - happy to offer that alternative… :)

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