Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL25 PTV Adam514 (Axis+14) vs axis-dominion (Allies)
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normally i would, and you know from all our history playing together that i would. however, i too had a very similar, equally bad blunder a few rounds ago and i was pretty clear i fully intended to send my russian figs but totally glitched when i woke up and rushed the turn before jumping into my work meetings. i got no forgiveness on that, so apparently this will be a game of blundersā¦
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@axis-dominion You didnāt ask for it to be fixed, and that was after dice were rolled. And after that mistake, we both continued with our typical edits without asking. Drawing the line here is inconsistent, as you said.
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i didnāt ask but i was very upset about the blunder and stated what my intentions were clearly, i was expecting you might volunteer to offer me a second chance without me having to ask or beg lol. yes dice were rolled but that battle was very inconsequential. and realizing the mistake after a scramble decision request is posted as in this case is very much equal to a dice roll, in terms of being able to take back and redo or edit. i blundered big and you jumped on it, and now weāre even. thereās no way youād take india any time soon otherwise and this would be a different game right now.
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It is not up to me to offer the edit because Iām not the one making the move. This edit was also not simply a move, it involved undoing an attack or doing it with a different amount of units, the details of which need to be decided by that nationās player.
We are not even, because I have not refused an edit.
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Also I didnāt ājump on itā. I asked for a bogus scramble order so that no dice are rolled before you see the situation.
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again from my perspective, it is a very similar situation. of course i would want a rollback, iāve invested countless hours only to make such an obvious mistake, if i didnāt want a rollback why would i even mention what my intention was? i didnāt think i needed to ask explicitly, and was disappointed that you didnāt even offer.
earlier in the game before my obvious blunder, when you left your two tps vulnerable to an easy sub snipe, i had the courtesy to ask you if that was intentional, and if it was, i was very willing to offer you an edit, even tho a whole turn had gone byā¦
one thing iām willing to do, if youāre up for it, is rollback to that russian turn and allow me to redo it. that would cancel both blunders and we move forward from there.
otherwise. a blunder for a blunder, and i think we should get your scramble decision and move on.
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Letās just scrap the game.
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sounds good to me
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@axis-dominion FWIW all the recent SL games had our wheels turning and @Stucifer and I are in the middle of a test game where Axis force SL despite max turtling by London. 19 inf bought between UK 1+2, used TP from 112 -->109 to kill 2 German units dumped in Scotland. No scrambles, kept all air in London and brought up the fig from Gib. Here are the odds on the SL, and this is with a somewhat ridiculous 13 TPs:
And with a tac bomber added in that was lost on G1:
So with average dice and massive investment in TPs, they still have to kill 2 planes to take London with 1 land unit. And Russian will be a juggernaut in a game like that.
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Pardon the thread invasion. I have been summoned and peeked at page 15 discussion of Sealion.
@axis-dominion I opted not to SL (at least this round š) in our game as my odds if you threw everything + the kitchen sink into defending London I was at around 30%
Mentioned to @mikawagunichi that for a stronger defense of London he had to move the carrier to 94 like you did in our game, but heās trying to see if holding Calcutta using the Egypt planes sets him back too far. Since London fell I think it did, although UK Pacific will be healthy for a long time.
I think a SL-dominant meta would shift Axis bid lower if it continues to be difficult to counter and win against as Allies. Especially at an even playing level
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Clarifying that I only pointed the carrier to 94 out when I was mulling over how bad my odds for London are in my game with AD. Your positioning in our game is excellent to prevent a SL. It is by dint of dice that allows a good player to challenge a great player like you or Adam and have a chance