Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL25 PTV Adam514 (Axis+14) vs axis-dominion (Allies)
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at least in this game vs you i managed well for a while, but vs peirce he’s about to wipe me out very early. it’s so sad. grant it he got extra luck but still, average was still very high in london for him.
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@axis-dominion I was referring to our game where all the air went out of range of the cap on UK2. 100% German commit to Sealion should not win the game against a 100% defense by UK, and I really don’t think it does.
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sea lion vs a full london buy really shouldn’t be as feasible as it was for peirce. i urge you to consider this feedback. i would think coming from me given my ranking you’d consider it more carefully. doubt i’ll be picking up more games until i feel this point is addressed. not saying make it impossible to sea lion, of course, but as it stands it’s just too easy and i’m willing to bet it’s going to be the more common strategy for axis, which is the opposite of one of the stated goals of being more historical.
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air base scrambling is pretty cool and it’s grown on me, but i will say it really neutralizes the one big advantage allies have in a sea lion game, namely, that russia can sustain a high income by skirmishes on european soil. first thing peirce did was plant an AB in slovakia lol. so dumb… i think japan doing that in asia (as i did vs china) was also very hampering, but not as bad i think as stunting the russians in a sea lion game.
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I’ll check the peirce Sealion game, but Sealion balance was already tweaked during initial playtesting. Keep in mind that Russia is significantly stronger in PTV than in BM as well. In our game, you could have stacked Romania with Russia by landing Allied air early on in the game, and that would have yielded a 15 PU delta that Germany would struggle to clear for a while.
PTV has existed for 5 years, and most games I’ve seen haven’t been Sealion.
Also isn’t this game proof that Sealion isn’t overpowered? Unless you feel I didn’t execute it well.
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@Adam514 said in L25 PTV Adam514 (Axis+14) vs axis-dominion (Allies):
PTV has existed for 5 years, and most games I’ve seen haven’t been Sealion.
i think that’s going to change, and has already started happening. like i said, i’m now about to be in 4 sea lion games out of my last 4 allies games. 4 for 4 lol.
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i think it was just a matter of the community realizing that sea lion is much easier and feasible to pull off, so there’ll be a large uptick in occurrences.
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TripleA Turn Summary: Chinese round 26
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 26 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 13 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Romania 3 fighters and 3 tactical_bombers moved from Southern Caucasus to Romania 3 bombers moved from Malta to Yugoslavia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Yugoslavia 3 fighters and 3 tactical_bombers moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 3 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Northern Italy, round 2 : 5/9 hits, 4.00 expected hits Germans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Yugoslavia Americans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Yugoslavia 2 infantry owned by the Germans lost in Yugoslavia Americans win, taking Yugoslavia from Germans with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Romania Americans attack with 3 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 infantry Americans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Romania, round 2 : 4/7 hits, 3.67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Americans win, taking Romania from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 artilleries and 3 infantry moved from Trans-Jordan to 100 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 100 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern France 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 109 Sea Zone to 93 Sea Zone 3 carriers and 3 fighters moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from 93 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 4 tactical_bombers moved from Trans-Jordan to 93 Sea Zone 3 fighters and 3 tactical_bombers moved from Northern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone 2 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Albania 1 fighter moved from Yugoslavia to Albania 1 tactical_bomber moved from Yugoslavia to Bulgaria 3 tactical_bombers moved from Romania to Greece 3 fighters moved from Romania to Greece 3 bombers moved from Yugoslavia to Southern France 1 armour moved from Northwest Persia to Southern Persia 3 infantry moved from Iraq to Southern Persia 5 submarines moved from 82 Sea Zone to 83 Sea Zone 5 carriers, 2 destroyers and 2 transports moved from 78 Sea Zone to 83 Sea Zone 4 transports moved from 83 Sea Zone to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 93 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Southern France 3 fighters moved from Egypt to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern France 1 fighter moved from Trans-Jordan to Southern France 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern France Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 11 Sea Zone 3 infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Greece 3 infantry placed in Southern Italy 3 infantry placed in Southern France 2 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 94 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Chahar 2 infantry moved from Shansi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 20 artilleries and 10 infantry moved from Shansi to Honan 1 fighter moved from Chahar to Honan 2 infantry moved from Kansu to Inner Mongolia Place Units - Chinese 3 infantry placed in Honan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Combat Move - British Non Combat Move - British 1 carrier moved from 83 Sea Zone to 100 Sea Zone 1 cruiser moved from 83 Sea Zone to 100 Sea Zone 1 cruiser moved from 78 Sea Zone to 100 Sea Zone 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.33 Japanese regular : -0.33 Germans regular : -0.67
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considering a change.
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we’ll just leave it
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 26 Combat Move - Italians Combat - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 82 Sea Zone to 83 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 100 Sea Zone to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 27
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 carriers and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Leningrad to Romania 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania 4 fighters and 4 tactical_bombers moved from Slovakia Hungary to Bulgaria 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria 2 infantry moved from Austria to Yugoslavia 3 infantry moved from Austria to Northern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy 1 bomber and 2 fighters moved from Slovakia Hungary to Northern Italy 1 armour moved from Baluchistan to Central India Germans take Central India from UK_Pacific 1 armour moved from Central India to Western India Germans take Western India from UK_Pacific 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Slovakia Hungary to Northern Italy 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Slovakia Hungary to Northern Italy
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Scramble Bulgaria and N Italy?
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no scrambles
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 carriers and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Leningrad to Romania 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania 4 fighters and 4 tactical_bombers moved from Slovakia Hungary to Bulgaria 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria 2 infantry moved from Austria to Yugoslavia 3 infantry moved from Austria to Northern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy 1 bomber and 2 fighters moved from Slovakia Hungary to Northern Italy 1 armour moved from Baluchistan to Central India Germans take Central India from UK_Pacific 1 armour moved from Central India to Western India Germans take Western India from UK_Pacific 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Slovakia Hungary to Northern Italy 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Slovakia Hungary to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/12 hits, 5.33 expected hits Americans roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Battle in Bulgaria Germans attack with 6 fighters and 6 tactical_bombers Americans defend with 2 infantry and 1 tactical_bomber Germans roll dice for 6 fighters and 6 tactical_bombers in Bulgaria, round 2 : 9/12 hits, 7.00 expected hits Americans roll dice for 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/3 hits, 1.17 expected hits 1 fighter owned by the Germans lost in Bulgaria 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Bulgaria Germans win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter Casualties for Americans: 2 infantry and 1 tactical_bomber Battle in Romania Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 1/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Romania Germans win, taking Romania from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yugoslavia Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Holland Belgium to Western Germany 2 artilleries and 8 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 infantry moved from Normandy Bordeaux to France 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 113 Sea Zone to 115 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries, 8 infantry and 2 marines moved from 115 Sea Zone to Western Germany 1 infantry moved from Norway to Finland 5 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Northern Belarus to Eastern Poland 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Archangel 1 transport moved from 128 Sea Zone to 115 Sea Zone 6 fighters and 2 tactical_bombers moved from Northern Italy to 115 Sea Zone 1 fighter moved from Yugoslavia to 115 Sea Zone 1 bomber moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany 2 fighters and 3 tactical_bombers moved from Bulgaria to Western Germany 2 fighters and 2 tactical_bombers moved from Bulgaria to Western Germany 1 fighter and 1 tactical_bomber moved from Bulgaria to Western Germany 2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary 10 infantry moved from Western Germany to Austria 4 artilleries and 27 infantry moved from Austria to Slovakia Hungary 1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 10 armour, 19 artilleries, 36 infantry and 11 mech_infantrys moved from Baluchistan to Western India 1 infantry moved from Eastern Poland to Southern Belarus Place Units - Germans 2 carriers placed in 115 Sea Zone 2 artilleries and 8 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,5,4,5 Germans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Germans regular : -1.00
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 27 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Southern Persia to Baluchistan Russians take Baluchistan from Germans 2 infantry moved from Smolensk to Southern Belarus 1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus 4 artilleries and 71 infantry moved from Smolensk to Northern Belarus Combat - Russians Battle in Northern Belarus Russians attack with 4 artilleries and 71 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 71 infantry in Northern Belarus, round 2 : 16/75 hits, 13.83 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 4 artilleries and 71 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 artilleries and 10 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Smolensk 3 infantry moved from Kursk to Bryansk 11 armour, 19 artilleries, 62 infantry and 8 mech_infantrys moved from Southern Persia to Baluchistan 1 armour moved from Northeast Persia to Baluchistan 1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia 2 infantry moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Southern Caucasus to Russia Place Units - Russians 10 infantry placed in Russia Russians undo move 1. 1 infantry placed in Urals 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.67
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@axis-dominion said in L25 PTV Adam514 (Axis+14) vs axis-dominion (Allies):
doubt i’ll be picking up more games until i feel this point is addressed.
I’ve been following this discussion with interest. Adam and I reviewed your recent games involving sea lion.
My personal view. It’s an unlucky coincidence you’ve been bombarded with four sea lion games in a row. And, in at least two of those cases, it seems fairly certain the Axis players will be punished for proceeding with the attack in the face of a full defense by UK.
In the unlikely event that the sealions lead to Axis victory in all four games, the easiest way to address this for future games would be to add a rule, which I call the “Axis-Dominion” rule: sea lion will no longer be permissible in games where Axis-Dominion is playing Allies. We will update Game Notes accordingly.
I hope you win, and we can avoid this. Sealion games are tiresome. Good luck.
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well look who finally showed up lol where have you been man??
thanks for offering your perspective as well.
i do like that rule named after me, please implement it!
but really, i’m betting we’ll see an increase in SL games as this catches on more. i’ve always liked an occasional SL to shake things up, but seems to me it can lead to the main option. and as you said, yes, very tiresome lol
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Hey Axis-Dominion. I always show up for the debates :)