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this game is sucking up too much time… each turn is so complex that i’m finding myself taking a long time to get through it, and still made a major blunder.
and sea lion games seem almost impossible to win against axis, just too much is required of america and russia is not the beast like it is in bm in sea lion games… it’s next to impossible to liberate london, and trying for another route is just also very hard. idk with sea lion being too easy for axis, it severely limits what uk can do in the opening round. i’m about to get my 4th sea lion against stucifer. it’s stupid. i was enjoying ptv but sea lion being too easy is a huge turnoff tbh
@axis-dominion Keep in mind that Russia remained a thorn in the Japanese side with its investments for many turns, and still advanced against Germany and held the line for a long time.
I would argue that UK being able to not respect a G1 naval purchase limits the options for the Axis, and the Axis should be the one with the most options early game. The Sealion also forced a J4 which put Japan basically 1 turn behind everything it was supposed to be doing.
it’s not about disrespecting a naval buy, not even close. even with a FULL buy and only scrambling scotland i got sea lioned and wiped out completely like not even close, at a score of > 70 against peirce. i’d agree if by disrespect you meant uk can buy nothing in london or very little. but a full buy??
at least in this game vs you i managed well for a while, but vs peirce he’s about to wipe me out very early. it’s so sad. grant it he got extra luck but still, average was still very high in london for him.
@axis-dominion I was referring to our game where all the air went out of range of the cap on UK2. 100% German commit to Sealion should not win the game against a 100% defense by UK, and I really don’t think it does.
sea lion vs a full london buy really shouldn’t be as feasible as it was for peirce. i urge you to consider this feedback. i would think coming from me given my ranking you’d consider it more carefully. doubt i’ll be picking up more games until i feel this point is addressed. not saying make it impossible to sea lion, of course, but as it stands it’s just too easy and i’m willing to bet it’s going to be the more common strategy for axis, which is the opposite of one of the stated goals of being more historical.
air base scrambling is pretty cool and it’s grown on me, but i will say it really neutralizes the one big advantage allies have in a sea lion game, namely, that russia can sustain a high income by skirmishes on european soil. first thing peirce did was plant an AB in slovakia lol. so dumb… i think japan doing that in asia (as i did vs china) was also very hampering, but not as bad i think as stunting the russians in a sea lion game.
I’ll check the peirce Sealion game, but Sealion balance was already tweaked during initial playtesting. Keep in mind that Russia is significantly stronger in PTV than in BM as well. In our game, you could have stacked Romania with Russia by landing Allied air early on in the game, and that would have yielded a 15 PU delta that Germany would struggle to clear for a while.
PTV has existed for 5 years, and most games I’ve seen haven’t been Sealion.
Also isn’t this game proof that Sealion isn’t overpowered? Unless you feel I didn’t execute it well.
@Adam514 said in L25 PTV Adam514 (Axis+14) vs axis-dominion (Allies):
PTV has existed for 5 years, and most games I’ve seen haven’t been Sealion.
i think that’s going to change, and has already started happening. like i said, i’m now about to be in 4 sea lion games out of my last 4 allies games. 4 for 4 lol.
i think it was just a matter of the community realizing that sea lion is much easier and feasible to pull off, so there’ll be a large uptick in occurrences.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 13 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Romania
3 fighters and 3 tactical_bombers moved from Southern Caucasus to Romania
3 bombers moved from Malta to Yugoslavia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Yugoslavia
3 fighters and 3 tactical_bombers moved from 95 Sea Zone to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Northern Italy, round 2 : 5/9 hits, 4.00 expected hits
Germans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yugoslavia
Americans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Yugoslavia
2 infantry owned by the Germans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Romania
Americans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Romania, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Trans-Jordan to 100 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 100 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern France
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
3 carriers and 3 fighters moved from 104 Sea Zone to 93 Sea Zone
3 fighters moved from 93 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
4 tactical_bombers moved from Trans-Jordan to 93 Sea Zone
3 fighters and 3 tactical_bombers moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
2 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 fighter moved from Yugoslavia to Albania
1 tactical_bomber moved from Yugoslavia to Bulgaria
3 tactical_bombers moved from Romania to Greece
3 fighters moved from Romania to Greece
3 bombers moved from Yugoslavia to Southern France
1 armour moved from Northwest Persia to Southern Persia
3 infantry moved from Iraq to Southern Persia
5 submarines moved from 82 Sea Zone to 83 Sea Zone
5 carriers, 2 destroyers and 2 transports moved from 78 Sea Zone to 83 Sea Zone
4 transports moved from 83 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 93 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Southern France
3 fighters moved from Egypt to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern France
1 fighter moved from Trans-Jordan to Southern France
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 11 Sea Zone
3 infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Greece
3 infantry placed in Southern Italy
3 infantry placed in Southern France
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Chahar
2 infantry moved from Shansi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
20 artilleries and 10 infantry moved from Shansi to Honan
1 fighter moved from Chahar to Honan
2 infantry moved from Kansu to Inner Mongolia
Place Units - Chinese
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Move - British
Non Combat Move - British
1 carrier moved from 83 Sea Zone to 100 Sea Zone
1 cruiser moved from 83 Sea Zone to 100 Sea Zone
1 cruiser moved from 78 Sea Zone to 100 Sea Zone
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.33
Japanese regular : -0.33
Germans regular : -0.67
considering a change.
we’ll just leave it
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 26
Combat Move - Italians
Combat - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 82 Sea Zone to 83 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 100 Sea Zone to 94 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Leningrad to Romania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
4 fighters and 4 tactical_bombers moved from Slovakia Hungary to Bulgaria
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria
2 infantry moved from Austria to Yugoslavia
3 infantry moved from Austria to Northern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
1 bomber and 2 fighters moved from Slovakia Hungary to Northern Italy
1 armour moved from Baluchistan to Central India
Germans take Central India from UK_Pacific
1 armour moved from Central India to Western India
Germans take Western India from UK_Pacific
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Slovakia Hungary to Northern Italy
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Northern Italy
Scramble Bulgaria and N Italy?
no scrambles
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Leningrad to Romania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
4 fighters and 4 tactical_bombers moved from Slovakia Hungary to Bulgaria
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bulgaria
2 infantry moved from Austria to Yugoslavia
3 infantry moved from Austria to Northern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
1 bomber and 2 fighters moved from Slovakia Hungary to Northern Italy
1 armour moved from Baluchistan to Central India
Germans take Central India from UK_Pacific
1 armour moved from Central India to Western India
Germans take Western India from UK_Pacific
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Slovakia Hungary to Northern Italy
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/12 hits, 5.33 expected hits
Americans roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Bulgaria
Germans attack with 6 fighters and 6 tactical_bombers
Americans defend with 2 infantry and 1 tactical_bomber
Germans roll dice for 6 fighters and 6 tactical_bombers in Bulgaria, round 2 : 9/12 hits, 7.00 expected hits
Americans roll dice for 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Germans lost in Bulgaria
1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Bulgaria
Germans win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Americans: 2 infantry and 1 tactical_bomber
Battle in Romania
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Holland Belgium to Western Germany
2 artilleries and 8 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 infantry moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 113 Sea Zone to 115 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries, 8 infantry and 2 marines moved from 115 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
5 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Northern Belarus to Eastern Poland
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Archangel
1 transport moved from 128 Sea Zone to 115 Sea Zone
6 fighters and 2 tactical_bombers moved from Northern Italy to 115 Sea Zone
1 fighter moved from Yugoslavia to 115 Sea Zone
1 bomber moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
2 fighters and 3 tactical_bombers moved from Bulgaria to Western Germany
2 fighters and 2 tactical_bombers moved from Bulgaria to Western Germany
1 fighter and 1 tactical_bomber moved from Bulgaria to Western Germany
2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary
10 infantry moved from Western Germany to Austria
4 artilleries and 27 infantry moved from Austria to Slovakia Hungary
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 7 infantry moved from Germany to Slovakia Hungary
10 armour, 19 artilleries, 36 infantry and 11 mech_infantrys moved from Baluchistan to Western India
1 infantry moved from Eastern Poland to Southern Belarus
Place Units - Germans
2 carriers placed in 115 Sea Zone
2 artilleries and 8 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,5,4,5
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Germans regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 27
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Persia to Baluchistan
Russians take Baluchistan from Germans
2 infantry moved from Smolensk to Southern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus
4 artilleries and 71 infantry moved from Smolensk to Northern Belarus
Combat - Russians
Battle in Northern Belarus
Russians attack with 4 artilleries and 71 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 71 infantry in Northern Belarus, round 2 : 16/75 hits, 13.83 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 4 artilleries and 71 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 10 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Kursk to Bryansk
11 armour, 19 artilleries, 62 infantry and 8 mech_infantrys moved from Southern Persia to Baluchistan
1 armour moved from Northeast Persia to Baluchistan
1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia
2 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Russia
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Urals
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.67