@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 26
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Southern Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Southern Belarus
1 infantry moved from Northwest Persia to Southern Persia
Russians take Southern Persia from Germans
2 infantry moved from Kursk to Ukraine
4 fighters and 1 tactical_bomber moved from Southern Caucasus to Ukraine
1 armour moved from Southern Caucasus to Northeast Persia
Russians take Northeast Persia from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 0/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 4 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 5 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 6 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
1 infantry owned by the Germans lost in Southern Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Yaroslavl to Smolensk
10 infantry moved from Russia to Smolensk
1 infantry moved from Gorky to Yaroslavl
1 artillery and 1 infantry moved from Gorky to Russia
1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia
4 fighters and 1 tactical_bomber moved from Ukraine to Southern Caucasus
2 infantry moved from Urals to Samara
2 armour and 2 mech_infantrys moved from Southern Caucasus to Southern Persia
19 artilleries and 62 infantry moved from Northwest Persia to Southern Persia
9 armour and 6 mech_infantrys moved from Southern Caucasus to Southern Persia
1 infantry moved from Smolensk to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : -2.50
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 fighters, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Borneo to 44 Sea Zone
4 infantry and 2 transports moved from 44 Sea Zone to 40 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Shan State to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 marine moved from Sumatra to 42 Sea Zone
2 battleships, 2 cruisers and 4 marines moved from 42 Sea Zone to 40 Sea Zone
1 cruiser moved from 43 Sea Zone to 40 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 40 Sea Zone
1 artillery, 9 infantry and 5 marines moved from 40 Sea Zone to Eastern India
1 destroyer moved from 44 Sea Zone to 40 Sea Zone
1 destroyer moved from 43 Sea Zone to 40 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
12 artilleries, 9 fighters, 65 infantry and 7 tactical_bombers moved from Burma to Eastern India
2 bombers, 3 fighters and 5 tactical_bombers moved from French Indo China to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to Eastern India
10 fighters and 6 tactical_bombers moved from 42 Sea Zone to Eastern India
Scramble sz40?
I’ll also attack Hopei with 10 inf from Kiangsi, will repost with the change.
ahh crap i meant to send in the russian air. that’s what i forgot lol.
fucked up this game. that’s what i get for rushing a turn before my morning meetings
no scramble
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 fighters, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
10 infantry moved from Kiangsi to Hopei
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Shan State to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
2 infantry moved from Java to 43 Sea Zone
4 infantry moved from Borneo to 44 Sea Zone
4 infantry and 2 transports moved from 44 Sea Zone to 40 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 43 Sea Zone to 40 Sea Zone
1 marine moved from Sumatra to 42 Sea Zone
2 battleships, 2 cruisers and 4 marines moved from 42 Sea Zone to 40 Sea Zone
1 artillery, 9 infantry and 5 marines moved from 40 Sea Zone to Eastern India
12 artilleries, 9 fighters, 65 infantry and 7 tactical_bombers moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
2 bombers, 3 fighters and 5 tactical_bombers moved from French Indo China to Eastern India
10 fighters and 6 tactical_bombers moved from 42 Sea Zone to Eastern India
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to Eastern India
Yeah thought you were planning on sending a few to discourage India this turn.
47 hits, OOL?
i was. i had planned that last night but when i woke up i totally forgot and instead attacked ukr.
max def
but still maintain max def overall
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 fighters, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
10 infantry moved from Kiangsi to Hopei
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Shan State to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
2 infantry moved from Java to 43 Sea Zone
4 infantry moved from Borneo to 44 Sea Zone
4 infantry and 2 transports moved from 44 Sea Zone to 40 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 43 Sea Zone to 40 Sea Zone
1 marine moved from Sumatra to 42 Sea Zone
2 battleships, 2 cruisers and 4 marines moved from 42 Sea Zone to 40 Sea Zone
1 artillery, 9 infantry and 5 marines moved from 40 Sea Zone to Eastern India
12 artilleries, 9 fighters, 65 infantry and 7 tactical_bombers moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
2 bombers, 3 fighters and 5 tactical_bombers moved from French Indo China to Eastern India
10 fighters and 6 tactical_bombers moved from 42 Sea Zone to Eastern India
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to Eastern India
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 3 battleships, 3 cruisers and 5 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 battleships, 3 cruisers and 5 transports in 40 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Americans with 3 battleships, 3 cruisers and 5 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in Eastern India
Japanese attack with 1 armour, 13 artilleries, 2 bombers, 27 fighters, 74 infantry, 5 marines, 1 mech_infantry and 19 tactical_bombers
British defend with 1 aaGun, 11 artilleries, 1 bomber, 2 fighters, 62 infantry and 1 tactical_bomber; French defend with 1 fighter and 1 infantry; ANZAC defend with 1 aaGun, 6 fighters and 4 infantry; Americans defend with 2 armour, 2 artilleries, 11 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 armour, 1 artillery and 2 infantry
British roll AA dice in Eastern India : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 13 artilleries, 2 bombers, 27 fighters, 74 infantry, 5 marines, 1 mech_infantry and 19 tactical_bombers in Eastern India, round 2 : 47/142 hits, 48.50 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 armour, 14 artilleries, 1 bomber, 20 fighters, 80 infantry, 1 mech_infantry and 7 tactical_bombers in Eastern India, round 2 : 52/126 hits, 50.33 expected hits
52 infantry owned by the Japanese lost in Eastern India
4 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 aaGun owned by the ANZAC, 1 bomber owned by the British, 1 infantry owned by the French and 39 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 13 artilleries, 2 bombers, 27 fighters, 22 infantry, 5 marines, 1 mech_infantry and 19 tactical_bombers in Eastern India, round 3 : 39/90 hits, 39.83 expected hits
UK_Pacific roll dice for 3 armour, 14 artilleries, 20 fighters, 36 infantry, 1 mech_infantry and 7 tactical_bombers in Eastern India, round 3 : 30/81 hits, 35.50 expected hits
22 infantry owned by the Japanese and 8 artilleries owned by the Japanese lost in Eastern India
2 infantry owned by the Russians, 11 infantry owned by the Americans, 3 artilleries owned by the British and 23 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 27 fighters, 5 marines, 1 mech_infantry and 19 tactical_bombers in Eastern India, round 4 : 28/60 hits, 31.33 expected hits
UK_Pacific roll dice for 3 armour, 11 artilleries, 20 fighters, 1 mech_infantry and 7 tactical_bombers in Eastern India, round 4 : 27/42 hits, 22.50 expected hits
3 tactical_bombers owned by the Japanese, 12 fighters owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 5 marines owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern India
5 fighters owned by the ANZAC, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 artillery owned by the Russians, 6 tactical_bombers owned by the Americans, 2 armour owned by the Americans, 2 artilleries owned by the Americans, 1 fighter owned by the French, 8 artilleries owned by the British and 1 mech_infantry owned by the Americans lost in Eastern India
Japanese roll dice for 1 armour, 1 bomber, 15 fighters and 16 tactical_bombers in Eastern India, round 5 : 23/33 hits, 19.17 expected hits
UK_Pacific roll dice for 14 fighters in Eastern India, round 5 : 8/14 hits, 9.33 expected hits
4 fighters owned by the Japanese and 4 tactical_bombers owned by the Japanese lost in Eastern India
1 fighter owned by the ANZAC, 11 fighters owned by the Americans and 2 fighters owned by the British lost in Eastern India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 1 bomber, 11 fighters and 12 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 13 artilleries, 1 bomber, 16 fighters, 74 infantry, 5 marines, 1 mech_infantry and 7 tactical_bombers
Casualties for ANZAC: 1 aaGun, 6 fighters and 4 infantry
Casualties for British: 1 aaGun, 11 artilleries, 1 bomber, 2 fighters, 62 infantry and 1 tactical_bomber
Casualties for French: 1 fighter and 1 infantry
Casualties for Americans: 2 armour, 2 artilleries, 11 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 10 infantry
Chinese defend with 1 infantry
Japanese roll dice for 10 infantry in Hopei, round 2 : 3/10 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 64 Sea Zone to 63 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 aaGun moved from Burma to Eastern India
6 carriers moved from 42 Sea Zone to 40 Sea Zone
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
5 submarines moved from 42 Sea Zone to 40 Sea Zone
2 carriers and 1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 destroyer moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 76 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Southern Manchuria to Jehol
5 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsi to Hopei
2 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Shan State
1 fighter moved from Japan to French Indo China
1 bomber moved from Eastern India to Burma
4 fighters and 4 tactical_bombers moved from Eastern India to 40 Sea Zone
7 fighters and 8 tactical_bombers moved from Eastern India to Burma
3 carriers and 2 destroyers moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 40 Sea Zone
Place Units - Japanese
1 submarine placed in 7 Sea Zone
3 infantry placed in Southern Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Szechwan: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters, 2 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -1.00
British AA : -1.00
UK_Pacific regular : -0.67
this game is sucking up too much time… each turn is so complex that i’m finding myself taking a long time to get through it, and still made a major blunder.
and sea lion games seem almost impossible to win against axis, just too much is required of america and russia is not the beast like it is in bm in sea lion games… it’s next to impossible to liberate london, and trying for another route is just also very hard. idk with sea lion being too easy for axis, it severely limits what uk can do in the opening round. i’m about to get my 4th sea lion against stucifer. it’s stupid. i was enjoying ptv but sea lion being too easy is a huge turnoff tbh
@axis-dominion Keep in mind that Russia remained a thorn in the Japanese side with its investments for many turns, and still advanced against Germany and held the line for a long time.
I would argue that UK being able to not respect a G1 naval purchase limits the options for the Axis, and the Axis should be the one with the most options early game. The Sealion also forced a J4 which put Japan basically 1 turn behind everything it was supposed to be doing.
it’s not about disrespecting a naval buy, not even close. even with a FULL buy and only scrambling scotland i got sea lioned and wiped out completely like not even close, at a score of > 70 against peirce. i’d agree if by disrespect you meant uk can buy nothing in london or very little. but a full buy??
at least in this game vs you i managed well for a while, but vs peirce he’s about to wipe me out very early. it’s so sad. grant it he got extra luck but still, average was still very high in london for him.
@axis-dominion I was referring to our game where all the air went out of range of the cap on UK2. 100% German commit to Sealion should not win the game against a 100% defense by UK, and I really don’t think it does.
sea lion vs a full london buy really shouldn’t be as feasible as it was for peirce. i urge you to consider this feedback. i would think coming from me given my ranking you’d consider it more carefully. doubt i’ll be picking up more games until i feel this point is addressed. not saying make it impossible to sea lion, of course, but as it stands it’s just too easy and i’m willing to bet it’s going to be the more common strategy for axis, which is the opposite of one of the stated goals of being more historical.
air base scrambling is pretty cool and it’s grown on me, but i will say it really neutralizes the one big advantage allies have in a sea lion game, namely, that russia can sustain a high income by skirmishes on european soil. first thing peirce did was plant an AB in slovakia lol. so dumb… i think japan doing that in asia (as i did vs china) was also very hampering, but not as bad i think as stunting the russians in a sea lion game.
I’ll check the peirce Sealion game, but Sealion balance was already tweaked during initial playtesting. Keep in mind that Russia is significantly stronger in PTV than in BM as well. In our game, you could have stacked Romania with Russia by landing Allied air early on in the game, and that would have yielded a 15 PU delta that Germany would struggle to clear for a while.
PTV has existed for 5 years, and most games I’ve seen haven’t been Sealion.
Also isn’t this game proof that Sealion isn’t overpowered? Unless you feel I didn’t execute it well.
@Adam514 said in L25 PTV Adam514 (Axis+14) vs axis-dominion (Allies):
PTV has existed for 5 years, and most games I’ve seen haven’t been Sealion.
i think that’s going to change, and has already started happening. like i said, i’m now about to be in 4 sea lion games out of my last 4 allies games. 4 for 4 lol.
i think it was just a matter of the community realizing that sea lion is much easier and feasible to pull off, so there’ll be a large uptick in occurrences.