@Manzgame The Revised game from 2004 had a map that folded that way, but it was smaller than both the Classic 1984 map and the current 1942 map.
How much complexity do you want in your Axis games?
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What sort of complexity do players prefer for their Axis & Allies games? Super basic like the original Milton Bradley game, or more complex, like Bulge, or Stalingrad?
And where do you prefer to have a more indepth game? Is it with lots of unit types with varied abilities, supply rules, terrain, more detailed combat etc … ? Do yo want lots of optional rules, or diplomacy rules?
Comment below
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Hi jim010
I prefer a base game with a lot of optional rules or scenarios or both.
Currently my favorite A&A game is @The-Captain s Global 40 mod. It has all of the above.
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
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To me, Axis & Allies is WW2 in afternoon. The additional play interest and historicity of every rule needs to be balanced against complexity and time burden.
I have find that the political rules in the Global game, add substantial complexity with adding much to interest of historicity. It would have been better to have political events occuring at specific turns.
The recent North Africa game was also burdened by too many rules. All though, the individual mechanisms were interesting & historical, overall there was too much going on, too many little things to keep track of.
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So far 2 differing opinons.
Any others?
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@barnee said in How much complexity do you want in your Axis games?:
I prefer a base game with a lot of optional rules or scenarios or both.
yea, so the base game would acomplish what Roger prefers and the optional rules and scenarios would be for people who want a more in depth game.
It does both.
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