How much complexity do you want in your Axis games?

  • Customizer

    What sort of complexity do players prefer for their Axis & Allies games? Super basic like the original Milton Bradley game, or more complex, like Bulge, or Stalingrad?

    And where do you prefer to have a more indepth game? Is it with lots of unit types with varied abilities, supply rules, terrain, more detailed combat etc … ? Do yo want lots of optional rules, or diplomacy rules?

    Comment below

    41a62fcd-425f-4d50-9e75-3df4b4ff02ce-image.png

  • 2024 '23 '22 '21 '20 '19 '18

    @jim010

    Hi jim010

    I prefer a base game with a lot of optional rules or scenarios or both.

    Currently my favorite A&A game is @The-Captain s Global 40 mod. It has all of the above.

    https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view


  • To me, Axis & Allies is WW2 in afternoon. The additional play interest and historicity of every rule needs to be balanced against complexity and time burden.

    I have find that the political rules in the Global game, add substantial complexity with adding much to interest of historicity. It would have been better to have political events occuring at specific turns.

    The recent North Africa game was also burdened by too many rules. All though, the individual mechanisms were interesting & historical, overall there was too much going on, too many little things to keep track of.

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