Sorry, I slightly changed ANZAC moves again:
Test
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No game being played here, just trying something out.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Germans Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory Germans buy nothing; Remaining resources: 32 PUs; Combat Move - Germans 2 armour and 3 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 armour moved from East Europe to Caucasus 1 fighter moved from East Europe to Caucasus 1 fighter moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Caucasus Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry Russians defend with 5 infantry Germans roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 5/10 hits, 4,17 expected hits Russians roll dice for 5 infantry in Caucasus, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans lost in Caucasus 5 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Caucasus to East Europe 1 fighter moved from Caucasus to Ukraine S.S.R. Turn Complete - Germans Germans collect 35 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : 0,83
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - British Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory British buy nothing; Remaining resources: 30 PUs; Combat Move - British 1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone Combat - British Battle in Central Mediteranean Sea Zone British attack with 1 battleship and 1 submarine Germans defend with 1 battleship and 1 transport British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the British lost in Central Mediteranean Sea Zone 1 battleship owned by the Germans lost in Central Mediteranean Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship and 1 transport Casualties for British: 1 submarine Non Combat Move - British Turn Complete - British British collect 30 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 British regular : 0,00
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Japanese Condition NoFactoriesJapanese: Japanese has their production frontier changed to: production_noFactory Japanese buy nothing; Remaining resources: 25 PUs; Combat Move - Japanese 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from Manchuria to Sinkiang 3 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 bomber moved from Japan to China 1 fighter moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 1 fighter and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits, 2,00 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in China, round 3 : 2/6 hits, 1,83 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Sinkiang Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Sinkiang to Manchuria 1 bomber and 1 fighter moved from China to Manchuria Turn Complete - Japanese Japanese collect 29 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 1,83
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Did it work?