Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Syria to Kazakhstan
1 fighter moved from Sumatra to Yunnan
1 bomber moved from Yunnan to India
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Trans-Jordan
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Holland Belgium
Battle in Caucasus
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/0 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the British lost in Caucasus
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Caucasus to Russia
1 tactical_bomber moved from Caucasus to Kazakhstan
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Vologda
2 fighters moved from Vologda to Russia
2 fighters moved from Persia to Russia
1 bomber moved from Ukraine to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 aaGuns, 1 artillery and 14 infantry moved from India to Burma
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
Germans AA : -0,17
Germans regular : 0,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 bomber moved from Romania to Rostov
1 armour moved from Bryansk to Tambov
1 armour moved from Ukraine to Tambov
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 aaGun and 1 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians lost in Tambov
Italians roll dice for 2 armour in Tambov, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Tambov
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Italians: 1 armour
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 bomber moved from Rostov to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs (10 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 1.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Sumatra to India
1 fighter moved from Sumatra to Yunnan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
@AndrewAAGamer please note that I will be traveling SEP 7 until SEP12 without access to TrippleA.
@AndrewAAGamer I have returned. There will be more travels in SEP and OCT, but I am ready to play the game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 6 armour, 3 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
12 armour and 5 mech_infantrys moved from Bryansk to Rostov
Germans take Rostov from Russians
12 armour and 5 mech_infantrys moved from Rostov to Volgograd
2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 bomber moved from Romania to Samara
Combat - Germans
Battle in Samara
Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun and 4 infantry
Russians roll AA dice in Samara : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 5/1 hits, 4.67 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Samara, round 2 : 1/1 hits, 1.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Volgograd
Germans attack with 12 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 12 armour and 5 mech_infantrys in Volgograd, round 2 : 7/1 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Samara to Bryansk
6 artilleries and 9 infantry moved from Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Novgorod
5 mech_infantrys moved from Belarus to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Romania to Ukraine
3 artilleries moved from Bessarabia to Ukraine
1 bomber moved from Samara to Bryansk
1 bomber moved from Smolensk to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Denmark to Eastern Poland
Place Units - Germans
4 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Romania
Turn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 0.33
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 35 PUs;
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
6 infantry moved from Russia to Smolensk
1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
Combat - Russians
Battle in Italian Somaliland
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/0 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/1 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Italian Somaliland from Italians, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 6 infantry
Germans defend with 2 infantry
Russians roll dice for 6 infantry in Smolensk, round 2 : 1/0 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Smolensk
6 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun and 2 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Iraq to Egypt
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Germans regular : -1,33
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers, 2 fighters and 3 tactical_bombers moved from Chahar to Kazakhstan
4 bombers moved from Bryansk to Kazakhstan
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 7 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 artillery, 2 infantry and 1 tactical_bomber moved from Kiangsi to Kwangtung
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 8 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 8 submarines in 37 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 8 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 6 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 armour and 8 mech_infantrys; Americans defend with 1 fighter
Japanese roll dice for 6 bombers, 2 fighters and 3 tactical_bombers in Kazakhstan, round 2 : 7/1 hits, 6.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 8 mech_infantrys in Kazakhstan, round 2 : 4/1 hits, 3.83 expected hits
1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in Kazakhstan
7 mech_infantrys owned by the British lost in Kazakhstan
Japanese roll dice for 6 bombers and 1 fighter in Kazakhstan, round 3 : 4/1 hits, 4.50 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 1.50 expected hits
1 bomber owned by the Japanese lost in Kazakhstan
1 mech_infantry owned by the British, 1 fighter owned by the Americans and 1 armour owned by the British lost in Kazakhstan
Japanese win with 5 bombers and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber, 1 fighter and 3 tactical_bombers
Casualties for British: 1 armour and 8 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kazakhstan to Volgograd
5 bombers moved from Kazakhstan to Bryansk
1 tactical_bomber moved from Kwangtung to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
1 fighter moved from Korea to Japan
1 fighter moved from Kiangsi to Korea
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific regular : -0.67
ANZAC regular : 0.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 bomber moved from India to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Norway
Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 fighter moved from Yunnan to Shensi
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Morocco to Tunisia
1 armour and 1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from Trans-Jordan to Eastern Persia
Place Units - Americans
2 infantry placed in Central United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Yunnan to Burma
Place Units - Chinese
1 artillery placed in Hopei
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Russia to Archangel
1 bomber, 6 fighters and 1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
2 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
British attack with 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
British roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/1 hits, 4,67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/1 hits, 1,67 expected hits
1 mech_infantry owned by the British lost in Archangel
4 infantry owned by the Germans lost in Archangel
British roll dice for 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 5/1 hits, 4,50 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery and 4 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 artillery moved from India to Burma
6 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 tactical_bomber moved from Persia to Shensi
1 infantry moved from Trans-Jordan to Iraq
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to Norway
3 fighters moved from United Kingdom to Norway
1 bomber, 6 fighters and 1 tactical_bomber moved from Archangel to Russia
1 mech_infantry moved from Vologda to Russia
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Japanese regular : -0,33
Japanese AA : -0,17
Germans regular : -1,33
British regular : 0,33
Thank you for the game!
I wanted to try something different and see if the Japanese could help the Germans take Moscow fast enough to make up for the Yunnan Stack. Obviously, it is not going to work. Can’t figure out how to combat that Yunnan Stack.
@AndrewAAGamer said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):
Thank you for the game!
I wanted to try something different and see if the Japanese could help the Germans take Moscow fast enough to make up for the Yunnan Stack. Obviously, it is not going to work. Can’t figure out how to combat that Yunnan Stack.
Thank you for the game!
I was actually still alert that Moscow would fall within the next 3 turns. Your pressure was high, and I did not consider this game won yet. Loosing Moscow would have made this very complicated for me.
I agree that china was off the leash and unstoppable. There was little chance for Japan to regain the upper hand on the mainland. But then, I think we have seen in several games that j can survive, and can even be aggressive towards India / islands without china. I was not expecting that your goal is to regain china, I feared that your goal is to survive snd help Germany with their victory.
Well played, lots of headaches, much appreciated!