@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Chahar to Hunan Japanese take Hunan from Chinese 1 armour moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Kwangsi Combat - Japanese Non Combat Move - Japanese 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from Kwangsi to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Chahar 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Korea to Manchuria 1 fighter moved from Shantung to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
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@AndrewAAGamer I am delayed, sorry. Need some more
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 aaGun moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Shensi to Kansu Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 6 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone British attack with 4 fighters and 2 submarines Italians defend with 1 battleship and 1 cruiser British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Italians lost in 93 Sea Zone British roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 battleship in 93 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 4 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - British 1 fighter moved from 93 Sea Zone to Malta 1 fighter moved from 93 Sea Zone to Gibraltar 2 fighters moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria 1 bomber moved from 97 Sea Zone to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from India to Kenya 1 infantry moved from Malaya to Shan State 2 fighters moved from Quebec to Iceland 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eire to United Kingdom 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Egypt to Syria 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship moved from 46 Sea Zone to 54 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : -0,67 Japanese regular : -0,33 British regular : 0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 2 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/0 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 1 bomber and 2 fighters in Greece, round 3 : 3/1 hits, 2.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 2 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 3 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Neutral_Allies regular : 0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 bomber moved from Poland to 114 Sea Zone 5 artilleries and 28 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 114 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 114 Sea Zone 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Novgorod Non Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from 114 Sea Zone to Southern Italy 1 bomber moved from Poland to Southern Italy 1 armour moved from Romania to Eastern Poland 2 armour and 11 infantry moved from Poland to Eastern Poland 9 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Western Germany 1 fighter and 1 tactical_bomber moved from Poland to Romania 1 fighter and 1 tactical_bomber moved from Poland to Southern Italy 4 aaGuns, 3 artilleries and 1 infantry moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Finland to Karelia Place Units - Germans 3 artilleries placed in Romania 1 artillery, 1 infantry and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -0.17
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@AndrewAAGamer I am traveling without access to trippleA. I can run earliest Sunday, maybe start of next week.
Happy July 4th!
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Novgorod Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 2/1 hits, 1,17 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians winGermans winGermans win with 1 submarine remaining with 1 submarine remaining, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Bryansk 2 aaGuns and 17 infantry moved from Belarus to Bryansk 3 infantry moved from Russia to Vologda 7 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Bryansk to Caucasus 2 fighters moved from Caucasus to Russia 1 armour moved from Caucasus to Bryansk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 bomber and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 34 Sea Zone to Philippines 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 armour moved from Kwangsi to Shan State Japanese take French Indo China from French 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Shantung to Yunnan 1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung 3 bombers moved from Japan to Suiyuyan 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 2 bombers moved from Kwangsi to Shensi Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 3 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 bombers and 2 infantry in Suiyuyan, round 2 : 3/1 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/1 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun, 1 artillery and 11 infantry moved from Manchuria to Korea 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Japan 3 bombers moved from Suiyuyan to Chahar 2 bombers moved from Shensi to Chahar 1 mech_infantry moved from Hunan to Jehol 4 artilleries and 5 infantry moved from Kwangsi to French Indo China 2 artilleries and 3 infantry moved from Hunan to Kwangsi 1 tactical_bomber moved from Kwangtung to Shantung 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Shan State to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 airfield placed in Chahar 1 bomber placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.33 Japanese regular : -0.00 UK_Pacific regular : 0.67
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits
Combat Hit Differential Summary :
Americans regular : 0,50
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@AndrewAAGamer I have tipped the BB for the first hit, that seemed obvious. Need your OOL now for SZ42.
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@Myygames said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):
@AndrewAAGamer I have tipped the BB for the first hit, that seemed obvious. Need your OOL now for SZ42.
Damage both carriers, take two destroyers.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone 2 destroyers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,17
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@AndrewAAGamer another 4 pls
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DD, 2 AC and tactical
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone 2 destroyers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 4/1 hits, 4,17 expected hits 1 cruiser owned by the Americans and 3 destroyers owned by the Americans lost in 42 Sea Zone 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 55 Sea Zone Japanese win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is 3 Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers and 2 submarines Casualties for Japanese: 2 carriers, 3 destroyers and 1 tactical_bomber Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry 3 fighters owned by the Japanese forced to land in Java Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Western United States to Queensland 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 3 fighters moved from Eastern United States to Gibraltar 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Kansu to Shensi 2 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Syria to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Kenya to British Somaliland 1 bomber moved from Egypt to British Somaliland 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 fighter moved from India to Shan State 1 infantry moved from Burma to Shan State 1 battleship moved from 54 Sea Zone to 42 Sea Zone Combat - British Battle in Holland Belgium Battle in British Somaliland British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in British Somaliland, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in British Somaliland, round 2 : 2/1 hits, 2,17 expected hits Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the British lost in British Somaliland 3 infantry owned by the Italians lost in British Somaliland British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in British Somaliland, round 3 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking Holland Belgium from Germans, taking British Somaliland from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Iraq, round 2 : 2/0 hits, 2,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq 3 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Northwest Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_Axis: 2 infantry Battle in 42 Sea Zone British attack with 1 battleship Japanese defend with 1 battleship and 1 transport British roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Shan State 1 armour owned by the Japanese lost in Shan State British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 8 mech_infantrys moved from India to Eastern Persia 2 infantry moved from West India to India 2 aaGuns and 6 infantry moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from India to Burma 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Syria to Caucasus 1 fighter and 1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan 1 bomber moved from British Somaliland to Eastern Persia 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Malta to Caucasus 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 92 Sea Zone to Trans-Jordan 2 fighters moved from Gibraltar to Trans-Jordan 1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Iceland to United Kingdom 1 armour and 1 infantry moved from Morocco to Algeria 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 3 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Italians regular : -0,67 Japanese regular : 2,17 Neutral_Axis regular : 0,00 British regular : 1,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Neutral_Axis to Iraq: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Romania to Bessarabia 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany 3 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 2 armour moved from Greece to Romania Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs (6 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33
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TripleA does not handle the neutrality of Iraq correctly so I had to change the Italian fighter for a Neutral fighter.
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@AndrewAAGamer said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):
TripleA does not handle the neutrality of Iraq correctly so I had to change the Italian fighter for a Neutral fighter.
Yes, trippleA does not know all the tricks in your basket ;-) good move!
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 cruiser moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from New South Wales to Queensland 1 fighter moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33