Started it up - let me know your scramble instruction for G1
Mike64 Allies (40) vs Culann Axis OOB
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries moved from Western Ukraine to Ukraine 9 mech_infantrys moved from Western Ukraine to Ukraine 9 armour moved from Western Ukraine to Ukraine 6 armour moved from Eastern Poland to Ukraine 30 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Eastern Poland to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 15 armour, 6 artilleries, 31 infantry, 11 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 15 armour, 6 artilleries, 31 infantry, 11 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 23/65 hits, 18.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 15 armour, 6 artilleries, 30 infantry, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Ukraine to Eastern Poland 4 aaGuns moved from Western Ukraine to Ukraine 3 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier and 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 4.17
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We have a bit of a confusion here. I forgot about the rule where you have to take Korea or Manchuria to trigger Mongolia. If I recalled the rule I wouldn’t have made the moves that I did however, I made an attack you did get an infantry. Up to you how you want to handle it.
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Err rather you have to take Korea or Manchuria for me to not trigger Mongolia.
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just redo the turn. no problem
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 2 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 bombers moved from French Indo China to Burma Combat - Japanese Battle in Burma Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Burma to French Indo China 2 fighters moved from Burma to French Indo China 2 tactical_bombers moved from Burma to French Indo China 1 armour moved from Szechwan to Yunnan 4 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Anhwe 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 UK_Pacific regular : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 aaGun and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 3 fighters moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber, 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone 1 submarine owned by the British lost in 94 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 3 fighters moved from 94 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 armour moved from Southern Italy to Yugoslavia 1 aaGun moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 2 artilleries moved from Bessarabia to Ukraine 2 armour moved from Bessarabia to Ukraine 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 aaGun placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.83
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Two for one special scramble options for Gibraltar.
SZ 91
SZ 92
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Scramble all 3 to 91
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So uhh well I forgot to post my save and now it’s lost because I’ve overwritten the autosave, I’ve checking my email for like the last two hours to see if you’ve posted your turn. I remember the battles and what was left. I got diced out in the big sea battle and lost my destroyer to your sub in the north though, The other battles pretty much exactly went as I thought and I didn’t lose a plane to a destroyer in the Med.
The only real cause for concern is that you might choose a different order of casualties as I slightly underperformed not once but twice in SZ 91. I should have asked OOL but with a 75% chance to win I didn’t think I really needed to and with slightly underperforming I didn’t think it would matter because your over performance only affected my losses, but I didn’t expect to slightly underperform again.
At any rate the battle ends with me retreating the cruiser and the bombers and you are left with 1 cruiser, and you were only down 1 the tac bomber keeping the rest of the planes. I retreated with 1 cruiser and both bombers.
The other issue is that I don’t recall my buy, which I think redoing that would taint the rest of the game. Since I know how the battle went and I’m only sure of what I bought in the Russian factories.
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just reconstruct to your memory. as far as purchase just take your best guess. no problem
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 4 infantry moved from French Indo China to Yunnan 1 aaGun moved from French Indo China to Yunnan 2 infantry moved from Yunnan to Kweichow 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Japan 1 harbour and 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :