@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
PTV J1 Test
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Western Ukraine to Slovakia Hungary Russians take Eastern Poland from Italians Russians take Slovakia Hungary from Germans Combat - Russians Russians creates battle in territory 128 Sea Zone Non Combat Move - Russians 2 aaGuns, 1 artillery and 14 infantry moved from Northern Belarus to Novgorod 5 infantry moved from Leningrad to Novgorod 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine 4 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 2 infantry moved from Russia to Gorky 2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur 4 fighters and 2 tactical_bombers moved from Ukraine to Trans-Jordan Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad 7 infantry placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 artillery and 1 infantry EDIT: Adding units owned by Chinese to Inner Mongolia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Honan 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 47 Sea Zone 2 infantry moved from Sumatra to 38 Sea Zone 1 artillery and 1 infantry moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone 2 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 marine moved from 47 Sea Zone to New Guinea 1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands 2 infantry moved from Manilla to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 artillery moved from Manilla to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Celebes Combat - Japanese Battle in Java Battle in New Guinea Battle in New Britain Battle in Dutch New Guinea Battle in Celebes Battle in Solomon Islands Non Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Kwangtung to Hunan 2 infantry moved from Kwangsi to Hunan 3 artilleries and 2 infantry moved from Anhwe to Shansi 2 fighters moved from Anhwe to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 55 Sea Zone 1 destroyer moved from 38 Sea Zone to 55 Sea Zone 1 carrier moved from 38 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 132 Sea Zone to 40 Sea Zone 2 battleships, 2 cruisers and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Anhwe to Japan 1 aaGun moved from Kyushu to Japan 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 aaGun and 3 infantry moved from Jehol to Shansi 1 infantry moved from Southern Manchuria to Korea 2 bombers moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan 2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan Place Units - Japanese 1 factory_minor placed in Kiangsu 3 infantry placed in Kwangtung 1 infantry placed in Japan 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 marine moved from Midway to 26 Sea Zone 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 fighters, 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 32 Sea Zone 2 destroyers moved from 52 Sea Zone to 27 Sea Zone 1 destroyer moved from 91 Sea Zone to 29 Sea Zone 1 destroyer moved from 90 Sea Zone to 104 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in Marshall Islands Battle in Wake Island Americans attack with 2 fighters, 2 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from Wake Island to 32 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 6 infantry moved from Inner Mongolia to Tsinghai 1 fighter and 1 infantry moved from Szechwan to Hopei 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Tsinghai Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Yunnan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 artillery, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria 1 fighter moved from 83 Sea Zone to Alexandria 2 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 artillery moved from Kenya to Ethiopia 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Tanganyika Territory to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 infantry moved from Trans-Jordan to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Alexandria 1 destroyer moved from 106 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 122 Sea Zone 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone Combat - British Battle in French Madagascar Battle in Ethiopia British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Alexandria British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 artillery and 1 infantry British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 armour and 1 infantry moved from 122 Sea Zone to Scotland 1 fighter moved from Iceland to Scotland 2 aaGuns moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone 2 aaGuns, 3 artilleries and 8 infantry moved from Eastern India to Burma Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1 UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.33 Italians regular : 0.33 Japanese regular : 1.33 British regular : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 marine moved from Midway to 26 Sea Zone 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 fighters, 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 32 Sea Zone 2 destroyers moved from 52 Sea Zone to 27 Sea Zone 1 destroyer moved from 91 Sea Zone to 29 Sea Zone 1 destroyer moved from 90 Sea Zone to 104 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in Marshall Islands Battle in Wake Island Americans attack with 2 fighters, 2 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from Wake Island to 32 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 6 infantry moved from Inner Mongolia to Tsinghai 1 fighter and 1 infantry moved from Szechwan to Hopei 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Tsinghai Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Yunnan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 artillery, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria 1 fighter moved from 83 Sea Zone to Alexandria 2 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 artillery moved from Kenya to Ethiopia 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Tanganyika Territory to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 infantry moved from Trans-Jordan to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Alexandria 1 destroyer moved from 106 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 122 Sea Zone 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone Combat - British Battle in French Madagascar Battle in Ethiopia British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Alexandria British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 artillery and 1 infantry British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 armour and 1 infantry moved from 122 Sea Zone to Scotland 1 fighter moved from Iceland to Scotland 2 aaGuns moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone 2 aaGuns, 3 artilleries and 8 infantry moved from Eastern India to Burma Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1 UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry Turning on Edit Mode EDIT: Changing ownership of Northeast Persia from Neutral_Allies to British EDIT: Changing PUs for British from 42 to 43 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.33 Italians regular : 0.33 Japanese regular : 1.33 British regular : 0.67
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to West Indies 2 infantry moved from Romania to Slovakia Hungary 1 bomber moved from Tobruk to Slovakia Hungary 1 armour moved from Baltic States to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Northern Belarus Italians take Northern Belarus from Russians 1 artillery moved from Morocco to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 101 Sea Zone 1 artillery moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Battle in West Indies Battle in Slovakia Hungary Italians attack with 1 bomber and 2 infantry Russians defend with 1 armour Italians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary 1 armour owned by the Russians lost in Slovakia Hungary Italians win, taking Crete from Neutral_Allies, taking West Indies from Americans, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 1 aaGun moved from Romania to Eastern Poland 1 marine moved from Algeria to 94 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Tunisia to Libya 1 bomber moved from Slovakia Hungary to Western Germany Place Units - Italians 1 cruiser and 4 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.50
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 30 Sea Zone to Line Islands Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,4,1,6,1,5,3,3 ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 submarine moved from 128 Sea Zone to 122 Sea Zone 6 bombers moved from Western Germany to 122 Sea Zone 1 armour moved from Baltic States to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Battle in 122 Sea Zone Germans attack with 6 bombers and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 6 bombers moved from 122 Sea Zone to Western Germany 1 infantry moved from Romania to Bessarabia 2 artilleries and 8 infantry moved from Romania to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Eastern Poland 2 aaGuns and 7 infantry moved from Baltic States to Leningrad 6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus 2 armour and 2 mech_infantrys moved from Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 10 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 47 PUs; end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.33
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 submarine moved from 128 Sea Zone to 122 Sea Zone 6 bombers moved from Western Germany to 122 Sea Zone 1 armour moved from Baltic States to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Battle in 122 Sea Zone Germans attack with 6 bombers and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 6 bombers moved from 122 Sea Zone to Western Germany 1 infantry moved from Romania to Bessarabia 2 artilleries and 8 infantry moved from Romania to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Eastern Poland 2 aaGuns and 7 infantry moved from Baltic States to Leningrad 6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus 2 armour and 2 mech_infantrys moved from Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 10 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 47 PUs; end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 118 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by Germans to 116 Sea Zone: 1 battleship and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 19 infantry moved from Novgorod to Yaroslavl 2 infantry moved from Gorky to Russia 1 armour and 1 mech_infantry moved from Stalingrad to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Stalingrad 3 infantry moved from Rostov to Stalingrad 1 artillery moved from Stalingrad to Samara 1 infantry moved from Russia to Smolensk Place Units - Russians 10 infantry placed in Russia 2 armour and 1 mech_infantry placed in Stalingrad 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
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this test game is wild so far
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 armour moved from Romania to Yugoslavia
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 armour moved from Romania to Yugoslavia
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@Stucifer We aim to please
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@simon33 I think you accidentally posted in the wrong thread sir, in case you or your opponent hadn’t noticed.
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@mikawagunichi yes, figured it out. Sorry about that and thanks
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@simon33 No worries
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone 1 marine moved from New Guinea to 47 Sea Zone 1 cruiser and 1 marine moved from 47 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 4 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Hopei 1 artillery and 3 infantry moved from Hunan to Kwangsi 1 aaGun and 3 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Celebes to 45 Sea Zone 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone 2 infantry moved from Dutch New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 2 infantry moved from New Britain to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 artillery and 4 infantry moved from 37 Sea Zone to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone 1 aaGun and 2 infantry moved from Japan to Kyushu 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 artilleries and 1 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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@Daaras Edit the anzac stuff down
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to West Indies 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to West Indies 1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 marine moved from Wake Island to 32 Sea Zone 1 artillery, 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 32 Sea Zone to 27 Sea Zone 1 destroyer moved from 29 Sea Zone to 27 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 destroyers and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 91 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in West Indies Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 2 : 0/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in West Indies, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in West Indies 1 infantry owned by the Italians lost in West Indies Americans win, taking West Indies from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from West Indies to 91 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States EDIT: 1 cruiser moved from 26 Sea Zone to 32 Sea Zone EDIT: 3 fighters moved from Midway to Wake Island Place Units - Americans 2 destroyers, 1 submarine and 2 transports placed in 104 Sea Zone 2 carriers placed in 104 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Western Sinkiang to Inner Mongolia 1 artillery and 1 infantry moved from Tsinghai to Honan 1 artillery moved from Tsinghai to Szechwan 1 artillery and 6 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Honan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Honan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Honan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Honan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 11 infantry in Szechwan, round 2 : 2/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Honan: 1 infantry EDIT: Changing ownership of Honan from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Hopei: 1 infantry EDIT: Adding units owned by Chinese to Honan: 1 artillery EDIT: Turning off Edit Mode 1 fighter moved from Inner Mongolia to Tsinghai EDIT: 1 infantry moved from Hopei to Honan EDIT: Chinese undo move 2. Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 3 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Tobruk 1 infantry moved from Syria to 100 Sea Zone 1 infantry moved from Alexandria to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 1 fighter moved from 100 Sea Zone to Crete 1 tactical_bomber moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Ethiopia to British Somaliland 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 infantry moved from 78 Sea Zone to British Somaliland 1 infantry moved from Southern Persia to Baluchistan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from United Kingdom to Western Germany Combat - British British creates battle in territory 109 Sea Zone Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 101 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone British win, taking 109 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Crete British attack with 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 2 cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 fighter and 2 infantry in Crete, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Crete British roll dice for 1 fighter and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Crete, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Crete British win, taking Crete from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in British Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Tobruk British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk 1 infantry owned by the Italians lost in Tobruk British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Tobruk to 100 Sea Zone 1 fighter moved from Crete to 100 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry moved from Eastern India to Burma 1 fighter moved from Burma to Eastern India 1 bomber moved from Western Germany to United Kingdom 1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone 2 aaGuns, 1 armour, 2 fighters and 4 infantry moved from Scotland to United Kingdom Place Units - British 3 destroyers placed in 100 Sea Zone 1 factory_minor placed in Iraq 1 submarine placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry EDIT: Adding units owned by British to Quebec: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.67 Japanese regular : 0.33 Italians regular : 1.00 Germans AA : -0.17 British regular : -3.50