@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
PTV J1 Test
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to West Indies 2 infantry moved from Romania to Slovakia Hungary 1 bomber moved from Tobruk to Slovakia Hungary 1 armour moved from Baltic States to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Northern Belarus Italians take Northern Belarus from Russians 1 artillery moved from Morocco to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 101 Sea Zone 1 artillery moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Battle in West Indies Battle in Slovakia Hungary Italians attack with 1 bomber and 2 infantry Russians defend with 1 armour Italians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary 1 armour owned by the Russians lost in Slovakia Hungary Italians win, taking Crete from Neutral_Allies, taking West Indies from Americans, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 1 aaGun moved from Romania to Eastern Poland 1 marine moved from Algeria to 94 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Tunisia to Libya 1 bomber moved from Slovakia Hungary to Western Germany Place Units - Italians 1 cruiser and 4 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.50 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 30 Sea Zone to Line Islands Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,4,1,6,1,5,3,3 ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 submarine moved from 128 Sea Zone to 122 Sea Zone 6 bombers moved from Western Germany to 122 Sea Zone 1 armour moved from Baltic States to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Battle in 122 Sea Zone Germans attack with 6 bombers and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 6 bombers moved from 122 Sea Zone to Western Germany 1 infantry moved from Romania to Bessarabia 2 artilleries and 8 infantry moved from Romania to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Eastern Poland 2 aaGuns and 7 infantry moved from Baltic States to Leningrad 6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus 2 armour and 2 mech_infantrys moved from Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 10 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 47 PUs; end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.33 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 submarine moved from 128 Sea Zone to 122 Sea Zone 6 bombers moved from Western Germany to 122 Sea Zone 1 armour moved from Baltic States to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Battle in 122 Sea Zone Germans attack with 6 bombers and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 6 bombers moved from 122 Sea Zone to Western Germany 1 infantry moved from Romania to Bessarabia 2 artilleries and 8 infantry moved from Romania to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Eastern Poland 2 aaGuns and 7 infantry moved from Baltic States to Leningrad 6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus 2 armour and 2 mech_infantrys moved from Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 10 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 47 PUs; end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 118 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by Germans to 116 Sea Zone: 1 battleship and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 19 infantry moved from Novgorod to Yaroslavl 2 infantry moved from Gorky to Russia 1 armour and 1 mech_infantry moved from Stalingrad to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Stalingrad 3 infantry moved from Rostov to Stalingrad 1 artillery moved from Stalingrad to Samara 1 infantry moved from Russia to Smolensk Place Units - Russians 10 infantry placed in Russia 2 armour and 1 mech_infantry placed in Stalingrad 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
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this test game is wild so far
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 armour moved from Romania to Yugoslavia -
TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 armour moved from Romania to Yugoslavia -
@Stucifer We aim to please
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@simon33 I think you accidentally posted in the wrong thread sir, in case you or your opponent hadn’t noticed.
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@mikawagunichi yes, figured it out. Sorry about that and thanks
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@simon33 No worries
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone 1 marine moved from New Guinea to 47 Sea Zone 1 cruiser and 1 marine moved from 47 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 4 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Hopei 1 artillery and 3 infantry moved from Hunan to Kwangsi 1 aaGun and 3 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Celebes to 45 Sea Zone 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone 2 infantry moved from Dutch New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 2 infantry moved from New Britain to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 artillery and 4 infantry moved from 37 Sea Zone to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone 1 aaGun and 2 infantry moved from Japan to Kyushu 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 artilleries and 1 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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@Daaras Edit the anzac stuff down
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 112 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to West Indies 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to West Indies 1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 marine moved from Wake Island to 32 Sea Zone 1 artillery, 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 32 Sea Zone to 27 Sea Zone 1 destroyer moved from 29 Sea Zone to 27 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 destroyers and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 91 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in West Indies Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 2 : 0/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in West Indies, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in West Indies 1 infantry owned by the Italians lost in West Indies Americans win, taking West Indies from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from West Indies to 91 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States EDIT: 1 cruiser moved from 26 Sea Zone to 32 Sea Zone EDIT: 3 fighters moved from Midway to Wake Island Place Units - Americans 2 destroyers, 1 submarine and 2 transports placed in 104 Sea Zone 2 carriers placed in 104 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Western Sinkiang to Inner Mongolia 1 artillery and 1 infantry moved from Tsinghai to Honan 1 artillery moved from Tsinghai to Szechwan 1 artillery and 6 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Honan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Honan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Honan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Honan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 11 infantry in Szechwan, round 2 : 2/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Honan: 1 infantry EDIT: Changing ownership of Honan from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Hopei: 1 infantry EDIT: Adding units owned by Chinese to Honan: 1 artillery EDIT: Turning off Edit Mode 1 fighter moved from Inner Mongolia to Tsinghai EDIT: 1 infantry moved from Hopei to Honan EDIT: Chinese undo move 2. Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 3 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Tobruk 1 infantry moved from Syria to 100 Sea Zone 1 infantry moved from Alexandria to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 1 fighter moved from 100 Sea Zone to Crete 1 tactical_bomber moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Ethiopia to British Somaliland 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 infantry moved from 78 Sea Zone to British Somaliland 1 infantry moved from Southern Persia to Baluchistan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from United Kingdom to Western Germany Combat - British British creates battle in territory 109 Sea Zone Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 101 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone British win, taking 109 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Crete British attack with 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 2 cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 fighter and 2 infantry in Crete, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Crete British roll dice for 1 fighter and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Crete, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Crete British win, taking Crete from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in British Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Tobruk British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk 1 infantry owned by the Italians lost in Tobruk British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Tobruk to 100 Sea Zone 1 fighter moved from Crete to 100 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry moved from Eastern India to Burma 1 fighter moved from Burma to Eastern India 1 bomber moved from Western Germany to United Kingdom 1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone 2 aaGuns, 1 armour, 2 fighters and 4 infantry moved from Scotland to United Kingdom Place Units - British 3 destroyers placed in 100 Sea Zone 1 factory_minor placed in Iraq 1 submarine placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry EDIT: Adding units owned by British to Quebec: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.67 Japanese regular : 0.33 Italians regular : 1.00 Germans AA : -0.17 British regular : -3.50 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Belarus to Novgorod Italians take Novgorod from Russians 1 bomber moved from Western Germany to 100 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines moved from 97 Sea Zone to 100 Sea Zone Combat - Italians British scrambles 3 units out of Trans-Jordan to defend against the attack in 100 Sea Zone Battle in 100 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines British defend with 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport; French defend with 1 destroyer; Russians defend with 2 fighters and 1 tactical_bomber Italians roll dice for 5 submarines in 100 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 carriers, 2 cruisers, 8 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 100 Sea Zone, round 2 : 10/19 hits, 8.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 fighter owned by the Italians, 5 submarines owned by the Italians and 1 carrier owned by the Italians lost in 100 Sea Zone 2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 submarine owned by the British lost in 100 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 3 cruisers and 1 fighter in 100 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits British roll dice for 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 100 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits 3 cruisers owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 100 Sea Zone 4 destroyers owned by the British lost in 100 Sea Zone Italians roll dice for 1 battleship in 100 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 100 Sea Zone, round 4 : 4/10 hits, 4.33 expected hits 1 battleship owned by the Italians lost in 100 Sea Zone 1 destroyer owned by the British lost in 100 Sea Zone British win with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -45 Casualties for Italians: 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines Casualties for British: 6 destroyers and 1 submarine Casualties for French: 1 destroyer Casualties for Russians: 2 fighters and 1 tactical_bomber Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Bessarabia 1 armour moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Greece 1 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 mech_infantry moved from Libya to Algeria 1 infantry moved from Libya to Tobruk 1 artillery and 2 infantry moved from Libya to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : 1.50 British regular : 0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 32 Sea Zone to 27 Sea Zone 3 fighters moved from Wake Island to Hawaiian Islands 1 artillery and 1 infantry moved from Line Islands to 30 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 27 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 6 fighters and 6 tactical_bombers moved from Southern Italy to 100 Sea Zone 6 bombers moved from Western Germany to 100 Sea Zone 1 destroyer and 1 submarine moved from 116 Sea Zone to 128 Sea Zone Combat - Germans British scrambles 3 units out of Trans-Jordan to defend against the attack in 100 Sea Zone Battle in 128 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 100 Sea Zone Germans attack with 6 bombers, 6 fighters and 6 tactical_bombers British defend with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport; Russians defend with 2 fighters and 1 tactical_bomber Germans roll dice for 6 bombers, 6 fighters and 6 tactical_bombers in 100 Sea Zone, round 2 : 10/18 hits, 10.00 expected hits British roll dice for 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 100 Sea Zone, round 2 : 5/12 hits, 5.83 expected hits 5 bombers owned by the Germans lost in 100 Sea Zone 1 tactical_bomber owned by the Russians, 1 destroyer owned by the British, 2 tactical_bombers owned by the British, 2 cruisers owned by the British and 2 carriers owned by the British lost in 100 Sea Zone Germans roll dice for 1 bomber, 6 fighters and 6 tactical_bombers in 100 Sea Zone, round 3 : 10/13 hits, 7.50 expected hits British roll dice for 4 fighters and 1 transport in 100 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans lost in 100 Sea Zone 2 fighters owned by the Russians, 1 transport owned by the British and 2 fighters owned by the British lost in 100 Sea Zone Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 6 bombers, 1 fighter and 2 tactical_bombers Casualties for British: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Casualties for Russians: 2 fighters and 1 tactical_bomber Non Combat Move - Germans 5 fighters and 4 tactical_bombers moved from 100 Sea Zone to Greece 3 artilleries and 8 infantry moved from Northern Belarus to Novgorod 2 aaGuns and 15 infantry moved from Leningrad to Novgorod 4 artilleries and 16 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 8 armour and 3 mech_infantrys moved from Northern Belarus to Eastern Poland 1 armour moved from Southern Belarus to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Eastern Poland 8 infantry moved from Poland to Baltic States 1 artillery and 2 infantry moved from Western Germany to France Place Units - Germans 2 fighters and 2 tactical_bombers placed in Western Germany 3 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 2.50 British regular : 0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 19 infantry moved from Yaroslavl to Vologda 1 armour and 1 mech_infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 19 infantry and 1 mech_infantry in Vologda, round 2 : 6/22 hits, 4.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Yaroslavl to Russia 1 infantry moved from Smolensk to Russia 1 artillery moved from Samara to Russia 3 armour, 3 infantry and 3 mech_infantrys moved from Stalingrad to Samara 3 armour and 3 mech_infantrys moved from Samara to Russia 2 aaGuns, 4 artilleries and 20 infantry moved from Ukraine to Kursk Place Units - Russians 3 infantry placed in Siberia 10 infantry placed in Russia 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.50





