• TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 marine moved from Midway to 26 Sea Zone
            1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 fighters, 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 32 Sea Zone
            2 destroyers moved from 52 Sea Zone to 27 Sea Zone
            1 destroyer moved from 91 Sea Zone to 29 Sea Zone
            1 destroyer moved from 90 Sea Zone to 104 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Wake Island
                Americans attack with 2 fighters, 2 infantry and 1 marine
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from Wake Island to 32 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 6 infantry moved from Inner Mongolia to Tsinghai
            1 fighter and 1 infantry moved from Szechwan to Hopei
            10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 3 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Eastern Sinkiang
            1 fighter moved from Eastern Sinkiang to Western Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Neutral_Axis
            1 artillery, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
            1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria
            1 fighter moved from 83 Sea Zone to Alexandria
            2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 artillery moved from Kenya to Ethiopia
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 infantry moved from Tanganyika Territory to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to French Madagascar
            1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            2 infantry moved from Trans-Jordan to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Alexandria
            1 destroyer moved from 106 Sea Zone to 112 Sea Zone
            1 destroyer moved from 125 Sea Zone to 122 Sea Zone
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in Ethiopia
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Alexandria
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 armour and 1 infantry moved from 122 Sea Zone to Scotland
            1 fighter moved from Iceland to Scotland
            2 aaGuns moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone
            2 aaGuns, 3 artilleries and 8 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.33
    Italians regular : 0.33
    Japanese regular : 1.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 marine moved from Midway to 26 Sea Zone
            1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 fighters, 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 32 Sea Zone
            2 destroyers moved from 52 Sea Zone to 27 Sea Zone
            1 destroyer moved from 91 Sea Zone to 29 Sea Zone
            1 destroyer moved from 90 Sea Zone to 104 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Wake Island
                Americans attack with 2 fighters, 2 infantry and 1 marine
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from Wake Island to 32 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 6 infantry moved from Inner Mongolia to Tsinghai
            1 fighter and 1 infantry moved from Szechwan to Hopei
            10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 3 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Eastern Sinkiang
            1 fighter moved from Eastern Sinkiang to Western Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Neutral_Axis
            1 artillery, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
            1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria
            1 fighter moved from 83 Sea Zone to Alexandria
            2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 artillery moved from Kenya to Ethiopia
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 infantry moved from Tanganyika Territory to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to French Madagascar
            1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            2 infantry moved from Trans-Jordan to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Alexandria
            1 destroyer moved from 106 Sea Zone to 112 Sea Zone
            1 destroyer moved from 125 Sea Zone to 122 Sea Zone
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in Ethiopia
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Alexandria
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 armour and 1 infantry moved from 122 Sea Zone to Scotland
            1 fighter moved from Iceland to Scotland
            2 aaGuns moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone
            2 aaGuns, 3 artilleries and 8 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Changing ownership of Northeast Persia from Neutral_Allies to British
            EDIT: Changing PUs for British from 42 to 43
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.33
    Italians regular : 0.33
    Japanese regular : 1.33
    British regular : 0.67
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Morocco to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to West Indies
            2 infantry moved from Romania to Slovakia Hungary
            1 bomber moved from Tobruk to Slovakia Hungary
            1 armour moved from Baltic States to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Northern Belarus
                  Italians take Northern Belarus from Russians
            1 artillery moved from Morocco to 94 Sea Zone
            1 artillery and 1 transport moved from 94 Sea Zone to 101 Sea Zone
            1 artillery moved from 101 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in West Indies
            Battle in Slovakia Hungary
                Italians attack with 1 bomber and 2 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Slovakia Hungary
                    1 armour owned by the Russians lost in Slovakia Hungary
                Italians win, taking Crete from Neutral_Allies, taking West Indies from Americans, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            1 aaGun moved from Romania to Eastern Poland
            1 marine moved from Algeria to 94 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 94 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 armour moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
            2 infantry moved from Tunisia to Libya
            1 bomber moved from Slovakia Hungary to Western Germany
    
        Place Units - Italians
            1 cruiser and 4 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 30 Sea Zone to Line Islands
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,4,1,6,1,5,3,3
            ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            8 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            6 bombers moved from Western Germany to 122 Sea Zone
            1 armour moved from Baltic States to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
            Battle in 122 Sea Zone
                Germans attack with 6 bombers and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone
                Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            6 bombers moved from 122 Sea Zone to Western Germany
            1 infantry moved from Romania to Bessarabia
            2 artilleries and 8 infantry moved from Romania to Eastern Poland
            2 artilleries and 8 infantry moved from Poland to Eastern Poland
            2 aaGuns and 7 infantry moved from Baltic States to Leningrad
            6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus
            2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            10 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : -0.33
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            8 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            6 bombers moved from Western Germany to 122 Sea Zone
            1 armour moved from Baltic States to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
            Battle in 122 Sea Zone
                Germans attack with 6 bombers and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone
                Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            6 bombers moved from 122 Sea Zone to Western Germany
            1 infantry moved from Romania to Bessarabia
            2 artilleries and 8 infantry moved from Romania to Eastern Poland
            2 artilleries and 8 infantry moved from Poland to Eastern Poland
            2 aaGuns and 7 infantry moved from Baltic States to Leningrad
            6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus
            2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            10 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 118 Sea Zone: 1 battleship and 1 destroyer
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 battleship and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 19 infantry moved from Novgorod to Yaroslavl
            2 infantry moved from Gorky to Russia
            1 armour and 1 mech_infantry moved from Stalingrad to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
            3 infantry moved from Rostov to Stalingrad
            1 artillery moved from Stalingrad to Samara
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            10 infantry placed in Russia
            2 armour and 1 mech_infantry placed in Stalingrad
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    this test game is wild so far

  • '19 '17 '16

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 armour moved from Romania to Yugoslavia
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 armour moved from Romania to Yugoslavia
    

    Savegame


  • @Stucifer We aim to please


  • @simon33 I think you accidentally posted in the wrong thread sir, in case you or your opponent hadn’t noticed.


  • @mikawagunichi yes, figured it out. Sorry about that and thanks


  • @simon33 No worries

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shansi to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone
            1 marine moved from New Guinea to 47 Sea Zone
            1 cruiser and 1 marine moved from 47 Sea Zone to 65 Sea Zone
            1 marine moved from 65 Sea Zone to New Zealand
            1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
    
        Combat - Japanese
            Battle in New Zealand
    
        Non Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 4 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Hopei
            1 artillery and 3 infantry moved from Hunan to Kwangsi
            1 aaGun and 3 infantry moved from 21 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
            2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Celebes to 45 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone
            2 infantry moved from Dutch New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
            2 infantry moved from New Britain to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 artillery and 4 infantry moved from 37 Sea Zone to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
            1 aaGun and 2 infantry moved from Japan to Kyushu
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            2 artilleries and 1 infantry placed in Kwangtung
            2 artilleries and 1 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Daaras Edit the anzac stuff down


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to West Indies
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to West Indies
            1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 marine moved from Wake Island to 32 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 32 Sea Zone to 27 Sea Zone
            1 destroyer moved from 29 Sea Zone to 27 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 destroyers and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 91 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in West Indies
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 2 : 0/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 3 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in West Indies, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in West Indies
                    1 infantry owned by the Italians lost in West Indies
                Americans win, taking West Indies from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from West Indies to 91 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
            EDIT: 1 cruiser moved from 26 Sea Zone to 32 Sea Zone
            EDIT: 3 fighters moved from Midway to Wake Island
    
        Place Units - Americans
            2 destroyers, 1 submarine and 2 transports placed in 104 Sea Zone
            2 carriers placed in 104 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Yunnan to Szechwan
            1 infantry moved from Tsinghai to Inner Mongolia
            1 fighter moved from Western Sinkiang to Inner Mongolia
            1 artillery and 1 infantry moved from Tsinghai to Honan
            1 artillery moved from Tsinghai to Szechwan
            1 artillery and 6 infantry moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Honan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Honan, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Honan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 11 infantry in Szechwan, round 2 : 2/12 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Honan: 1 infantry
            EDIT: Changing ownership of Honan from Japanese to Chinese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hopei: 1 infantry
            EDIT: Adding units owned by Chinese to Honan: 1 artillery
            EDIT: Turning off Edit Mode
            1 fighter moved from Inner Mongolia to Tsinghai
            EDIT: 1 infantry moved from Hopei to Honan
            EDIT: Chinese undo move 2.
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            British buy 3 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Tobruk
            1 infantry moved from Syria to 100 Sea Zone
            1 infantry moved from Alexandria to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Crete
            1 fighter moved from 100 Sea Zone to Crete
            1 tactical_bomber moved from 100 Sea Zone to 101 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Ethiopia to British Somaliland
            1 infantry moved from French Madagascar to 74 Sea Zone
            1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
            1 infantry moved from 78 Sea Zone to British Somaliland
            1 infantry moved from Southern Persia to Baluchistan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in 101 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 101 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Crete
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 2 cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 fighter and 2 infantry in Crete, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Crete
                    British roll dice for 1 fighter and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Crete, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in British Somaliland
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in British Somaliland
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tobruk
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                    1 infantry owned by the Italians lost in Tobruk
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Tobruk to 100 Sea Zone
            1 fighter moved from Crete to 100 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone
            1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry moved from Eastern India to Burma
            1 fighter moved from Burma to Eastern India
            1 bomber moved from Western Germany to United Kingdom
            1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            2 aaGuns, 1 armour, 2 fighters and 4 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            3 destroyers placed in 100 Sea Zone
            1 factory_minor placed in Iraq
            1 submarine placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
            EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry
            EDIT: Adding units owned by British to Quebec: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : -2.67
    Japanese regular : 0.33
    Italians regular : 1.00
    Germans AA : -0.17
    British regular : -3.50
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Belarus to Novgorod
                  Italians take Novgorod from Russians
            1 bomber moved from Western Germany to 100 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines moved from 97 Sea Zone to 100 Sea Zone
    
        Combat - Italians
            British scrambles 3 units out of Trans-Jordan to defend against the attack in 100 Sea Zone
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines
                British defend with 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport; French defend with 1 destroyer; Russians defend with 2 fighters and 1 tactical_bomber
                    Italians roll dice for 5 submarines in 100 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    British roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 8 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 100 Sea Zone, round 2 : 10/19 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 fighter owned by the Italians, 5 submarines owned by the Italians and 1 carrier owned by the Italians lost in 100 Sea Zone
                    2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 submarine owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 3 cruisers and 1 fighter in 100 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 100 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits
                    3 cruisers owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 100 Sea Zone
                    4 destroyers owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship in 100 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 100 Sea Zone, round 4 : 4/10 hits, 4.33 expected hits
                    1 battleship owned by the Italians lost in 100 Sea Zone
                    1 destroyer owned by the British lost in 100 Sea Zone
                British win with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -45
                Casualties for Italians: 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines
                Casualties for British: 6 destroyers and 1 submarine
                Casualties for French: 1 destroyer
                Casualties for Russians: 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 aaGun moved from Eastern Poland to Bessarabia
            1 armour moved from Romania to Bessarabia
            2 infantry moved from Bulgaria to Greece
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour and 1 mech_infantry moved from Libya to Algeria
            1 infantry moved from Libya to Tobruk
            1 artillery and 2 infantry moved from Libya to Tunisia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 32 Sea Zone to 27 Sea Zone
            3 fighters moved from Wake Island to Hawaiian Islands
            1 artillery and 1 infantry moved from Line Islands to 30 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 27 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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